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#!/usr/bin/env python
import os
import platform
import sys
import SCons
BINDIR = "bin"
env = SConscript("scripts/SConstruct")
env.PrependENVPath("PATH", os.getenv("PATH"))
opts = env.SetupOptions()
opts.Add(BoolVariable(key="build_ovdl_library", help="Build the openvic dataloader library.", default=env.get("build_ovdl_library", not env.is_standalone)))
opts.Add(BoolVariable("build_ovdl_headless", "Build the openvic dataloader headless executable", env.is_standalone))
env.FinalizeOptions()
SConscript("deps/SCsub")
env.openvic_dataloader = {}
# For the reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# tweak this if you want to use different folders, or more folders, to store your source code in.
source_path = "src/openvic-dataloader"
include_path = "include"
env.Append(CPPPATH=[[env.Dir(p) for p in [source_path, include_path]]])
sources = env.GlobRecursive("*.cpp", [source_path])
env.dataloader_sources = sources
suffix = ".{}.{}".format(env["platform"], env["target"])
if env.dev_build:
suffix += ".dev"
if env["precision"] == "double":
suffix += ".double"
suffix += "." + env["arch"]
# Expose it when included from another project
env["suffix"] = suffix
library = None
env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
library_name = "libopenvic-dataloader{}{}".format(suffix, env["LIBSUFFIX"])
if env["build_ovdl_library"]:
library = env.StaticLibrary(target=os.path.join(BINDIR, library_name), source=sources)
Default(library)
env.Append(LIBPATH=[env.Dir(BINDIR)])
env.Prepend(LIBS=[library_name])
env.openvic_dataloader["LIBPATH"] = env["LIBPATH"]
env.openvic_dataloader["LIBS"] = env["LIBS"]
env.openvic_dataloader["INCPATH"] = [env.Dir(include_path)]
headless_program = None
env["PROGSUFFIX"] = suffix + env["PROGSUFFIX"]
if env["build_ovdl_headless"]:
headless_name = "openvic-dataloader"
headless_env = env.Clone()
headless_path = ["src/headless"]
headless_env.Append(CPPDEFINES=["OPENVIC_DATALOADER_HEADLESS"])
headless_env.Append(CPPPATH=[headless_env.Dir(headless_path)])
headless_env.headless_sources = env.GlobRecursive("*.cpp", headless_path)
if not env["build_ovdl_library"]:
headless_env.headless_sources += sources
headless_program = headless_env.Program(
target=os.path.join(BINDIR, headless_name),
source=headless_env.headless_sources,
PROGSUFFIX=".headless" + env["PROGSUFFIX"]
)
Default(headless_program)
if "env" in locals():
# FIXME: This method mixes both cosmetic progress stuff and cache handling...
env.show_progress(env)
Return("env")
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