#!/usr/bin/env python # This file is heavily based on https://github.com/godotengine/godot-cpp/blob/8155f35b29b4b08bc54b2eb0c57e1e9effe9f093/SConstruct import os import platform import sys import subprocess from glob import glob from pathlib import Path import SCons # Local from scripts.build.option_handler import OptionsClass from scripts.build.glob_recursive import GlobRecursive from scripts.build.cache import show_progress # Try to detect the host platform automatically. # This is used if no `platform` argument is passed if sys.platform.startswith("linux"): default_platform = "linux" elif sys.platform == "darwin": default_platform = "macos" elif sys.platform == "win32" or sys.platform == "msys": default_platform = "windows" elif ARGUMENTS.get("platform", ""): default_platform = ARGUMENTS.get("platform") else: raise ValueError("Could not detect platform automatically, please specify with platform=") is_standalone = SCons.Script.sconscript_reading == 1 try: Import("env") old_env = env env = old_env.Clone() except: # Default tools with no platform defaults to gnu toolchain. # We apply platform specific toolchains via our custom tools. env = Environment(tools=["default"], PLATFORM="") old_env = env env.PrependENVPath("PATH", os.getenv("PATH")) # Default num_jobs to local cpu count if not user specified. # SCons has a peculiarity where user-specified options won't be overridden # by SetOption, so we can rely on this to know if we should use our default. initial_num_jobs = env.GetOption("num_jobs") altered_num_jobs = initial_num_jobs + 1 env.SetOption("num_jobs", altered_num_jobs) if env.GetOption("num_jobs") == altered_num_jobs: cpu_count = os.cpu_count() if cpu_count is None: print("Couldn't auto-detect CPU count to configure build parallelism. Specify it with the -j argument.") else: safer_cpu_count = cpu_count if cpu_count <= 4 else cpu_count - 1 print( "Auto-detected %d CPU cores available for build parallelism. Using %d cores by default. You can override it with the -j argument." % (cpu_count, safer_cpu_count) ) env.SetOption("num_jobs", safer_cpu_count) opts = OptionsClass(ARGUMENTS) platforms = ("linux", "macos", "windows", "android", "ios", "javascript") unsupported_known_platforms = ("android", "ios", "javascript") opts.Add( EnumVariable( key="platform", help="Target platform", default=env.get("platform", default_platform), allowed_values=platforms, ignorecase=2, ) ) opts.Add( EnumVariable( key="target", help="Compilation target", default=env.get("target", "template_debug"), allowed_values=("editor", "template_release", "template_debug"), ) ) opts.Add(BoolVariable(key="build_ovdl_library", help="Build the openvic dataloader library.", default=env.get("build_ovdl_library", not is_standalone))) opts.Add( EnumVariable( key="precision", help="Set the floating-point precision level", default=env.get("precision", "single"), allowed_values=("single", "double"), ) ) # Add platform options tools = {} for pl in set(platforms) - set(unsupported_known_platforms): tool = Tool(pl, toolpath=["tools"]) if hasattr(tool, "options"): tool.options(opts) tools[pl] = tool # CPU architecture options. architecture_array = ["", "universal", "x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64", "wasm32"] architecture_aliases = { "x64": "x86_64", "amd64": "x86_64", "armv7": "arm32", "armv8": "arm64", "arm64v8": "arm64", "aarch64": "arm64", "rv": "rv64", "riscv": "rv64", "riscv64": "rv64", "ppcle": "ppc32", "ppc": "ppc32", "ppc64le": "ppc64", } opts.Add( EnumVariable( key="arch", help="CPU architecture", default=env.get("arch", ""), allowed_values=architecture_array, map=architecture_aliases, ) ) opts.Add(BoolVariable("build_ovdl_headless", "Build the openvic dataloader headless executable", is_standalone)) opts.Add(BoolVariable("compiledb", "Generate compilation DB (`compile_commands.json`) for external tools", False)) opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False)) opts.Add(BoolVariable("intermediate_delete", "Enables automatically deleting unassociated intermediate binary files.", True)) opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True)) # Targets flags tool (optimizations, debug symbols) target_tool = Tool("targets", toolpath=["tools"]) target_tool.options(opts) # Custom options and profile flags. opts.Make(["custom.py"]) opts.Finalize(env) Help(opts.GenerateHelpText(env)) if env["platform"] in unsupported_known_platforms: print("Unsupported platform: " + env["platform"]+". Only supports " + ", ".join(set(platforms) - set(unsupported_known_platforms))) Exit() # Process CPU architecture argument. if env["arch"] == "": # No architecture specified. Default to arm64 if building for Android, # universal if building for macOS or iOS, wasm32 if building for web, # otherwise default to the host architecture. if env["platform"] in ["macos", "ios"]: env["arch"] = "universal" elif env["platform"] == "android": env["arch"] = "arm64" elif env["platform"] == "javascript": env["arch"] = "wasm32" else: host_machine = platform.machine().lower() if host_machine in architecture_array: env["arch"] = host_machine elif host_machine in architecture_aliases.keys(): env["arch"] = architecture_aliases[host_machine] elif "86" in host_machine: # Catches x86, i386, i486, i586, i686, etc. env["arch"] = "x86_32" else: print("Unsupported CPU architecture: " + host_machine) Exit() tool = Tool(env["platform"], toolpath=["tools"]) if tool is None or not tool.exists(env): raise ValueError("Required toolchain not found for platform " + env["platform"]) tool.generate(env) target_tool.generate(env) print("Building for architecture " + env["arch"] + " on platform " + env["platform"]) # Require C++20 if env.get("is_msvc", False): env.Append(CXXFLAGS=["/std:c++20"]) else: env.Append(CXXFLAGS=["-std=c++20"]) if env["precision"] == "double": env.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"]) scons_cache_path = os.environ.get("SCONS_CACHE") if scons_cache_path != None: CacheDir(scons_cache_path) print("Scons cache enabled... (path: '" + scons_cache_path + "')") if env["compiledb"]: # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later. from SCons import __version__ as scons_raw_version scons_ver = env._get_major_minor_revision(scons_raw_version) if scons_ver < (4, 0, 0): print("The `compiledb=yes` option requires SCons 4.0 or later, but your version is %s." % scons_raw_version) Exit(255) env.Tool("compilation_db") env.Alias("compiledb", env.CompilationDatabase()) Export("env") env.GlobRecursive = GlobRecursive SConscript("deps/SCsub") env.openvic_dataloader = {} # For the reference: # - CCFLAGS are compilation flags shared between C and C++ # - CFLAGS are for C-specific compilation flags # - CXXFLAGS are for C++-specific compilation flags # - CPPFLAGS are for pre-processor flags # - CPPDEFINES are for pre-processor defines # - LINKFLAGS are for linking flags # tweak this if you want to use different folders, or more folders, to store your source code in. paths = ["include", "src/openvic-dataloader"] env.Append(CPPPATH=[[env.Dir(p) for p in paths]]) sources = GlobRecursive("*.cpp", paths) env.dataloader_sources = sources suffix = ".{}.{}".format(env["platform"], env["target"]) if env.dev_build: suffix += ".dev" if env["precision"] == "double": suffix += ".double" suffix += "." + env["arch"] # Expose it when included from another project env["suffix"] = suffix library = None env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"] library_name = "libopenvic-dataloader{}{}".format(suffix, env["LIBSUFFIX"]) if env["build_ovdl_library"]: library = env.StaticLibrary(target=env.File("bin/%s" % library_name), source=sources) Default(library) env.openvic_dataloader["LIBPATH"] = [env.Dir("bin")] env.openvic_dataloader["LIBS"] = [library_name] env.openvic_dataloader["INCPATH"] = [env.Dir("include")] env.Append(LIBPATH=env.openvic_dataloader["LIBPATH"]) env.Append(LIBS=env.openvic_dataloader["LIBS"]) headless_program = None env["PROGSUFFIX"] = suffix + env["PROGSUFFIX"] if env["build_ovdl_headless"]: headless_name = "openvic-dataloader" headless_env = env.Clone() headless_path = ["src/headless"] headless_env.Append(CPPDEFINES=["OPENVIC_DATALOADER_HEADLESS"]) headless_env.Append(CPPDEFINES=["OPENVIC_DATALOADER_PRINT_NODES"]) headless_env.Append(CPPPATH=[headless_env.Dir(headless_path)]) headless_env.headless_sources = GlobRecursive("*.cpp", headless_path) if not env["build_ovdl_library"]: headless_env.headless_sources += sources headless_program = headless_env.Program( target="bin/%s" % headless_name, source=headless_env.headless_sources, PROGSUFFIX=".headless" + env["PROGSUFFIX"] ) Default(headless_program) if "env" in locals(): # FIXME: This method mixes both cosmetic progress stuff and cache handling... show_progress(env) Return("env")