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author | zaaarf <80046572+zaaarf@users.noreply.github.com> | 2023-09-23 13:51:09 +0200 |
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committer | GitHub <noreply@github.com> | 2023-09-23 13:51:09 +0200 |
commit | 13aff4b4eacecf565a2c9ff948f02cda1eac1903 (patch) | |
tree | 89307290fb810ddf0908c1a48c12dac945b2e0fa /src/openvic-simulation/GameManager.cpp | |
parent | 4550acf29bd3ce4ff9b9d14788de21d96a5ef90a (diff) | |
parent | 7720c6e1bcae39187ee75c2e084a9d4f6bd961fe (diff) |
Merge pull request #22 from OpenVicProject/dataloading-military
Dataloading for military (Unit, LandUnity, NavalUnit)
Diffstat (limited to 'src/openvic-simulation/GameManager.cpp')
-rw-r--r-- | src/openvic-simulation/GameManager.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/openvic-simulation/GameManager.cpp b/src/openvic-simulation/GameManager.cpp index 4c8b55f..5067a65 100644 --- a/src/openvic-simulation/GameManager.cpp +++ b/src/openvic-simulation/GameManager.cpp @@ -1,11 +1,13 @@ #include "GameManager.hpp" #include "openvic-simulation/utility/Logger.hpp" +#include "units/Unit.hpp" using namespace OpenVic; GameManager::GameManager(state_updated_func_t state_updated_callback) - : clock { [this]() { tick(); }, [this]() { update_state(); } }, + : unit_manager { good_manager }, + clock { [this]() { tick(); }, [this]() { update_state(); } }, state_updated { state_updated_callback } {} void GameManager::set_needs_update() { |