diff options
author | hop311 <hop3114@gmail.com> | 2024-06-06 22:49:59 +0200 |
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committer | hop311 <hop3114@gmail.com> | 2024-06-06 22:49:59 +0200 |
commit | c94a06477fc3930e8f8f2e5f971fc4b5b838ea0d (patch) | |
tree | 56225c56b2253c74c78c7c9d03294a4a06e47aaa /src/openvic-simulation/GameManager.hpp | |
parent | f5d173e88a49a1a9556860063aef1aa287925cfd (diff) |
Separated out MapmodeManager
Diffstat (limited to 'src/openvic-simulation/GameManager.hpp')
-rw-r--r-- | src/openvic-simulation/GameManager.hpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/openvic-simulation/GameManager.hpp b/src/openvic-simulation/GameManager.hpp index 8e0bd00..572a26e 100644 --- a/src/openvic-simulation/GameManager.hpp +++ b/src/openvic-simulation/GameManager.hpp @@ -7,6 +7,7 @@ #include "openvic-simulation/interface/UI.hpp" #include "openvic-simulation/map/Crime.hpp" #include "openvic-simulation/map/Map.hpp" +#include "openvic-simulation/map/Mapmode.hpp" #include "openvic-simulation/military/MilitaryManager.hpp" #include "openvic-simulation/misc/Decision.hpp" #include "openvic-simulation/misc/Define.hpp" @@ -41,6 +42,7 @@ namespace OpenVic { /* Near the end so it is freed after other managers that may depend on it, * e.g. if we want to remove military units from the province they're in when they're destructed. */ Map PROPERTY_REF(map); + MapmodeManager PROPERTY_REF(mapmode_manager); ScriptManager PROPERTY_REF(script_manager); SimulationClock PROPERTY_REF(simulation_clock); @@ -64,10 +66,5 @@ namespace OpenVic { bool load_bookmark(Bookmark const* new_bookmark); bool expand_selected_province_building(size_t building_index); - - /* Hardcoded data for defining things for which parsing from files has - * not been implemented, currently mapmodes and building types. - */ - bool load_hardcoded_defines(); }; } |