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-rw-r--r--tools/linux.py35
1 files changed, 35 insertions, 0 deletions
diff --git a/tools/linux.py b/tools/linux.py
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+++ b/tools/linux.py
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+# Copied from https://github.com/godotengine/godot-cpp/blob/2bf983e6382f5236948f7740faf130a3568f9dd0/tools/linux.py
+from SCons.Variables import *
+from SCons.Tool import clang, clangxx
+
+
+def options(opts):
+ opts.Add(BoolVariable("use_llvm", "Use the LLVM compiler - only effective when targeting Linux", False))
+
+
+def exists(env):
+ return True
+
+
+def generate(env):
+ if env["use_llvm"]:
+ clang.generate(env)
+ clangxx.generate(env)
+
+ env.Append(CCFLAGS=["-fPIC", "-Wwrite-strings"])
+ env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"])
+
+ if env["arch"] == "x86_64":
+ # -m64 and -m32 are x86-specific already, but it doesn't hurt to
+ # be clear and also specify -march=x86-64. Similar with 32-bit.
+ env.Append(CCFLAGS=["-m64", "-march=x86-64"])
+ env.Append(LINKFLAGS=["-m64", "-march=x86-64"])
+ elif env["arch"] == "x86_32":
+ env.Append(CCFLAGS=["-m32", "-march=i686"])
+ env.Append(LINKFLAGS=["-m32", "-march=i686"])
+ elif env["arch"] == "arm64":
+ env.Append(CCFLAGS=["-march=armv8-a"])
+ env.Append(LINKFLAGS=["-march=armv8-a"])
+ elif env["arch"] == "rv64":
+ env.Append(CCFLAGS=["-march=rv64gc"])
+ env.Append(LINKFLAGS=["-march=rv64gc"])