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author Hop311 <hop3114@gmail.com>2023-09-29 00:33:46 +0200
committer Hop311 <hop3114@gmail.com>2023-09-29 00:39:06 +0200
commit1e40569a49ab0d557a2a43ee900f4f28d5c81cd3 (patch)
tree745235805b36eb98092c072fba884263d794dba5
parent84b5ee7a7749e2dbfeb214b4cedd16d5522f4197 (diff)
Data types, defaults, callback cleanup
-rw-r--r--src/openvic-simulation/GameManager.cpp2
-rw-r--r--src/openvic-simulation/GameManager.hpp5
-rw-r--r--src/openvic-simulation/dataloader/Dataloader.cpp7
-rw-r--r--src/openvic-simulation/dataloader/Dataloader.hpp7
-rw-r--r--src/openvic-simulation/dataloader/NodeTools.cpp27
-rw-r--r--src/openvic-simulation/dataloader/NodeTools.hpp17
-rw-r--r--src/openvic-simulation/economy/ProductionType.cpp49
-rw-r--r--src/openvic-simulation/economy/ProductionType.hpp12
-rw-r--r--src/openvic-simulation/map/Building.cpp89
-rw-r--r--src/openvic-simulation/map/Building.hpp32
-rw-r--r--src/openvic-simulation/map/TerrainType.cpp4
-rw-r--r--src/openvic-simulation/pop/Pop.cpp8
-rw-r--r--src/openvic-simulation/pop/Religion.cpp2
-rw-r--r--src/openvic-simulation/types/IdentifierRegistry.hpp10
-rw-r--r--src/openvic-simulation/units/Unit.cpp89
-rw-r--r--src/openvic-simulation/units/Unit.hpp46
16 files changed, 227 insertions, 179 deletions
diff --git a/src/openvic-simulation/GameManager.cpp b/src/openvic-simulation/GameManager.cpp
index b0bb0a3..6eeecac 100644
--- a/src/openvic-simulation/GameManager.cpp
+++ b/src/openvic-simulation/GameManager.cpp
@@ -74,7 +74,7 @@ ModifierManager& GameManager::get_modifier_manager() {
return modifier_manager;
}
-ModifierManager const& GameManager::get_modifier_manager() const{
+ModifierManager const& GameManager::get_modifier_manager() const {
return modifier_manager;
}
diff --git a/src/openvic-simulation/GameManager.hpp b/src/openvic-simulation/GameManager.hpp
index 2494dd8..99e2fd1 100644
--- a/src/openvic-simulation/GameManager.hpp
+++ b/src/openvic-simulation/GameManager.hpp
@@ -2,14 +2,11 @@
#include "openvic-simulation/GameAdvancementHook.hpp"
#include "openvic-simulation/economy/Good.hpp"
+#include "openvic-simulation/economy/ProductionType.hpp"
#include "openvic-simulation/map/Map.hpp"
#include "openvic-simulation/politics/Ideology.hpp"
#include "openvic-simulation/politics/Issue.hpp"
-#include "openvic-simulation/GameAdvancementHook.hpp"
-#include "openvic-simulation/economy/Good.hpp"
-#include "openvic-simulation/map/Map.hpp"
#include "openvic-simulation/units/Unit.hpp"
-#include "openvic-simulation/economy/ProductionType.hpp"
namespace OpenVic {
struct GameManager {
diff --git a/src/openvic-simulation/dataloader/Dataloader.cpp b/src/openvic-simulation/dataloader/Dataloader.cpp
index c21c6da..4a98bca 100644
--- a/src/openvic-simulation/dataloader/Dataloader.cpp
+++ b/src/openvic-simulation/dataloader/Dataloader.cpp
@@ -1,5 +1,12 @@
#include "Dataloader.hpp"
+#include <openvic-dataloader/csv/Parser.hpp>
+#include <openvic-dataloader/detail/CallbackOStream.hpp>
+#include <openvic-dataloader/v2script/Parser.hpp>
+
+#include "openvic-simulation/GameManager.hpp"
+#include "openvic-simulation/utility/Logger.hpp"
+
using namespace OpenVic;
using namespace OpenVic::NodeTools;
using namespace ovdl;
diff --git a/src/openvic-simulation/dataloader/Dataloader.hpp b/src/openvic-simulation/dataloader/Dataloader.hpp
index e1a2614..f833a2c 100644
--- a/src/openvic-simulation/dataloader/Dataloader.hpp
+++ b/src/openvic-simulation/dataloader/Dataloader.hpp
@@ -1,15 +1,8 @@
#pragma once
#include <filesystem>
-#include <functional>
-#include <vector>
#include "openvic-simulation/dataloader/NodeTools.hpp"
-#include <openvic-dataloader/csv/Parser.hpp>
-#include <openvic-dataloader/detail/CallbackOStream.hpp>
-#include <openvic-dataloader/v2script/Parser.hpp>
-#include "openvic-simulation/GameManager.hpp"
-#include "openvic-simulation/utility/Logger.hpp"
namespace OpenVic {
namespace fs = std::filesystem;
diff --git a/src/openvic-simulation/dataloader/NodeTools.cpp b/src/openvic-simulation/dataloader/NodeTools.cpp
index 4deffe1..5ef09d1 100644
--- a/src/openvic-simulation/dataloader/NodeTools.cpp
+++ b/src/openvic-simulation/dataloader/NodeTools.cpp
@@ -134,6 +134,10 @@ node_callback_t NodeTools::expect_colour(callback_t<colour_t> callback) {
};
}
+node_callback_t NodeTools::expect_timespan(callback_t<Timespan> callback) {
+ return expect_int(callback);
+}
+
node_callback_t NodeTools::expect_date(callback_t<Date> callback) {
return expect_identifier(
[callback](std::string_view identifier) -> bool {
@@ -234,6 +238,22 @@ node_callback_t NodeTools::expect_length(callback_t<size_t> callback) {
};
}
+node_callback_t NodeTools::expect_key(std::string_view key, node_callback_t callback) {
+ return _expect_type<ast::AbstractListNode>(
+ [key, callback](ast::AbstractListNode const& list_node) -> bool {
+ std::vector<ast::NodeUPtr> const& list = list_node._statements;
+ for (ast::NodeUPtr const& sub_node : list_node._statements) {
+ ast::AssignNode const* assign_node = sub_node->cast_to<ast::AssignNode>();
+ if (assign_node != nullptr && assign_node->_name == key) {
+ return callback(&*assign_node->_initializer);
+ }
+ }
+ Logger::error("Failed to find expected key: ", key);
+ return false;
+ }
+ );
+}
+
node_callback_t NodeTools::expect_dictionary_and_length(length_callback_t length_callback, key_value_callback_t callback) {
return expect_list_and_length(length_callback, expect_assign(callback));
}
@@ -267,14 +287,15 @@ key_value_callback_t NodeTools::dictionary_keys_callback(key_map_t& key_map, boo
};
}
-bool NodeTools::check_key_map_counts(key_map_t const& key_map) {
+bool NodeTools::check_key_map_counts(key_map_t& key_map) {
bool ret = true;
- for (key_map_t::value_type const& key_entry : key_map) {
- dictionary_entry_t const& entry = key_entry.second;
+ for (key_map_t::value_type& key_entry : key_map) {
+ dictionary_entry_t& entry = key_entry.second;
if (entry.must_appear() && entry.count < 1) {
Logger::error("Mandatory dictionary key not present: ", key_entry.first);
ret = false;
}
+ entry.count = 0;
}
return ret;
}
diff --git a/src/openvic-simulation/dataloader/NodeTools.hpp b/src/openvic-simulation/dataloader/NodeTools.hpp
index 20c8dbd..5ba9d63 100644
--- a/src/openvic-simulation/dataloader/NodeTools.hpp
+++ b/src/openvic-simulation/dataloader/NodeTools.hpp
@@ -30,6 +30,7 @@ namespace OpenVic {
node_callback_t expect_uint(callback_t<uint64_t> callback);
node_callback_t expect_fixed_point(callback_t<fixed_point_t> callback);
node_callback_t expect_colour(callback_t<colour_t> callback);
+ node_callback_t expect_timespan(callback_t<Timespan> callback);
node_callback_t expect_date(callback_t<Date> callback);
node_callback_t expect_ivec2(callback_t<ivec2_t> callback);
node_callback_t expect_fvec2(callback_t<fvec2_t> callback);
@@ -43,6 +44,8 @@ namespace OpenVic {
node_callback_t expect_list(node_callback_t callback);
node_callback_t expect_length(callback_t<size_t> callback);
+ node_callback_t expect_key(std::string_view key, node_callback_t callback);
+
node_callback_t expect_dictionary_and_length(length_callback_t length_callback, key_value_callback_t callback);
node_callback_t expect_dictionary(key_value_callback_t callback);
@@ -74,7 +77,7 @@ namespace OpenVic {
void add_key_map_entry(key_map_t& key_map, std::string_view key, dictionary_entry_t::expected_count_t expected_count, node_callback_t callback);
key_value_callback_t dictionary_keys_callback(key_map_t& key_map, bool allow_other_keys);
- bool check_key_map_counts(key_map_t const& key_map);
+ bool check_key_map_counts(key_map_t& key_map);
constexpr struct allow_other_keys_t {} ALLOW_OTHER_KEYS;
@@ -169,13 +172,13 @@ namespace OpenVic {
template<typename T>
requires(std::integral<T>)
- callback_t<uint64_t> assign_variable_callback_uint(std::string_view name, T& var) {
- return [&var, name](uint64_t val) -> bool {
+ callback_t<uint64_t> assign_variable_callback_uint(T& var) {
+ return [&var](uint64_t val) -> bool {
if (val <= static_cast<uint64_t>(std::numeric_limits<T>::max())) {
var = val;
return true;
}
- Logger::error("Invalid ", name, ": ", val, " (valid range: [0, ",
+ Logger::error("Invalid uint: ", val, " (valid range: [0, ",
static_cast<uint64_t>(std::numeric_limits<T>::max()), "])");
return false;
};
@@ -183,13 +186,13 @@ namespace OpenVic {
template<typename T>
requires(std::signed_integral<T>)
- callback_t<int64_t> assign_variable_callback_int(std::string_view name, T& var) {
- return [&var, name](int64_t val) -> bool {
+ callback_t<int64_t> assign_variable_callback_int(T& var) {
+ return [&var](int64_t val) -> bool {
if (static_cast<int64_t>(std::numeric_limits<T>::lowest()) <= val && val <= static_cast<int64_t>(std::numeric_limits<T>::max())) {
var = val;
return true;
}
- Logger::error("Invalid ", name, ": ", val, " (valid range: [",
+ Logger::error("Invalid int: ", val, " (valid range: [",
static_cast<int64_t>(std::numeric_limits<T>::lowest()), ", ",
static_cast<int64_t>(std::numeric_limits<T>::max()), "])");
return false;
diff --git a/src/openvic-simulation/economy/ProductionType.cpp b/src/openvic-simulation/economy/ProductionType.cpp
index b6f3ffa..2c7c431 100644
--- a/src/openvic-simulation/economy/ProductionType.cpp
+++ b/src/openvic-simulation/economy/ProductionType.cpp
@@ -28,7 +28,7 @@ fixed_point_t EmployedPop::get_amount() {
return amount;
}
-ProductionType::ProductionType(PRODUCTION_TYPE_ARGS(type_t, Good const*)) : HasIdentifier { identifier }, owner { owner },
+ProductionType::ProductionType(PRODUCTION_TYPE_ARGS) : HasIdentifier { identifier }, owner { owner },
employees { employees }, type { type }, workforce { workforce }, input_goods { input_goods }, output_goods { output_goods },
value { value }, bonuses { bonuses }, efficiency { efficiency }, coastal { coastal }, farm { farm }, mine { mine } {}
@@ -141,46 +141,36 @@ node_callback_t ProductionTypeManager::_expect_employed_pop_list(GoodManager& go
return false; \
}
-bool ProductionTypeManager::add_production_type(PRODUCTION_TYPE_ARGS(std::string_view, std::string_view), GoodManager& good_manager) {
+bool ProductionTypeManager::add_production_type(PRODUCTION_TYPE_ARGS, GoodManager& good_manager) {
if (identifier.empty()) {
Logger::error("Invalid production type identifier - empty!");
return false;
}
- ProductionType::type_t type_enum;
- if (type == "factory") type_enum = ProductionType::type_t::FACTORY;
- else if (type == "rgo") type_enum = ProductionType::type_t::RGO;
- else if (type == "artisan") type_enum = ProductionType::type_t::ARTISAN;
- else {
- Logger::error("Bad type ", type, " for production type ", identifier, "!");
- return false;
- }
-
- if (workforce == 0) {
+ if (workforce <= 0) {
Logger::error("Workforce for production type ", identifier, " was 0 or unset!");
return false;
}
- if (value == 0) {
+ if (value <= 0) {
Logger::error("Value for production type ", identifier, " was 0 or unset!");
return false;
}
POPTYPE_CHECK(owner)
- for (int i = 0; i < employees.size(); i++) {
- POPTYPE_CHECK(employees[i])
+ for (EmployedPop const& ep : employees) {
+ POPTYPE_CHECK(ep)
}
- Good const* output = good_manager.get_good_by_identifier(output_goods);
- if (output == nullptr) {
- Logger::error("Invalid output ", output_goods, " for production type ", identifier, "!");
+ if (output_goods == nullptr) {
+ Logger::error("Output good for production type ", identifier, " was null!");
return false;
}
return production_types.add_item({
- identifier, owner, employees, type_enum, workforce, input_goods,
- output, value, bonuses, efficiency, coastal, farm, mine
+ identifier, owner, employees, type, workforce, input_goods,
+ output_goods, value, bonuses, efficiency, coastal, farm, mine
});
}
@@ -188,9 +178,9 @@ bool ProductionTypeManager::add_production_type(PRODUCTION_TYPE_ARGS(std::string
"owner", ZERO_OR_ONE, _expect_employed_pop(good_manager, pop_manager, move_variable_callback(owner)), \
"employees", ZERO_OR_ONE, _expect_employed_pop_list(good_manager, pop_manager, move_variable_callback(employees)), \
"type", ZERO_OR_ONE, expect_identifier(assign_variable_callback(type)), \
- "workforce", ZERO_OR_ONE, expect_uint(assign_variable_callback_uint("workforce", workforce)), \
+ "workforce", ZERO_OR_ONE, expect_uint(assign_variable_callback_uint(workforce)), \
"input_goods", ZERO_OR_ONE, good_manager.expect_good_decimal_map(move_variable_callback(input_goods)), \
- "output_goods", ZERO_OR_ONE, expect_identifier(assign_variable_callback(output_goods)), \
+ "output_goods", ZERO_OR_ONE, good_manager.expect_good_identifier(assign_variable_callback_pointer(output_goods)), \
"value", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(value)), \
"efficiency", ZERO_OR_ONE, good_manager.expect_good_decimal_map(move_variable_callback(efficiency)), \
"is_coastal", ZERO_OR_ONE, expect_bool(assign_variable_callback(coastal)), \
@@ -243,7 +233,8 @@ bool ProductionTypeManager::load_production_types_file(GoodManager& good_manager
EmployedPop owner;
std::vector<EmployedPop> employees;
- std::string_view type, output_goods;
+ std::string_view type;
+ Good const* output_goods = nullptr;
Pop::pop_size_t workforce = 0; // 0 is a meaningless value -> unset
std::map<Good const*, fixed_point_t> input_goods, efficiency;
fixed_point_t value = 0; // 0 is a meaningless value -> unset
@@ -262,8 +253,18 @@ bool ProductionTypeManager::load_production_types_file(GoodManager& good_manager
}
ret &= PARSE_NODE(node);
+
+ ProductionType::type_t type_enum;
+ if (type == "factory") type_enum = ProductionType::type_t::FACTORY;
+ else if (type == "rgo") type_enum = ProductionType::type_t::RGO;
+ else if (type == "artisan") type_enum = ProductionType::type_t::ARTISAN;
+ else {
+ Logger::error("Invalid production type for ", key, ": ", type);
+ ret = false;
+ }
+
ret &= add_production_type(
- key, owner, employees, type, workforce, input_goods, output_goods, value,
+ key, owner, employees, type_enum, workforce, input_goods, output_goods, value,
bonuses, efficiency, coastal, farm, mine, good_manager
);
return ret;
diff --git a/src/openvic-simulation/economy/ProductionType.hpp b/src/openvic-simulation/economy/ProductionType.hpp
index 57d04ea..755eda8 100644
--- a/src/openvic-simulation/economy/ProductionType.hpp
+++ b/src/openvic-simulation/economy/ProductionType.hpp
@@ -5,9 +5,9 @@
#include "openvic-simulation/types/IdentifierRegistry.hpp"
#include "openvic-simulation/types/fixed_point/FixedPoint.hpp"
-#define PRODUCTION_TYPE_ARGS(enum_type, output) \
- std::string_view identifier, EmployedPop owner, std::vector<EmployedPop> employees, enum_type type, \
- Pop::pop_size_t workforce, std::map<Good const*, fixed_point_t> input_goods, output output_goods, \
+#define PRODUCTION_TYPE_ARGS \
+ std::string_view identifier, EmployedPop owner, std::vector<EmployedPop> employees, ProductionType::type_t type, \
+ Pop::pop_size_t workforce, std::map<Good const*, fixed_point_t> input_goods, Good const* output_goods, \
fixed_point_t value, std::vector<Bonus> bonuses, std::map<Good const*, fixed_point_t> efficiency, \
bool coastal, bool farm, bool mine
@@ -69,7 +69,7 @@ namespace OpenVic {
const bool farm;
const bool mine;
- ProductionType(PRODUCTION_TYPE_ARGS(type_t, Good const*));
+ ProductionType(PRODUCTION_TYPE_ARGS);
public:
ProductionType(ProductionType&&) = default;
@@ -80,7 +80,7 @@ namespace OpenVic {
Pop::pop_size_t get_workforce() const;
std::map<Good const*, fixed_point_t> const& get_input_goods();
- const Good* get_output_goods() const;
+ Good const* get_output_goods() const;
fixed_point_t get_value() const;
std::vector<Bonus> const& get_bonuses();
@@ -103,7 +103,7 @@ namespace OpenVic {
public:
ProductionTypeManager();
- bool add_production_type(PRODUCTION_TYPE_ARGS(std::string_view, std::string_view), GoodManager& good_manager);
+ bool add_production_type(PRODUCTION_TYPE_ARGS, GoodManager& good_manager);
IDENTIFIER_REGISTRY_ACCESSORS(ProductionType, production_type)
bool load_production_types_file(GoodManager& good_manager, PopManager& pop_manager, ast::NodeCPtr root);
diff --git a/src/openvic-simulation/map/Building.cpp b/src/openvic-simulation/map/Building.cpp
index 4e26ab9..6f4c099 100644
--- a/src/openvic-simulation/map/Building.cpp
+++ b/src/openvic-simulation/map/Building.cpp
@@ -5,7 +5,7 @@
using namespace OpenVic;
using namespace OpenVic::NodeTools;
-Building::Building(std::string_view identifier, ARGS) : HasIdentifier { identifier }, ModifierValue { std::move(modifiers) }, type { type },
+Building::Building(std::string_view identifier, BuildingType const& type, ARGS) : HasIdentifier { identifier }, ModifierValue { std::move(modifiers) }, type { type },
on_completion { on_completion }, completion_size { completion_size }, max_level { max_level }, goods_cost { goods_cost }, cost { cost }, build_time { build_time },
visibility { visibility }, on_map { on_map }, default_enabled { default_enabled }, production_type { production_type }, pop_build_factory { pop_build_factory },
strategic_factory { strategic_factory }, advanced_factory { advanced_factory }, fort_level { fort_level }, naval_capacity { naval_capacity },
@@ -17,8 +17,8 @@ BuildingType const& Building::get_type() const {
return type;
}
-std::string_view Building::get_on_completion() const {
- return on_completion;
+std::string const& Building::get_on_completion() const {
+ return on_completion;
}
fixed_point_t Building::get_completion_size() const {
@@ -29,7 +29,7 @@ Building::level_t Building::get_max_level() const {
return max_level;
}
-std::map<const Good*, fixed_point_t> const& Building::get_goods_cost() const {
+std::map<Good const*, fixed_point_t> const& Building::get_goods_cost() const {
return goods_cost;
}
@@ -77,7 +77,7 @@ uint64_t Building::get_naval_capacity() const {
return naval_capacity;
}
-std::vector<uint64_t> const& Building::get_colonial_points() const {
+std::vector<fixed_point_t> const& Building::get_colonial_points() const {
return colonial_points;
}
@@ -184,52 +184,72 @@ bool BuildingManager::add_building_type(std::string_view identifier) {
return building_types.add_item({ identifier });
}
-bool BuildingManager::add_building(std::string_view identifier, ARGS) {
+bool BuildingManager::add_building(std::string_view identifier, BuildingType const* type, ARGS) {
if (identifier.empty()) {
Logger::error("Invalid building identifier - empty!");
return false;
}
+ if (type == nullptr) {
+ Logger::error("Invalid building type for ", identifier, ": null");
+ return false;
+ }
return buildings.add_item({
- identifier, type, on_completion, completion_size, max_level, goods_cost, cost, build_time, visibility, on_map, default_enabled,
- production_type, pop_build_factory, strategic_factory, advanced_factory, fort_level, naval_capacity, colonial_points, in_province, one_per_state,
+ identifier, *type, on_completion, completion_size, max_level, goods_cost, cost, build_time, visibility, on_map, default_enabled,
+ production_type, pop_build_factory, strategic_factory, advanced_factory, fort_level, naval_capacity, colonial_points, in_province, one_per_state,
colonial_range, infrastructure, movement_cost, local_ship_build, spawn_railway_track, sail, steam, capital, port, std::move(modifiers)
});
}
bool BuildingManager::load_buildings_file(GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager const& modifier_manager, ast::NodeCPtr root) {
- bool ret = expect_dictionary([this, &good_manager, &production_type_manager, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool {
- std::string_view type, on_completion = "", production_type;
+ bool ret = expect_dictionary_reserve_length(buildings, [this](std::string_view, ast::NodeCPtr value) -> bool {
+ return expect_key("type", expect_identifier(
+ [this](std::string_view identifier) -> bool {
+ if (!building_types.has_identifier(identifier)) {
+ return building_types.add_item({ identifier });
+ }
+ return true;
+ }
+ ))(value);
+ })(root);
+ lock_building_types();
+
+ ret &= expect_dictionary([this, &good_manager, &production_type_manager, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool {
+ BuildingType const* type = nullptr;
+ ProductionType const* production_type = nullptr;
+ std::string_view on_completion;
fixed_point_t completion_size = 0, cost = 0, infrastructure = 0, movement_cost = 0, colonial_range = 0, local_ship_build = 0;
- Building::level_t max_level, fort_level = 0;
- std::map<const Good*, fixed_point_t> goods_cost;
- uint32_t build_days;
- bool visibility, on_map, default_enabled, pop_build_factory, strategic_factory, advanced_factory, in_province, one_per_state, spawn_railway_track, sail, steam, capital, port;
- default_enabled = pop_build_factory = strategic_factory = advanced_factory = in_province = one_per_state = spawn_railway_track = sail = steam = capital = port = false;
+ Building::level_t max_level = 0, fort_level = 0;
+ std::map<Good const*, fixed_point_t> goods_cost;
+ Timespan build_time;
+ bool visibility = false, on_map = false, default_enabled = false, pop_build_factory = false, strategic_factory = false, advanced_factory = false;
+ bool in_province = false, one_per_state = false, spawn_railway_track = false, sail = false, steam = false, capital = false, port = false;
uint64_t naval_capacity = 0;
- std::vector<uint64_t> colonial_points;
+ std::vector<fixed_point_t> colonial_points;
ModifierValue modifiers;
-
+
bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(modifiers),
- "type", ONE_EXACTLY, expect_identifier(assign_variable_callback(type)),
+ "type", ONE_EXACTLY, expect_building_type_identifier(assign_variable_callback_pointer(type)),
"on_completion", ZERO_OR_ONE, expect_identifier(assign_variable_callback(on_completion)),
"completion_size", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(completion_size)),
- "max_level", ONE_EXACTLY, expect_uint(assign_variable_callback(max_level)),
- "goods_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(assign_variable_callback(goods_cost)),
+ "max_level", ONE_EXACTLY, expect_uint(assign_variable_callback_uint(max_level)),
+ "goods_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(goods_cost)),
"cost", ZERO_OR_MORE, expect_fixed_point(assign_variable_callback(cost)),
- "time", ONE_EXACTLY, expect_uint(assign_variable_callback_uint("building build time", build_days)),
+ "time", ONE_EXACTLY, expect_timespan(assign_variable_callback(build_time)),
"visibility", ONE_EXACTLY, expect_bool(assign_variable_callback(visibility)),
"onmap", ONE_EXACTLY, expect_bool(assign_variable_callback(on_map)),
"default_enabled", ZERO_OR_ONE, expect_bool(assign_variable_callback(default_enabled)),
- "production_type", ZERO_OR_ONE, expect_identifier(assign_variable_callback(production_type)),
+ "production_type", ZERO_OR_ONE, production_type_manager.expect_production_type_identifier(assign_variable_callback_pointer(production_type)),
"pop_build_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(pop_build_factory)),
"strategic_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(strategic_factory)),
"advanced_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(advanced_factory)),
- "fort_level", ZERO_OR_ONE, expect_uint(assign_variable_callback_uint("building fort level", fort_level)),
- "naval_capacity", ZERO_OR_ONE, expect_uint(assign_variable_callback_uint("building naval capacity", naval_capacity)),
- "colonial_points", ZERO_OR_ONE, expect_list(expect_uint([&colonial_points](uint64_t points) -> bool {
- return colonial_points.emplace_back(points);
- })), "province", ZERO_OR_ONE, expect_bool(assign_variable_callback(in_province)),
+ "fort_level", ZERO_OR_ONE, expect_uint(assign_variable_callback_uint(fort_level)),
+ "naval_capacity", ZERO_OR_ONE, expect_uint(assign_variable_callback_uint(naval_capacity)),
+ "colonial_points", ZERO_OR_ONE, expect_list(expect_fixed_point([&colonial_points](fixed_point_t points) -> bool {
+ colonial_points.push_back(points);
+ return true;
+ })),
+ "province", ZERO_OR_ONE, expect_bool(assign_variable_callback(in_province)),
"one_per_state", ZERO_OR_ONE, expect_bool(assign_variable_callback(one_per_state)),
"colonial_range", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_range)),
"infrastructure", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(infrastructure)),
@@ -242,25 +262,14 @@ bool BuildingManager::load_buildings_file(GoodManager const& good_manager, Produ
"port", ZERO_OR_ONE, expect_bool(assign_variable_callback(port))
)(value);
- BuildingType const* type_ref = building_types.get_item_by_identifier(type);
- if (type_ref == nullptr) {
- building_types.add_item({ type });
- type_ref = building_types.get_item_by_identifier(type);
- }
-
- Timespan build_time = Timespan(build_days);
-
- ProductionType const* production_type_ref = production_type_manager.get_production_type_by_identifier(production_type);
-
ret &= add_building(
- key, *type_ref, on_completion, completion_size, max_level, goods_cost, cost, build_time, visibility, on_map, default_enabled,
- production_type_ref, pop_build_factory, strategic_factory, advanced_factory, fort_level, naval_capacity, colonial_points, in_province,
+ key, type, on_completion, completion_size, max_level, goods_cost, cost, build_time, visibility, on_map, default_enabled,
+ production_type, pop_build_factory, strategic_factory, advanced_factory, fort_level, naval_capacity, colonial_points, in_province,
one_per_state, colonial_range, infrastructure, movement_cost, local_ship_build, spawn_railway_track, sail, steam, capital, port, std::move(modifiers)
);
return ret;
})(root);
- lock_building_types();
lock_buildings();
return ret;
diff --git a/src/openvic-simulation/map/Building.hpp b/src/openvic-simulation/map/Building.hpp
index 1c2ded0..9b445bf 100644
--- a/src/openvic-simulation/map/Building.hpp
+++ b/src/openvic-simulation/map/Building.hpp
@@ -7,10 +7,10 @@
#include "openvic-simulation/economy/ProductionType.hpp"
#include "openvic-simulation/Modifier.hpp"
-#define ARGS BuildingType const& type, std::string_view on_completion, fixed_point_t completion_size, level_t max_level, \
- std::map<const Good*, fixed_point_t> goods_cost, fixed_point_t cost, Timespan build_time, bool visibility, bool on_map, bool default_enabled, \
+#define ARGS std::string_view on_completion, fixed_point_t completion_size, level_t max_level, \
+ std::map<Good const*, fixed_point_t> goods_cost, fixed_point_t cost, Timespan build_time, bool visibility, bool on_map, bool default_enabled, \
ProductionType const* production_type, bool pop_build_factory, bool strategic_factory, bool advanced_factory, level_t fort_level, \
- uint64_t naval_capacity, std::vector<uint64_t> colonial_points, bool in_province, bool one_per_state, fixed_point_t colonial_range, \
+ uint64_t naval_capacity, std::vector<fixed_point_t> colonial_points, bool in_province, bool one_per_state, fixed_point_t colonial_range, \
fixed_point_t infrastructure, fixed_point_t movement_cost, fixed_point_t local_ship_build, bool spawn_railway_track, bool sail, bool steam, \
bool capital, bool port, ModifierValue&& modifiers
@@ -27,19 +27,19 @@ namespace OpenVic {
struct Building : HasIdentifier, ModifierValue {
friend struct BuildingManager;
- using level_t = uint8_t;
+ using level_t = int8_t;
private:
BuildingType const& type;
- const std::string_view on_completion; //probably sound played on completion
+ const std::string on_completion; //probably sound played on completion
const fixed_point_t completion_size;
const level_t max_level;
- const std::map<const Good*, fixed_point_t> goods_cost;
+ const std::map<Good const*, fixed_point_t> goods_cost;
const fixed_point_t cost;
const Timespan build_time; //time
const bool visibility;
const bool on_map; //onmap
-
+
const bool default_enabled;
ProductionType const* production_type;
const bool pop_build_factory;
@@ -49,7 +49,7 @@ namespace OpenVic {
const level_t fort_level; //probably the step-per-level
const uint64_t naval_capacity;
- const std::vector<uint64_t> colonial_points;
+ const std::vector<fixed_point_t> colonial_points;
const bool in_province; //province
const bool one_per_state;
const fixed_point_t colonial_range;
@@ -64,16 +64,16 @@ namespace OpenVic {
const bool capital; //only in naval base
const bool port; //only in naval base
- Building(std::string_view identifier, ARGS);
+ Building(std::string_view identifier, BuildingType const& type, ARGS);
public:
Building(Building&&) = default;
BuildingType const& get_type() const;
- std::string_view get_on_completion() const;
+ std::string const& get_on_completion() const;
fixed_point_t get_completion_size() const;
level_t get_max_level() const;
- std::map<const Good*, fixed_point_t> const& get_goods_cost() const;
+ std::map<Good const*, fixed_point_t> const& get_goods_cost() const;
fixed_point_t get_cost() const;
Timespan get_build_time() const;
bool has_visibility() const;
@@ -84,15 +84,15 @@ namespace OpenVic {
bool is_pop_built_factory() const;
bool is_strategic_factory() const;
bool is_advanced_factory() const;
-
+
level_t get_fort_level() const;
uint64_t get_naval_capacity() const;
- std::vector<uint64_t> const& get_colonial_points() const;
+ std::vector<fixed_point_t> const& get_colonial_points() const;
bool is_in_province() const;
bool is_one_per_state() const;
fixed_point_t get_colonial_range() const;
-
+
fixed_point_t get_infrastructure() const;
fixed_point_t get_movement_cost() const;
fixed_point_t get_local_ship_build() const;
@@ -119,7 +119,7 @@ namespace OpenVic {
struct BuildingInstance : HasIdentifier { //used in the actual game
friend struct BuildingManager;
using level_t = Building::level_t;
-
+
private:
Building const& building;
@@ -164,7 +164,7 @@ namespace OpenVic {
bool add_building_type(std::string_view identifier);
IDENTIFIER_REGISTRY_ACCESSORS(BuildingType, building_type)
- bool add_building(std::string_view identifier, ARGS);
+ bool add_building(std::string_view identifier, BuildingType const* type, ARGS);
IDENTIFIER_REGISTRY_ACCESSORS(Building, building)
bool load_buildings_file(GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager const& modifier_manager, ast::NodeCPtr root);
diff --git a/src/openvic-simulation/map/TerrainType.cpp b/src/openvic-simulation/map/TerrainType.cpp
index 24cfb7d..2438df6 100644
--- a/src/openvic-simulation/map/TerrainType.cpp
+++ b/src/openvic-simulation/map/TerrainType.cpp
@@ -117,7 +117,7 @@ bool TerrainTypeManager::_load_terrain_type_mapping(std::string_view mapping_key
return false;
}
)),
- "priority", ZERO_OR_ONE, expect_uint(assign_variable_callback_uint("terrain type mapping priority", priority)),
+ "priority", ZERO_OR_ONE, expect_uint(assign_variable_callback_uint(priority)),
"has_texture", ZERO_OR_ONE, expect_bool(assign_variable_callback(has_texture))
)(mapping_value);
if (has_texture) {
@@ -153,7 +153,7 @@ bool TerrainTypeManager::load_terrain_types(ModifierManager const& modifier_mana
if (key == "terrain") {
if (!terrain) {
terrain = true;
- return expect_uint(assign_variable_callback_uint("terrain texture limit", terrain_texture_limit))(value);
+ return expect_uint(assign_variable_callback_uint(terrain_texture_limit))(value);
} else {
Logger::error("Duplicate terrain key!");
return false;
diff --git a/src/openvic-simulation/pop/Pop.cpp b/src/openvic-simulation/pop/Pop.cpp
index 17bacbf..38cd883 100644
--- a/src/openvic-simulation/pop/Pop.cpp
+++ b/src/openvic-simulation/pop/Pop.cpp
@@ -152,11 +152,11 @@ bool PopManager::load_pop_type_file(std::string_view filestem, ast::NodeCPtr roo
bool state_capital_only = false, is_artisan = false, is_slave = false, demote_migrant = false;
Pop::pop_size_t max_size = 0, merge_max_size = 0;
bool ret = expect_dictionary_keys(
- "sprite", ONE_EXACTLY, expect_uint(assign_variable_callback_uint("poptype sprite", sprite)),
+ "sprite", ONE_EXACTLY, expect_uint(assign_variable_callback_uint(sprite)),
"color", ONE_EXACTLY, expect_colour(assign_variable_callback(colour)),
"is_artisan", ZERO_OR_ONE, expect_bool(assign_variable_callback(is_artisan)),
- "max_size", ZERO_OR_ONE, expect_uint(assign_variable_callback_uint("poptype max_size", max_size)),
- "merge_max_size", ZERO_OR_ONE, expect_uint(assign_variable_callback_uint("poptype merge_max_size", merge_max_size)),
+ "max_size", ZERO_OR_ONE, expect_uint(assign_variable_callback_uint(max_size)),
+ "merge_max_size", ZERO_OR_ONE, expect_uint(assign_variable_callback_uint(merge_max_size)),
"strata", ONE_EXACTLY, expect_identifier(
[&strata](std::string_view identifier) -> bool {
using strata_map_t = std::map<std::string, PopType::strata_t, std::less<void>>;
@@ -218,7 +218,7 @@ bool PopManager::load_pop_into_province(Province& province, std::string_view pop
bool ret = expect_dictionary_keys(
"culture", ONE_EXACTLY, culture_manager.expect_culture_identifier(assign_variable_callback_pointer(culture)),
"religion", ONE_EXACTLY, religion_manager.expect_religion_identifier(assign_variable_callback_pointer(religion)),
- "size", ONE_EXACTLY, expect_uint(assign_variable_callback_uint("pop size", size)),
+ "size", ONE_EXACTLY, expect_uint(assign_variable_callback_uint(size)),
"militancy", ZERO_OR_ONE, success_callback,
"rebel_type", ZERO_OR_ONE, success_callback
)(pop_node);
diff --git a/src/openvic-simulation/pop/Religion.cpp b/src/openvic-simulation/pop/Religion.cpp
index c679e00..32a3219 100644
--- a/src/openvic-simulation/pop/Religion.cpp
+++ b/src/openvic-simulation/pop/Religion.cpp
@@ -91,7 +91,7 @@ bool ReligionManager::load_religion_file(ast::NodeCPtr root) {
bool pagan = false;
bool ret = expect_dictionary_keys(
- "icon", ONE_EXACTLY, expect_uint(assign_variable_callback_uint("religion icon", icon)),
+ "icon", ONE_EXACTLY, expect_uint(assign_variable_callback_uint(icon)),
"color", ONE_EXACTLY, expect_colour(assign_variable_callback(colour)),
"pagan", ZERO_OR_ONE, expect_bool(assign_variable_callback(pagan))
)(value);
diff --git a/src/openvic-simulation/types/IdentifierRegistry.hpp b/src/openvic-simulation/types/IdentifierRegistry.hpp
index 482e917..7fe2656 100644
--- a/src/openvic-simulation/types/IdentifierRegistry.hpp
+++ b/src/openvic-simulation/types/IdentifierRegistry.hpp
@@ -155,6 +155,10 @@ namespace OpenVic {
return nullptr;
}
+ bool has_identifier(std::string_view identifier) const {
+ return get_item_by_identifier(identifier) != nullptr;
+ }
+
T* get_item_by_index(size_t index) {
return index < items.size() ? &items[index] : nullptr;
}
@@ -163,6 +167,10 @@ namespace OpenVic {
return index < items.size() ? &items[index] : nullptr;
}
+ bool has_index(size_t index) const {
+ return get_item_by_index(index) != nullptr;
+ }
+
std::vector<T>& get_items() {
return items;
}
@@ -244,6 +252,8 @@ namespace OpenVic {
bool plural##_are_locked() const { return plural.is_locked(); } \
type const* get_##singular##_by_identifier(std::string_view identifier) const { \
return plural.get_item_by_identifier(identifier); } \
+ bool has_##singular##_identifier(std::string_view identifier) const { \
+ return plural.has_identifier(identifier); } \
size_t get_##singular##_count() const { \
return plural.size(); } \
std::vector<type> const& get_##plural() const { \
diff --git a/src/openvic-simulation/units/Unit.cpp b/src/openvic-simulation/units/Unit.cpp
index 16719e6..8d519f1 100644
--- a/src/openvic-simulation/units/Unit.cpp
+++ b/src/openvic-simulation/units/Unit.cpp
@@ -1,6 +1,6 @@
#include "Unit.hpp"
-#define UNIT_ARGS icon, sprite, active, type, floating_flag, priority, max_strength, \
+#define UNIT_ARGS icon, sprite, active, unit_type, floating_flag, priority, max_strength, \
default_organisation, maximum_speed, weighted_value, build_time, build_cost, supply_consumption, \
supply_cost
#define LAND_ARGS reconnaissance, attack, defence, discipline, support, maneuver, siege
@@ -10,8 +10,8 @@
using namespace OpenVic;
using namespace OpenVic::NodeTools;
-Unit::Unit(std::string_view identifier, std::string_view category, UNIT_PARAMS) : HasIdentifier { identifier },
- icon { icon }, category { category }, sprite { sprite }, active { active }, type { type },
+Unit::Unit(std::string_view identifier, type_t type, UNIT_PARAMS) : HasIdentifier { identifier },
+ icon { icon }, type { type }, sprite { sprite }, active { active }, unit_type { unit_type },
floating_flag { floating_flag }, priority { priority }, max_strength { max_strength },
default_organisation { default_organisation }, maximum_speed { maximum_speed }, weighted_value { weighted_value },
build_time { build_time }, build_cost { build_cost }, supply_consumption { supply_consumption }, supply_cost { supply_cost } {}
@@ -20,7 +20,11 @@ Unit::icon_t Unit::get_icon() const {
return icon;
}
-Unit::sprite_t Unit::get_sprite() const {
+Unit::type_t Unit::get_type() const {
+ return type;
+}
+
+std::string const& Unit::get_sprite() const {
return sprite;
}
@@ -28,8 +32,8 @@ bool Unit::is_active() const {
return active;
}
-std::string_view Unit::get_type() const {
- return type;
+std::string const& Unit::get_unit_type() const {
+ return unit_type;
}
bool Unit::has_floating_flag() const {
@@ -60,7 +64,7 @@ fixed_point_t Unit::get_weighted_value() const {
return weighted_value;
}
-std::map<const Good*, fixed_point_t> const& Unit::get_build_cost() const {
+std::map<Good const*, fixed_point_t> const& Unit::get_build_cost() const {
return build_cost;
}
@@ -68,11 +72,11 @@ fixed_point_t Unit::get_supply_consumption() const {
return supply_consumption;
}
-std::map<const Good*, fixed_point_t> const& Unit::get_supply_cost() const {
+std::map<Good const*, fixed_point_t> const& Unit::get_supply_cost() const {
return supply_cost;
}
-LandUnit::LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) : Unit { identifier, "land", UNIT_ARGS },
+LandUnit::LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) : Unit { identifier, type_t::LAND, UNIT_ARGS },
reconnaissance { reconnaissance }, attack { attack }, defence { defence }, discipline { discipline }, support { support },
maneuver { maneuver }, siege { siege } {}
@@ -104,7 +108,7 @@ fixed_point_t LandUnit::get_siege() const {
return siege;
}
-NavalUnit::NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) : Unit { identifier, "naval", UNIT_ARGS },
+NavalUnit::NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) : Unit { identifier, type_t::NAVAL, UNIT_ARGS },
naval_icon { naval_icon }, sail { sail }, transport { transport }, capital { capital }, move_sound { move_sound },
select_sound { select_sound }, colonial_points { colonial_points }, build_overseas { build_overseas },
min_port_level { min_port_level }, limit_per_port { limit_per_port }, supply_consumption_score { supply_consumption_score },
@@ -122,11 +126,11 @@ bool NavalUnit::is_transport() const {
return transport;
}
-NavalUnit::sound_t NavalUnit::get_move_sound() const {
+std::string const& NavalUnit::get_move_sound() const {
return move_sound;
}
-NavalUnit::sound_t NavalUnit::get_select_sound() const {
+std::string const& NavalUnit::get_select_sound() const {
return select_sound;
}
@@ -183,7 +187,7 @@ bool UnitManager::_check_shared_parameters(std::string_view identifier, UNIT_PAR
return false;
}
- if (type.empty()) {
+ if (unit_type.empty()) {
Logger::error("Invalid unit type - empty!");
return false;
}
@@ -212,38 +216,36 @@ bool UnitManager::add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_
}
bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr root) {
- return NodeTools::expect_dictionary([this, &good_manager](std::string_view key, ast::NodeCPtr value) -> bool {
- Unit::icon_t icon;
- std::string_view category, type;
- Unit::sprite_t sprite;
- bool active = true, floating_flag;
- uint32_t priority, build_time_days;
- fixed_point_t maximum_speed, max_strength, default_organisation, weighted_value, supply_consumption;
- std::map<const Good*, fixed_point_t> build_cost, supply_cost;
+ return expect_dictionary([this, &good_manager](std::string_view key, ast::NodeCPtr value) -> bool {
+ Unit::icon_t icon = 0;
+ std::string_view type, unit_type, sprite;
+ bool active = true, floating_flag = false;
+ uint32_t priority = 0;
+ Timespan build_time;
+ fixed_point_t maximum_speed = 0, max_strength = 0, default_organisation = 0, weighted_value = 0, supply_consumption = 0;
+ std::map<Good const*, fixed_point_t> build_cost, supply_cost;
//shared
bool ret = expect_dictionary_keys(ALLOW_OTHER_KEYS,
- "icon", ONE_EXACTLY, expect_uint(assign_variable_callback_uint("unit icon", icon)),
- "type", ONE_EXACTLY, expect_identifier(assign_variable_callback(category)),
+ "icon", ONE_EXACTLY, expect_uint(assign_variable_callback_uint(icon)),
+ "type", ONE_EXACTLY, expect_identifier(assign_variable_callback(type)),
"sprite", ONE_EXACTLY, expect_identifier(assign_variable_callback(sprite)),
"active", ZERO_OR_ONE, expect_bool(assign_variable_callback(active)),
- "unit_type", ONE_EXACTLY, expect_identifier(assign_variable_callback(type)),
+ "unit_type", ONE_EXACTLY, expect_identifier(assign_variable_callback(unit_type)),
"floating_flag", ONE_EXACTLY, expect_bool(assign_variable_callback(floating_flag)),
- "priority", ONE_EXACTLY, expect_uint(assign_variable_callback_uint("unit priority", priority)),
+ "priority", ONE_EXACTLY, expect_uint(assign_variable_callback_uint(priority)),
"max_strength", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(max_strength)),
"default_organisation", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(default_organisation)),
"maximum_speed", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maximum_speed)),
"weighted_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(weighted_value)),
- "build_time", ONE_EXACTLY, expect_uint(assign_variable_callback_uint("unit build time", build_time_days)),
- "build_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(assign_variable_callback(build_cost)),
- "supply_consumption", ONE_EXACTLY, expect_fixed_point(move_variable_callback(supply_consumption)),
+ "build_time", ONE_EXACTLY, expect_timespan(assign_variable_callback(build_time)),
+ "build_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(build_cost)),
+ "supply_consumption", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption)),
"supply_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(supply_cost))
)(value);
- Timespan build_time = { build_time_days };
-
- if (category == "land") {
- fixed_point_t reconnaissance, attack, defence, discipline, support, maneuver, siege;
+ if (type == "land") {
+ fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0, siege = 0;
ret &= expect_dictionary_keys(ALLOW_OTHER_KEYS,
"reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)),
@@ -258,16 +260,16 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr
ret &= add_land_unit(key, UNIT_ARGS, LAND_ARGS);
return ret;
- } else if (category == "naval") {
- Unit::icon_t naval_icon;
+ } else if (type == "naval") {
+ Unit::icon_t naval_icon = 0;
bool sail = false, transport = false, capital = false, build_overseas = false;
- Unit::sound_t move_sound, select_sound; //TODO defaults for both
- uint32_t min_port_level;
- int32_t limit_per_port;
- fixed_point_t fire_range, evasion, supply_consumption_score, hull, gun_power, colonial_points = 0, torpedo_attack = 0;
+ std::string_view move_sound, select_sound; //TODO defaults for both
+ uint32_t min_port_level = 0;
+ int32_t limit_per_port = 0;
+ fixed_point_t fire_range = 0, evasion = 0, supply_consumption_score = 0, hull = 0, gun_power = 0, colonial_points = 0, torpedo_attack = 0;
ret &= expect_dictionary_keys(ALLOW_OTHER_KEYS,
- "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback_uint("unit naval icon", naval_icon)),
+ "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback_uint(naval_icon)),
"sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)),
"transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)),
"capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)),
@@ -275,8 +277,8 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr
"select_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(select_sound)),
"colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_points)),
"can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)),
- "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback_uint("unit min port level", min_port_level)),
- "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback_int("unit limit per port", limit_per_port)),
+ "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback_uint(min_port_level)),
+ "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback_int(limit_per_port)),
"supply_consumption_score", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption_score)),
"hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(hull)),
"gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(gun_power)),
@@ -288,6 +290,9 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr
ret &= add_naval_unit(key, UNIT_ARGS, NAVY_ARGS);
return ret;
- } else return false;
+ } else {
+ Logger::error("Invalid type for unit ", key, ": ", type);
+ return false;
+ }
})(root);
} \ No newline at end of file
diff --git a/src/openvic-simulation/units/Unit.hpp b/src/openvic-simulation/units/Unit.hpp
index 979ae70..3555cce 100644
--- a/src/openvic-simulation/units/Unit.hpp
+++ b/src/openvic-simulation/units/Unit.hpp
@@ -9,30 +9,32 @@
#include "openvic-simulation/economy/Good.hpp"
#include "openvic-simulation/types/Date.hpp"
-#define UNIT_PARAMS Unit::icon_t icon, Unit::sprite_t sprite, bool active, std::string_view type, \
+#define UNIT_PARAMS Unit::icon_t icon, std::string_view sprite, bool active, std::string_view unit_type, \
bool floating_flag, uint32_t priority, fixed_point_t max_strength, fixed_point_t default_organisation, \
fixed_point_t maximum_speed, fixed_point_t weighted_value, Timespan build_time, \
- std::map<const Good*, fixed_point_t> build_cost, fixed_point_t supply_consumption, \
- std::map<const Good*, fixed_point_t> supply_cost
+ std::map<Good const*, fixed_point_t> build_cost, fixed_point_t supply_consumption, \
+ std::map<Good const*, fixed_point_t> supply_cost
#define LAND_PARAMS fixed_point_t reconnaissance, fixed_point_t attack, fixed_point_t defence, fixed_point_t discipline, \
fixed_point_t support, fixed_point_t maneuver, fixed_point_t siege
-#define NAVY_PARAMS Unit::icon_t naval_icon, bool sail, bool transport, bool capital, Unit::sound_t move_sound, \
- Unit::sound_t select_sound, fixed_point_t colonial_points, bool build_overseas, uint32_t min_port_level, \
+#define NAVY_PARAMS Unit::icon_t naval_icon, bool sail, bool transport, bool capital, std::string_view move_sound, \
+ std::string_view select_sound, fixed_point_t colonial_points, bool build_overseas, uint32_t min_port_level, \
int32_t limit_per_port, fixed_point_t supply_consumption_score, fixed_point_t hull, fixed_point_t gun_power, \
fixed_point_t fire_range, fixed_point_t evasion, fixed_point_t torpedo_attack
namespace OpenVic {
struct Unit : HasIdentifier {
using icon_t = uint32_t;
- using sprite_t = std::string_view;
- using sound_t = std::string_view;
+
+ enum struct type_t {
+ LAND, NAVAL
+ };
private:
- const std::string_view category;
+ const type_t type;
const icon_t icon;
- const sprite_t sprite;
+ const std::string sprite;
const bool active;
- const std::string_view type;
+ const std::string unit_type;
const bool floating_flag;
const uint32_t priority;
@@ -42,21 +44,21 @@ namespace OpenVic {
const fixed_point_t weighted_value;
const Timespan build_time;
- const std::map<const Good*, fixed_point_t> build_cost;
+ const std::map<Good const*, fixed_point_t> build_cost;
const fixed_point_t supply_consumption;
- const std::map<const Good*, fixed_point_t> supply_cost;
+ const std::map<Good const*, fixed_point_t> supply_cost;
protected:
- Unit(std::string_view identifier, std::string_view category, UNIT_PARAMS);
+ Unit(std::string_view identifier, type_t type, UNIT_PARAMS);
public:
Unit(Unit&&) = default;
icon_t get_icon() const;
- std::string_view get_category() const;
- sprite_t get_sprite() const;
+ type_t get_type() const;
+ std::string const& get_sprite() const;
bool is_active() const;
- std::string_view get_type() const;
+ std::string const& get_unit_type() const;
bool has_floating_flag() const;
uint32_t get_priority() const;
@@ -66,9 +68,9 @@ namespace OpenVic {
fixed_point_t get_weighted_value() const;
Timespan get_build_time() const;
- std::map<const Good*, fixed_point_t> const& get_build_cost() const;
+ std::map<Good const*, fixed_point_t> const& get_build_cost() const;
fixed_point_t get_supply_consumption() const;
- std::map<const Good*, fixed_point_t> const& get_supply_cost() const;
+ std::map<Good const*, fixed_point_t> const& get_supply_cost() const;
};
struct LandUnit : Unit {
@@ -105,8 +107,8 @@ namespace OpenVic {
const bool sail;
const bool transport;
const bool capital;
- const sound_t move_sound;
- const sound_t select_sound;
+ const std::string move_sound;
+ const std::string select_sound;
const fixed_point_t colonial_points;
const bool build_overseas;
const uint32_t min_port_level;
@@ -128,8 +130,8 @@ namespace OpenVic {
bool can_sail() const;
bool is_transport() const;
bool is_capital() const;
- sound_t get_move_sound() const;
- sound_t get_select_sound() const;
+ std::string const& get_move_sound() const;
+ std::string const& get_select_sound() const;
fixed_point_t get_colonial_points() const;
bool can_build_overseas() const;
uint32_t get_min_port_level() const;