diff options
author | CptAlanSmith <123112708+CptAlanSmith@users.noreply.github.com> | 2023-09-23 20:25:15 +0200 |
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committer | GitHub <noreply@github.com> | 2023-09-23 20:25:15 +0200 |
commit | 005a8026bb424779a146e00cc48621ff1d72b807 (patch) | |
tree | dde15211e31d861b61711bf6aebdeb8713393d53 /src/openvic-simulation/GameManager.cpp | |
parent | ebea2e473eefa3945508b0bf622a472b62d70d3b (diff) |
Testing (#23)
* Fixes for building scons
* Initial proof of concept auto-testing
Shows how we can pull loaded data and display it back
* Re-did headless
Because hubert insisted it be done like this ;)
* Auto-Testing Framework Basics
* Requirements Calculations
* Fix for messy merge (teach me to use merge tools)
* Fixing up misc merge issues to fully reconcile with master changes
* Re-added missing getters
* Move of testing files due to folder reorgs
* Use new accessors + int reading fix
---------
Co-authored-by: Hop311 <hop3114@gmail.com>
Diffstat (limited to 'src/openvic-simulation/GameManager.cpp')
-rw-r--r-- | src/openvic-simulation/GameManager.cpp | 70 |
1 files changed, 66 insertions, 4 deletions
diff --git a/src/openvic-simulation/GameManager.cpp b/src/openvic-simulation/GameManager.cpp index 5067a65..e314593 100644 --- a/src/openvic-simulation/GameManager.cpp +++ b/src/openvic-simulation/GameManager.cpp @@ -1,15 +1,77 @@ #include "GameManager.hpp" #include "openvic-simulation/utility/Logger.hpp" -#include "units/Unit.hpp" using namespace OpenVic; GameManager::GameManager(state_updated_func_t state_updated_callback) - : unit_manager { good_manager }, - clock { [this]() { tick(); }, [this]() { update_state(); } }, + : clock { [this]() { tick(); }, [this]() { update_state(); } }, state_updated { state_updated_callback } {} +Map& GameManager::get_map() { + return map; +} + +Map const& GameManager::get_map() const { + return map; +} + +BuildingManager& GameManager::get_building_manager() { + return building_manager; +} + +BuildingManager const& GameManager::get_building_manager() const { + return building_manager; +} + +GoodManager& GameManager::get_good_manager() { + return good_manager; +} + +GoodManager const& GameManager::get_good_manager() const { + return good_manager; +} + +PopManager& GameManager::get_pop_manager() { + return pop_manager; +} + +PopManager const& GameManager::get_pop_manager() const { + return pop_manager; +} + +IdeologyManager& GameManager::get_ideology_manager() { + return ideology_manager; +} + +IdeologyManager const& GameManager::get_ideology_manager() const { + return ideology_manager; +} + +IssueManager& GameManager::get_issue_manager() { + return issue_manager; +} + +IssueManager const& GameManager::get_issue_manager() const { + return issue_manager; +} + +UnitManager& GameManager::get_unit_manager() { + return unit_manager; +} + +UnitManager const& GameManager::get_unit_manager() const { + return unit_manager; +} + +GameAdvancementHook& GameManager::get_clock() { + return clock; +} + +GameAdvancementHook const& GameManager::get_clock() const { + return clock; +} + void GameManager::set_needs_update() { needs_update = true; } @@ -123,7 +185,7 @@ bool GameManager::load_hardcoded_defines() { using building_type_t = std::tuple<std::string, Building::level_t, Timespan>; const std::vector<building_type_t> building_types { - { "building_fort", 4, 8 }, { "building_naval_base", 6, 15 }, { "building_railroad", 5, 10 } + { "building_fort", 4, 8 }, { "building_naval_base", 6, 15 }, { "building_railroad", 5, 10 } // Move this to building.hpp }; for (building_type_t const& type : building_types) ret &= building_manager.add_building_type(std::get<0>(type), std::get<1>(type), std::get<2>(type)); |