# Copied from https://github.com/godotengine/godot-cpp/blob/2bf983e6382f5236948f7740faf130a3568f9dd0/tools/linux.py from SCons.Variables import * from SCons.Tool import clang, clangxx def options(opts): opts.Add(BoolVariable("use_llvm", "Use the LLVM compiler - only effective when targeting Linux", False)) def exists(env): return True def generate(env): if env["use_llvm"]: clang.generate(env) clangxx.generate(env) env.Append(CCFLAGS=["-fPIC", "-Wwrite-strings"]) env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"]) if env["arch"] == "x86_64": # -m64 and -m32 are x86-specific already, but it doesn't hurt to # be clear and also specify -march=x86-64. Similar with 32-bit. env.Append(CCFLAGS=["-m64", "-march=x86-64"]) env.Append(LINKFLAGS=["-m64", "-march=x86-64"]) elif env["arch"] == "x86_32": env.Append(CCFLAGS=["-m32", "-march=i686"]) env.Append(LINKFLAGS=["-m32", "-march=i686"]) elif env["arch"] == "arm64": env.Append(CCFLAGS=["-march=armv8-a"]) env.Append(LINKFLAGS=["-march=armv8-a"]) elif env["arch"] == "rv64": env.Append(CCFLAGS=["-march=rv64gc"]) env.Append(LINKFLAGS=["-march=rv64gc"])