# Copied from https://github.com/godotengine/godot-cpp/blob/0ee980abae91c481009152cdccab8e61c9625303/tools/macos_osxcross.py import os def options(opts): opts.Add("osxcross_sdk", "OSXCross SDK version", "darwin16") def exists(env): return "OSXCROSS_ROOT" in os.environ def generate(env): root = os.environ.get("OSXCROSS_ROOT", "") if env["arch"] == "arm64": basecmd = root + "/target/bin/arm64-apple-" + env["osxcross_sdk"] + "-" else: basecmd = root + "/target/bin/x86_64-apple-" + env["osxcross_sdk"] + "-" env["CC"] = basecmd + "clang" env["CXX"] = basecmd + "clang++" env["AR"] = basecmd + "ar" env["RANLIB"] = basecmd + "ranlib" env["AS"] = basecmd + "as" binpath = os.path.join(root, "target", "bin") if binpath not in env["ENV"]["PATH"]: # Add OSXCROSS bin folder to PATH (required for linking). env["ENV"]["PATH"] = "%s:%s" % (binpath, env["ENV"]["PATH"])