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author ClarkeCode <clarke.john.robert@gmail.com>2023-05-01 02:48:35 +0200
committer ClarkeCode <clarke.john.robert@gmail.com>2023-05-01 02:48:35 +0200
commitc92481448159d3a363d6a99b3025bd2358c3dab6 (patch)
tree3ee57808029036a7edab750f4454aeb6c50f3df3 /GameAdvancementHook.hpp
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+#pragma once
+
+#include <chrono>
+#include <functional>
+#include <vector>
+
+namespace OpenVic2 {
+ //Conditionally advances game with provided behaviour
+ //Class governs game speed and pause state
+ class GameAdvancementHook {
+ public:
+ using AdvancementFunction = std::function<void()>;
+ using RefreshFunction = std::function<void()>;
+ using speed_t = int8_t;
+
+ //Minimum number of miliseconds before the simulation advances
+ static const std::vector<std::chrono::milliseconds> GAME_SPEEDS;
+
+ private:
+ std::chrono::time_point<std::chrono::high_resolution_clock> lastPolledTime;
+ //A function pointer that advances the simulation, intended to be a capturing lambda or something similar. May need to be reworked later
+ AdvancementFunction triggerFunction;
+ RefreshFunction refreshFunction;
+ speed_t currentSpeed;
+
+ public:
+ bool isPaused;
+
+ GameAdvancementHook(AdvancementFunction tickFunction, RefreshFunction updateFunction, bool startPaused = true, speed_t startingSpeed = 0);
+
+ void setSimulationSpeed(speed_t speed);
+ speed_t getSimulationSpeed() const;
+ void increaseSimulationSpeed();
+ void decreaseSimulationSpeed();
+ bool canIncreaseSimulationSpeed() const;
+ bool canDecreaseSimulationSpeed() const;
+ GameAdvancementHook& operator++();
+ GameAdvancementHook& operator--();
+ void conditionallyAdvanceGame();
+ void reset();
+ };
+} \ No newline at end of file