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author | George L. Albany <Megacake1234@gmail.com> | 2023-07-27 17:34:59 +0200 |
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committer | GitHub <noreply@github.com> | 2023-07-27 17:34:59 +0200 |
commit | debb71065c8947ee6d79c981eb43d631beb11294 (patch) | |
tree | 09cb0fa0a1dbe83d4833bcd62dc8832161e4329b /tools | |
parent | 65443efcc2f4c7d687b2bd9c631f6bb426688bbf (diff) | |
parent | be1d0545c2f7a85a63d05b4bdc1020ee284e72cb (diff) |
Merge pull request #2 from OpenVicProject/let-the-games-begin
Initial structural commit
Diffstat (limited to 'tools')
-rw-r--r-- | tools/linux.py | 35 | ||||
-rw-r--r-- | tools/macos.py | 51 | ||||
-rw-r--r-- | tools/macos_osxcross.py | 29 | ||||
-rw-r--r-- | tools/my_spawn.py | 53 | ||||
-rw-r--r-- | tools/targets.py | 93 | ||||
-rw-r--r-- | tools/windows.py | 73 |
6 files changed, 334 insertions, 0 deletions
diff --git a/tools/linux.py b/tools/linux.py new file mode 100644 index 0000000..0a2c35c --- /dev/null +++ b/tools/linux.py @@ -0,0 +1,35 @@ +# Copied from https://github.com/godotengine/godot-cpp/blob/2bf983e6382f5236948f7740faf130a3568f9dd0/tools/linux.py +from SCons.Variables import * +from SCons.Tool import clang, clangxx + + +def options(opts): + opts.Add(BoolVariable("use_llvm", "Use the LLVM compiler - only effective when targeting Linux", False)) + + +def exists(env): + return True + + +def generate(env): + if env["use_llvm"]: + clang.generate(env) + clangxx.generate(env) + + env.Append(CCFLAGS=["-fPIC", "-Wwrite-strings"]) + env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"]) + + if env["arch"] == "x86_64": + # -m64 and -m32 are x86-specific already, but it doesn't hurt to + # be clear and also specify -march=x86-64. Similar with 32-bit. + env.Append(CCFLAGS=["-m64", "-march=x86-64"]) + env.Append(LINKFLAGS=["-m64", "-march=x86-64"]) + elif env["arch"] == "x86_32": + env.Append(CCFLAGS=["-m32", "-march=i686"]) + env.Append(LINKFLAGS=["-m32", "-march=i686"]) + elif env["arch"] == "arm64": + env.Append(CCFLAGS=["-march=armv8-a"]) + env.Append(LINKFLAGS=["-march=armv8-a"]) + elif env["arch"] == "rv64": + env.Append(CCFLAGS=["-march=rv64gc"]) + env.Append(LINKFLAGS=["-march=rv64gc"]) diff --git a/tools/macos.py b/tools/macos.py new file mode 100644 index 0000000..f0fb81a --- /dev/null +++ b/tools/macos.py @@ -0,0 +1,51 @@ +# Copied from https://github.com/godotengine/godot-cpp/blob/2bf983e6382f5236948f7740faf130a3568f9dd0/tools/macos.py +import os +import sys +import macos_osxcross + + +def options(opts): + opts.Add("macos_deployment_target", "macOS deployment target", "default") + opts.Add("macos_sdk_path", "macOS SDK path", "") + macos_osxcross.options(opts) + + +def exists(env): + return sys.platform == "darwin" or macos_osxcross.exists(env) + + +def generate(env): + if env["arch"] not in ("universal", "arm64", "x86_64"): + print("Only universal, arm64, and x86_64 are supported on macOS. Exiting.") + Exit() + + if sys.platform == "darwin": + # Use clang on macOS by default + env["CXX"] = "clang++" + env["CC"] = "clang" + else: + # Use osxcross + macos_osxcross.generate(env) + + if env["arch"] == "universal": + env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"]) + env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"]) + else: + env.Append(LINKFLAGS=["-arch", env["arch"]]) + env.Append(CCFLAGS=["-arch", env["arch"]]) + + if env["macos_deployment_target"] != "default": + env.Append(CCFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]]) + env.Append(LINKFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]]) + + if env["macos_sdk_path"]: + env.Append(CCFLAGS=["-isysroot", env["macos_sdk_path"]]) + env.Append(LINKFLAGS=["-isysroot", env["macos_sdk_path"]]) + + env.Append( + LINKFLAGS=[ + "-framework", + "Cocoa", + "-Wl,-undefined,dynamic_lookup", + ] + ) diff --git a/tools/macos_osxcross.py b/tools/macos_osxcross.py new file mode 100644 index 0000000..8ed9a5d --- /dev/null +++ b/tools/macos_osxcross.py @@ -0,0 +1,29 @@ +# Copied from https://github.com/godotengine/godot-cpp/blob/0ee980abae91c481009152cdccab8e61c9625303/tools/macos_osxcross.py +import os + + +def options(opts): + opts.Add("osxcross_sdk", "OSXCross SDK version", "darwin16") + + +def exists(env): + return "OSXCROSS_ROOT" in os.environ + + +def generate(env): + root = os.environ.get("OSXCROSS_ROOT", "") + if env["arch"] == "arm64": + basecmd = root + "/target/bin/arm64-apple-" + env["osxcross_sdk"] + "-" + else: + basecmd = root + "/target/bin/x86_64-apple-" + env["osxcross_sdk"] + "-" + + env["CC"] = basecmd + "clang" + env["CXX"] = basecmd + "clang++" + env["AR"] = basecmd + "ar" + env["RANLIB"] = basecmd + "ranlib" + env["AS"] = basecmd + "as" + + binpath = os.path.join(root, "target", "bin") + if binpath not in env["ENV"]["PATH"]: + # Add OSXCROSS bin folder to PATH (required for linking). + env["ENV"]["PATH"] = "%s:%s" % (binpath, env["ENV"]["PATH"]) diff --git a/tools/my_spawn.py b/tools/my_spawn.py new file mode 100644 index 0000000..915f972 --- /dev/null +++ b/tools/my_spawn.py @@ -0,0 +1,53 @@ +# Copied from https://github.com/godotengine/godot-cpp/blob/93f2091185ff4390ca8fc8901ebc68ebc35a218f/tools/my_spawn.py +import os + + +def exists(env): + return os.name == "nt" + + +# Workaround for MinGW. See: +# http://www.scons.org/wiki/LongCmdLinesOnWin32 +def configure(env): + import subprocess + + def mySubProcess(cmdline, env): + # print "SPAWNED : " + cmdline + startupinfo = subprocess.STARTUPINFO() + startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW + proc = subprocess.Popen( + cmdline, + stdin=subprocess.PIPE, + stdout=subprocess.PIPE, + stderr=subprocess.PIPE, + startupinfo=startupinfo, + shell=False, + env=env, + ) + data, err = proc.communicate() + rv = proc.wait() + if rv: + print("=====") + print(err.decode("utf-8")) + print("=====") + return rv + + def mySpawn(sh, escape, cmd, args, env): + + newargs = " ".join(args[1:]) + cmdline = cmd + " " + newargs + + rv = 0 + if len(cmdline) > 32000 and cmd.endswith("ar"): + cmdline = cmd + " " + args[1] + " " + args[2] + " " + for i in range(3, len(args)): + rv = mySubProcess(cmdline + args[i], env) + if rv: + break + else: + rv = mySubProcess(cmdline, env) + + return rv + + env["SPAWN"] = mySpawn + env.Replace(ARFLAGS=["q"]) diff --git a/tools/targets.py b/tools/targets.py new file mode 100644 index 0000000..5c33555 --- /dev/null +++ b/tools/targets.py @@ -0,0 +1,93 @@ +# Copied from https://github.com/godotengine/godot-cpp/blob/edf02f83194b58408ca241459c986e32c52fd9c7/tools/targets.py +import os +import sys +from SCons.Script import ARGUMENTS +from SCons.Variables import * +from SCons.Variables.BoolVariable import _text2bool + + +def get_cmdline_bool(option, default): + """We use `ARGUMENTS.get()` to check if options were manually overridden on the command line, + and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings. + """ + cmdline_val = ARGUMENTS.get(option) + if cmdline_val is not None: + return _text2bool(cmdline_val) + else: + return default + + +def options(opts): + opts.Add( + EnumVariable( + "optimize", + "The desired optimization flags", + "speed_trace", + ("none", "custom", "debug", "speed", "speed_trace", "size"), + ) + ) + opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True)) + opts.Add(BoolVariable("dev_build", "Developer build with dev-only debugging code (DEV_ENABLED)", False)) + + +def exists(env): + return True + + +def generate(env): + env.dev_build = env["dev_build"] + env.debug_features = env["target"] in ["editor", "template_debug"] + env.editor_build = env["target"] == "editor" + + if env.editor_build: + env.AppendUnique(CPPDEFINES=["TOOLS_ENABLED"]) + + if env.debug_features: + env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_METHODS_ENABLED"]) + + if env.dev_build: + opt_level = "none" + env.AppendUnique(CPPDEFINES=["DEV_ENABLED"]) + elif env.debug_features: + opt_level = "speed_trace" + else: # Release + opt_level = "speed" + + env["optimize"] = ARGUMENTS.get("optimize", opt_level) + env["debug_symbols"] = get_cmdline_bool("debug_symbols", env.dev_build) + + if env.get("is_msvc", False): + if env["debug_symbols"]: + env.Append(CCFLAGS=["/Zi", "/FS"]) + env.Append(LINKFLAGS=["/DEBUG:FULL"]) + + if env["optimize"] == "speed" or env["optimize"] == "speed_trace": + env.Append(CCFLAGS=["/O2"]) + env.Append(LINKFLAGS=["/OPT:REF"]) + elif env["optimize"] == "size": + env.Append(CCFLAGS=["/O1"]) + env.Append(LINKFLAGS=["/OPT:REF"]) + + if env["optimize"] == "debug" or env["optimize"] == "none": + env.Append(CCFLAGS=["/MDd", "/Od"]) + else: + env.Append(CCFLAGS=["/MD"]) + + else: + if env["debug_symbols"]: + if env.dev_build: + env.Append(CCFLAGS=["-g3"]) + else: + env.Append(CCFLAGS=["-g2"]) + + if env["optimize"] == "speed": + env.Append(CCFLAGS=["-O3"]) + # `-O2` is friendlier to debuggers than `-O3`, leading to better crash backtraces. + elif env["optimize"] == "speed_trace": + env.Append(CCFLAGS=["-O2"]) + elif env["optimize"] == "size": + env.Append(CCFLAGS=["-Os"]) + elif env["optimize"] == "debug": + env.Append(CCFLAGS=["-Og"]) + elif env["optimize"] == "none": + env.Append(CCFLAGS=["-O0"]) diff --git a/tools/windows.py b/tools/windows.py new file mode 100644 index 0000000..0fd86a6 --- /dev/null +++ b/tools/windows.py @@ -0,0 +1,73 @@ +# Copied from https://github.com/godotengine/godot-cpp/blob/edf02f83194b58408ca241459c986e32c52fd9c7/tools/windows.py +import sys + +import my_spawn + +from SCons.Tool import msvc, mingw +from SCons.Variables import * + + +def options(opts): + opts.Add(BoolVariable("use_mingw", "Use the MinGW compiler instead of MSVC - only effective on Windows", False)) + opts.Add(BoolVariable("use_clang_cl", "Use the clang driver instead of MSVC - only effective on Windows", False)) + + +def exists(env): + return True + + +def generate(env): + base = None + if not env["use_mingw"] and msvc.exists(env): + if env["arch"] == "x86_64": + env["TARGET_ARCH"] = "amd64" + elif env["arch"] == "x86_32": + env["TARGET_ARCH"] = "x86" + env["is_msvc"] = True + + # MSVC, linker, and archiver. + msvc.generate(env) + env.Tool("mslib") + env.Tool("mslink") + + env.Append(CPPDEFINES=["TYPED_METHOD_BIND", "NOMINMAX"]) + env.Append(CCFLAGS=["/EHsc", "/utf-8"]) + env.Append(LINKFLAGS=["/WX"]) + + if env["use_clang_cl"]: + env["CC"] = "clang-cl" + env["CXX"] = "clang-cl" + + elif sys.platform == "win32" or sys.platform == "msys": + env["use_mingw"] = True + mingw.generate(env) + # Don't want lib prefixes + env["IMPLIBPREFIX"] = "" + env["SHLIBPREFIX"] = "" + # Want dll suffix + env["SHLIBSUFFIX"] = ".dll" + # Long line hack. Use custom spawn, quick AR append (to avoid files with the same names to override each other). + my_spawn.configure(env) + + else: + env["use_mingw"] = True + # Cross-compilation using MinGW + prefix = "i686" if env["arch"] == "x86_32" else env["arch"] + env["CXX"] = prefix + "-w64-mingw32-g++" + env["CC"] = prefix + "-w64-mingw32-gcc" + env["AR"] = prefix + "-w64-mingw32-ar" + env["RANLIB"] = prefix + "-w64-mingw32-ranlib" + env["LINK"] = prefix + "-w64-mingw32-g++" + # Want dll suffix + env["SHLIBSUFFIX"] = ".dll" + + # These options are for a release build even using target=debug + env.Append(CCFLAGS=["-O3", "-Wwrite-strings"]) + env.Append( + LINKFLAGS=[ + "--static", + "-Wl,--no-undefined", + "-static-libgcc", + "-static-libstdc++", + ] + ) |