# Copied from https://github.com/godotengine/godot-cpp/blob/93f2091185ff4390ca8fc8901ebc68ebc35a218f/tools/my_spawn.py import os def exists(env): return os.name == "nt" # Workaround for MinGW. See: # http://www.scons.org/wiki/LongCmdLinesOnWin32 def configure(env): import subprocess def mySubProcess(cmdline, env): # print "SPAWNED : " + cmdline startupinfo = subprocess.STARTUPINFO() startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW proc = subprocess.Popen( cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.PIPE, startupinfo=startupinfo, shell=False, env=env, ) data, err = proc.communicate() rv = proc.wait() if rv: print("=====") print(err.decode("utf-8")) print("=====") return rv def mySpawn(sh, escape, cmd, args, env): newargs = " ".join(args[1:]) cmdline = cmd + " " + newargs rv = 0 if len(cmdline) > 32000 and cmd.endswith("ar"): cmdline = cmd + " " + args[1] + " " + args[2] + " " for i in range(3, len(args)): rv = mySubProcess(cmdline + args[i], env) if rv: break else: rv = mySubProcess(cmdline, env) return rv env["SPAWN"] = mySpawn env.Replace(ARFLAGS=["q"])