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-rw-r--r--tools/linux.py35
-rw-r--r--tools/macos.py51
-rw-r--r--tools/macos_osxcross.py29
-rw-r--r--tools/my_spawn.py53
-rw-r--r--tools/targets.py93
-rw-r--r--tools/windows.py73
6 files changed, 0 insertions, 334 deletions
diff --git a/tools/linux.py b/tools/linux.py
deleted file mode 100644
index 0a2c35c..0000000
--- a/tools/linux.py
+++ /dev/null
@@ -1,35 +0,0 @@
-# Copied from https://github.com/godotengine/godot-cpp/blob/2bf983e6382f5236948f7740faf130a3568f9dd0/tools/linux.py
-from SCons.Variables import *
-from SCons.Tool import clang, clangxx
-
-
-def options(opts):
- opts.Add(BoolVariable("use_llvm", "Use the LLVM compiler - only effective when targeting Linux", False))
-
-
-def exists(env):
- return True
-
-
-def generate(env):
- if env["use_llvm"]:
- clang.generate(env)
- clangxx.generate(env)
-
- env.Append(CCFLAGS=["-fPIC", "-Wwrite-strings"])
- env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"])
-
- if env["arch"] == "x86_64":
- # -m64 and -m32 are x86-specific already, but it doesn't hurt to
- # be clear and also specify -march=x86-64. Similar with 32-bit.
- env.Append(CCFLAGS=["-m64", "-march=x86-64"])
- env.Append(LINKFLAGS=["-m64", "-march=x86-64"])
- elif env["arch"] == "x86_32":
- env.Append(CCFLAGS=["-m32", "-march=i686"])
- env.Append(LINKFLAGS=["-m32", "-march=i686"])
- elif env["arch"] == "arm64":
- env.Append(CCFLAGS=["-march=armv8-a"])
- env.Append(LINKFLAGS=["-march=armv8-a"])
- elif env["arch"] == "rv64":
- env.Append(CCFLAGS=["-march=rv64gc"])
- env.Append(LINKFLAGS=["-march=rv64gc"])
diff --git a/tools/macos.py b/tools/macos.py
deleted file mode 100644
index f0fb81a..0000000
--- a/tools/macos.py
+++ /dev/null
@@ -1,51 +0,0 @@
-# Copied from https://github.com/godotengine/godot-cpp/blob/2bf983e6382f5236948f7740faf130a3568f9dd0/tools/macos.py
-import os
-import sys
-import macos_osxcross
-
-
-def options(opts):
- opts.Add("macos_deployment_target", "macOS deployment target", "default")
- opts.Add("macos_sdk_path", "macOS SDK path", "")
- macos_osxcross.options(opts)
-
-
-def exists(env):
- return sys.platform == "darwin" or macos_osxcross.exists(env)
-
-
-def generate(env):
- if env["arch"] not in ("universal", "arm64", "x86_64"):
- print("Only universal, arm64, and x86_64 are supported on macOS. Exiting.")
- Exit()
-
- if sys.platform == "darwin":
- # Use clang on macOS by default
- env["CXX"] = "clang++"
- env["CC"] = "clang"
- else:
- # Use osxcross
- macos_osxcross.generate(env)
-
- if env["arch"] == "universal":
- env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
- env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
- else:
- env.Append(LINKFLAGS=["-arch", env["arch"]])
- env.Append(CCFLAGS=["-arch", env["arch"]])
-
- if env["macos_deployment_target"] != "default":
- env.Append(CCFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
- env.Append(LINKFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
-
- if env["macos_sdk_path"]:
- env.Append(CCFLAGS=["-isysroot", env["macos_sdk_path"]])
- env.Append(LINKFLAGS=["-isysroot", env["macos_sdk_path"]])
-
- env.Append(
- LINKFLAGS=[
- "-framework",
- "Cocoa",
- "-Wl,-undefined,dynamic_lookup",
- ]
- )
diff --git a/tools/macos_osxcross.py b/tools/macos_osxcross.py
deleted file mode 100644
index 8ed9a5d..0000000
--- a/tools/macos_osxcross.py
+++ /dev/null
@@ -1,29 +0,0 @@
-# Copied from https://github.com/godotengine/godot-cpp/blob/0ee980abae91c481009152cdccab8e61c9625303/tools/macos_osxcross.py
-import os
-
-
-def options(opts):
- opts.Add("osxcross_sdk", "OSXCross SDK version", "darwin16")
-
-
-def exists(env):
- return "OSXCROSS_ROOT" in os.environ
-
-
-def generate(env):
- root = os.environ.get("OSXCROSS_ROOT", "")
- if env["arch"] == "arm64":
- basecmd = root + "/target/bin/arm64-apple-" + env["osxcross_sdk"] + "-"
- else:
- basecmd = root + "/target/bin/x86_64-apple-" + env["osxcross_sdk"] + "-"
-
- env["CC"] = basecmd + "clang"
- env["CXX"] = basecmd + "clang++"
- env["AR"] = basecmd + "ar"
- env["RANLIB"] = basecmd + "ranlib"
- env["AS"] = basecmd + "as"
-
- binpath = os.path.join(root, "target", "bin")
- if binpath not in env["ENV"]["PATH"]:
- # Add OSXCROSS bin folder to PATH (required for linking).
- env["ENV"]["PATH"] = "%s:%s" % (binpath, env["ENV"]["PATH"])
diff --git a/tools/my_spawn.py b/tools/my_spawn.py
deleted file mode 100644
index 915f972..0000000
--- a/tools/my_spawn.py
+++ /dev/null
@@ -1,53 +0,0 @@
-# Copied from https://github.com/godotengine/godot-cpp/blob/93f2091185ff4390ca8fc8901ebc68ebc35a218f/tools/my_spawn.py
-import os
-
-
-def exists(env):
- return os.name == "nt"
-
-
-# Workaround for MinGW. See:
-# http://www.scons.org/wiki/LongCmdLinesOnWin32
-def configure(env):
- import subprocess
-
- def mySubProcess(cmdline, env):
- # print "SPAWNED : " + cmdline
- startupinfo = subprocess.STARTUPINFO()
- startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
- proc = subprocess.Popen(
- cmdline,
- stdin=subprocess.PIPE,
- stdout=subprocess.PIPE,
- stderr=subprocess.PIPE,
- startupinfo=startupinfo,
- shell=False,
- env=env,
- )
- data, err = proc.communicate()
- rv = proc.wait()
- if rv:
- print("=====")
- print(err.decode("utf-8"))
- print("=====")
- return rv
-
- def mySpawn(sh, escape, cmd, args, env):
-
- newargs = " ".join(args[1:])
- cmdline = cmd + " " + newargs
-
- rv = 0
- if len(cmdline) > 32000 and cmd.endswith("ar"):
- cmdline = cmd + " " + args[1] + " " + args[2] + " "
- for i in range(3, len(args)):
- rv = mySubProcess(cmdline + args[i], env)
- if rv:
- break
- else:
- rv = mySubProcess(cmdline, env)
-
- return rv
-
- env["SPAWN"] = mySpawn
- env.Replace(ARFLAGS=["q"])
diff --git a/tools/targets.py b/tools/targets.py
deleted file mode 100644
index 5c33555..0000000
--- a/tools/targets.py
+++ /dev/null
@@ -1,93 +0,0 @@
-# Copied from https://github.com/godotengine/godot-cpp/blob/edf02f83194b58408ca241459c986e32c52fd9c7/tools/targets.py
-import os
-import sys
-from SCons.Script import ARGUMENTS
-from SCons.Variables import *
-from SCons.Variables.BoolVariable import _text2bool
-
-
-def get_cmdline_bool(option, default):
- """We use `ARGUMENTS.get()` to check if options were manually overridden on the command line,
- and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings.
- """
- cmdline_val = ARGUMENTS.get(option)
- if cmdline_val is not None:
- return _text2bool(cmdline_val)
- else:
- return default
-
-
-def options(opts):
- opts.Add(
- EnumVariable(
- "optimize",
- "The desired optimization flags",
- "speed_trace",
- ("none", "custom", "debug", "speed", "speed_trace", "size"),
- )
- )
- opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True))
- opts.Add(BoolVariable("dev_build", "Developer build with dev-only debugging code (DEV_ENABLED)", False))
-
-
-def exists(env):
- return True
-
-
-def generate(env):
- env.dev_build = env["dev_build"]
- env.debug_features = env["target"] in ["editor", "template_debug"]
- env.editor_build = env["target"] == "editor"
-
- if env.editor_build:
- env.AppendUnique(CPPDEFINES=["TOOLS_ENABLED"])
-
- if env.debug_features:
- env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_METHODS_ENABLED"])
-
- if env.dev_build:
- opt_level = "none"
- env.AppendUnique(CPPDEFINES=["DEV_ENABLED"])
- elif env.debug_features:
- opt_level = "speed_trace"
- else: # Release
- opt_level = "speed"
-
- env["optimize"] = ARGUMENTS.get("optimize", opt_level)
- env["debug_symbols"] = get_cmdline_bool("debug_symbols", env.dev_build)
-
- if env.get("is_msvc", False):
- if env["debug_symbols"]:
- env.Append(CCFLAGS=["/Zi", "/FS"])
- env.Append(LINKFLAGS=["/DEBUG:FULL"])
-
- if env["optimize"] == "speed" or env["optimize"] == "speed_trace":
- env.Append(CCFLAGS=["/O2"])
- env.Append(LINKFLAGS=["/OPT:REF"])
- elif env["optimize"] == "size":
- env.Append(CCFLAGS=["/O1"])
- env.Append(LINKFLAGS=["/OPT:REF"])
-
- if env["optimize"] == "debug" or env["optimize"] == "none":
- env.Append(CCFLAGS=["/MDd", "/Od"])
- else:
- env.Append(CCFLAGS=["/MD"])
-
- else:
- if env["debug_symbols"]:
- if env.dev_build:
- env.Append(CCFLAGS=["-g3"])
- else:
- env.Append(CCFLAGS=["-g2"])
-
- if env["optimize"] == "speed":
- env.Append(CCFLAGS=["-O3"])
- # `-O2` is friendlier to debuggers than `-O3`, leading to better crash backtraces.
- elif env["optimize"] == "speed_trace":
- env.Append(CCFLAGS=["-O2"])
- elif env["optimize"] == "size":
- env.Append(CCFLAGS=["-Os"])
- elif env["optimize"] == "debug":
- env.Append(CCFLAGS=["-Og"])
- elif env["optimize"] == "none":
- env.Append(CCFLAGS=["-O0"])
diff --git a/tools/windows.py b/tools/windows.py
deleted file mode 100644
index 0fd86a6..0000000
--- a/tools/windows.py
+++ /dev/null
@@ -1,73 +0,0 @@
-# Copied from https://github.com/godotengine/godot-cpp/blob/edf02f83194b58408ca241459c986e32c52fd9c7/tools/windows.py
-import sys
-
-import my_spawn
-
-from SCons.Tool import msvc, mingw
-from SCons.Variables import *
-
-
-def options(opts):
- opts.Add(BoolVariable("use_mingw", "Use the MinGW compiler instead of MSVC - only effective on Windows", False))
- opts.Add(BoolVariable("use_clang_cl", "Use the clang driver instead of MSVC - only effective on Windows", False))
-
-
-def exists(env):
- return True
-
-
-def generate(env):
- base = None
- if not env["use_mingw"] and msvc.exists(env):
- if env["arch"] == "x86_64":
- env["TARGET_ARCH"] = "amd64"
- elif env["arch"] == "x86_32":
- env["TARGET_ARCH"] = "x86"
- env["is_msvc"] = True
-
- # MSVC, linker, and archiver.
- msvc.generate(env)
- env.Tool("mslib")
- env.Tool("mslink")
-
- env.Append(CPPDEFINES=["TYPED_METHOD_BIND", "NOMINMAX"])
- env.Append(CCFLAGS=["/EHsc", "/utf-8"])
- env.Append(LINKFLAGS=["/WX"])
-
- if env["use_clang_cl"]:
- env["CC"] = "clang-cl"
- env["CXX"] = "clang-cl"
-
- elif sys.platform == "win32" or sys.platform == "msys":
- env["use_mingw"] = True
- mingw.generate(env)
- # Don't want lib prefixes
- env["IMPLIBPREFIX"] = ""
- env["SHLIBPREFIX"] = ""
- # Want dll suffix
- env["SHLIBSUFFIX"] = ".dll"
- # Long line hack. Use custom spawn, quick AR append (to avoid files with the same names to override each other).
- my_spawn.configure(env)
-
- else:
- env["use_mingw"] = True
- # Cross-compilation using MinGW
- prefix = "i686" if env["arch"] == "x86_32" else env["arch"]
- env["CXX"] = prefix + "-w64-mingw32-g++"
- env["CC"] = prefix + "-w64-mingw32-gcc"
- env["AR"] = prefix + "-w64-mingw32-ar"
- env["RANLIB"] = prefix + "-w64-mingw32-ranlib"
- env["LINK"] = prefix + "-w64-mingw32-g++"
- # Want dll suffix
- env["SHLIBSUFFIX"] = ".dll"
-
- # These options are for a release build even using target=debug
- env.Append(CCFLAGS=["-O3", "-Wwrite-strings"])
- env.Append(
- LINKFLAGS=[
- "--static",
- "-Wl,--no-undefined",
- "-static-libgcc",
- "-static-libstdc++",
- ]
- )