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-rw-r--r--tools/targets.py93
1 files changed, 93 insertions, 0 deletions
diff --git a/tools/targets.py b/tools/targets.py
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+++ b/tools/targets.py
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+# Copied from https://github.com/godotengine/godot-cpp/blob/edf02f83194b58408ca241459c986e32c52fd9c7/tools/targets.py
+import os
+import sys
+from SCons.Script import ARGUMENTS
+from SCons.Variables import *
+from SCons.Variables.BoolVariable import _text2bool
+
+
+def get_cmdline_bool(option, default):
+ """We use `ARGUMENTS.get()` to check if options were manually overridden on the command line,
+ and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings.
+ """
+ cmdline_val = ARGUMENTS.get(option)
+ if cmdline_val is not None:
+ return _text2bool(cmdline_val)
+ else:
+ return default
+
+
+def options(opts):
+ opts.Add(
+ EnumVariable(
+ "optimize",
+ "The desired optimization flags",
+ "speed_trace",
+ ("none", "custom", "debug", "speed", "speed_trace", "size"),
+ )
+ )
+ opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True))
+ opts.Add(BoolVariable("dev_build", "Developer build with dev-only debugging code (DEV_ENABLED)", False))
+
+
+def exists(env):
+ return True
+
+
+def generate(env):
+ env.dev_build = env["dev_build"]
+ env.debug_features = env["target"] in ["editor", "template_debug"]
+ env.editor_build = env["target"] == "editor"
+
+ if env.editor_build:
+ env.AppendUnique(CPPDEFINES=["TOOLS_ENABLED"])
+
+ if env.debug_features:
+ env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_METHODS_ENABLED"])
+
+ if env.dev_build:
+ opt_level = "none"
+ env.AppendUnique(CPPDEFINES=["DEV_ENABLED"])
+ elif env.debug_features:
+ opt_level = "speed_trace"
+ else: # Release
+ opt_level = "speed"
+
+ env["optimize"] = ARGUMENTS.get("optimize", opt_level)
+ env["debug_symbols"] = get_cmdline_bool("debug_symbols", env.dev_build)
+
+ if env.get("is_msvc", False):
+ if env["debug_symbols"]:
+ env.Append(CCFLAGS=["/Zi", "/FS"])
+ env.Append(LINKFLAGS=["/DEBUG:FULL"])
+
+ if env["optimize"] == "speed" or env["optimize"] == "speed_trace":
+ env.Append(CCFLAGS=["/O2"])
+ env.Append(LINKFLAGS=["/OPT:REF"])
+ elif env["optimize"] == "size":
+ env.Append(CCFLAGS=["/O1"])
+ env.Append(LINKFLAGS=["/OPT:REF"])
+
+ if env["optimize"] == "debug" or env["optimize"] == "none":
+ env.Append(CCFLAGS=["/MDd", "/Od"])
+ else:
+ env.Append(CCFLAGS=["/MD"])
+
+ else:
+ if env["debug_symbols"]:
+ if env.dev_build:
+ env.Append(CCFLAGS=["-g3"])
+ else:
+ env.Append(CCFLAGS=["-g2"])
+
+ if env["optimize"] == "speed":
+ env.Append(CCFLAGS=["-O3"])
+ # `-O2` is friendlier to debuggers than `-O3`, leading to better crash backtraces.
+ elif env["optimize"] == "speed_trace":
+ env.Append(CCFLAGS=["-O2"])
+ elif env["optimize"] == "size":
+ env.Append(CCFLAGS=["-Os"])
+ elif env["optimize"] == "debug":
+ env.Append(CCFLAGS=["-Og"])
+ elif env["optimize"] == "none":
+ env.Append(CCFLAGS=["-O0"])