# Copied from https://github.com/godotengine/godot-cpp/blob/2bf983e6382f5236948f7740faf130a3568f9dd0/tools/macos.py import os import sys import macos_osxcross def options(opts): opts.Add("macos_deployment_target", "macOS deployment target", "default") opts.Add("macos_sdk_path", "macOS SDK path", "") macos_osxcross.options(opts) def exists(env): return sys.platform == "darwin" or macos_osxcross.exists(env) def generate(env): if env["arch"] not in ("universal", "arm64", "x86_64"): print("Only universal, arm64, and x86_64 are supported on macOS. Exiting.") Exit() if sys.platform == "darwin": # Use clang on macOS by default env["CXX"] = "clang++" env["CC"] = "clang" else: # Use osxcross macos_osxcross.generate(env) if env["arch"] == "universal": env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"]) env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"]) else: env.Append(LINKFLAGS=["-arch", env["arch"]]) env.Append(CCFLAGS=["-arch", env["arch"]]) if env["macos_deployment_target"] != "default": env.Append(CCFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]]) env.Append(LINKFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]]) if env["macos_sdk_path"]: env.Append(CCFLAGS=["-isysroot", env["macos_sdk_path"]]) env.Append(LINKFLAGS=["-isysroot", env["macos_sdk_path"]]) env.Append( LINKFLAGS=[ "-framework", "Cocoa", "-Wl,-undefined,dynamic_lookup", ] )