# Copied from https://github.com/godotengine/godot-cpp/blob/edf02f83194b58408ca241459c986e32c52fd9c7/tools/targets.py import os import sys from SCons.Script import ARGUMENTS from SCons.Variables import * from SCons.Variables.BoolVariable import _text2bool def get_cmdline_bool(option, default): """We use `ARGUMENTS.get()` to check if options were manually overridden on the command line, and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings. """ cmdline_val = ARGUMENTS.get(option) if cmdline_val is not None: return _text2bool(cmdline_val) else: return default def options(opts): opts.Add( EnumVariable( "optimize", "The desired optimization flags", "speed_trace", ("none", "custom", "debug", "speed", "speed_trace", "size"), ) ) opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True)) opts.Add(BoolVariable("dev_build", "Developer build with dev-only debugging code (DEV_ENABLED)", False)) def exists(env): return True def generate(env): env.dev_build = env["dev_build"] env.debug_features = env["target"] in ["editor", "template_debug"] env.editor_build = env["target"] == "editor" if env.editor_build: env.AppendUnique(CPPDEFINES=["TOOLS_ENABLED"]) if env.debug_features: env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_METHODS_ENABLED"]) if env.dev_build: opt_level = "none" env.AppendUnique(CPPDEFINES=["DEV_ENABLED"]) elif env.debug_features: opt_level = "speed_trace" else: # Release opt_level = "speed" env["optimize"] = ARGUMENTS.get("optimize", opt_level) env["debug_symbols"] = get_cmdline_bool("debug_symbols", env.dev_build) if env.get("is_msvc", False): if env["debug_symbols"]: env.Append(CCFLAGS=["/Zi", "/FS"]) env.Append(LINKFLAGS=["/DEBUG:FULL"]) if env["optimize"] == "speed" or env["optimize"] == "speed_trace": env.Append(CCFLAGS=["/O2"]) env.Append(LINKFLAGS=["/OPT:REF"]) elif env["optimize"] == "size": env.Append(CCFLAGS=["/O1"]) env.Append(LINKFLAGS=["/OPT:REF"]) if env["optimize"] == "debug" or env["optimize"] == "none": env.Append(CCFLAGS=["/MDd", "/Od"]) else: env.Append(CCFLAGS=["/MD"]) else: if env["debug_symbols"]: if env.dev_build: env.Append(CCFLAGS=["-g3"]) else: env.Append(CCFLAGS=["-g2"]) if env["optimize"] == "speed": env.Append(CCFLAGS=["-O3"]) # `-O2` is friendlier to debuggers than `-O3`, leading to better crash backtraces. elif env["optimize"] == "speed_trace": env.Append(CCFLAGS=["-O2"]) elif env["optimize"] == "size": env.Append(CCFLAGS=["-Os"]) elif env["optimize"] == "debug": env.Append(CCFLAGS=["-Og"]) elif env["optimize"] == "none": env.Append(CCFLAGS=["-O0"])