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author Hop311 <Hop3114@gmail.com>2023-12-25 13:21:38 +0100
committer GitHub <noreply@github.com>2023-12-25 13:21:38 +0100
commitbff91f78f9c5339079c10adfbf8232e5159c1a2d (patch)
treea40b49f6dc155fc5c3c47b623926764642242677 /src/openvic-simulation/GameManager.hpp
parentdcef842d5e070854913f9e61e4a1f485870ae703 (diff)
parent48204950cd8d48e6df26ed6892f57b3d9da823de (diff)
Merge pull request #103 from OpenVicProject/province-buildings
Province building scaffolding
Diffstat (limited to 'src/openvic-simulation/GameManager.hpp')
-rw-r--r--src/openvic-simulation/GameManager.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/openvic-simulation/GameManager.hpp b/src/openvic-simulation/GameManager.hpp
index d03c559..864b5bf 100644
--- a/src/openvic-simulation/GameManager.hpp
+++ b/src/openvic-simulation/GameManager.hpp
@@ -54,7 +54,7 @@ namespace OpenVic {
bool reset();
bool load_bookmark(Bookmark const* new_bookmark);
- bool expand_building(Province::index_t province_index, std::string_view building_type_identifier);
+ bool expand_selected_province_building(size_t building_index);
/* Hardcoded data for defining things for which parsing from files has
* not been implemented, currently mapmodes and building types.