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author Hop311 <Hop3114@gmail.com>2023-12-10 20:16:49 +0100
committer GitHub <noreply@github.com>2023-12-10 20:16:49 +0100
commitba390fec5a923f7c4b4ab7f85e803eb50bbf9e3a (patch)
treebb0b9f3d43f105753a9b23800b1068e181079581 /src/openvic-simulation/GameManager.hpp
parentc422a344b618e89458c98759207067bada4ec542 (diff)
parentf981159689aaff401a1bb9461fcb37b598730ab5 (diff)
Merge pull request #45 from OpenVicProject/event-loading
Skeleton Event Loading
Diffstat (limited to 'src/openvic-simulation/GameManager.hpp')
-rw-r--r--src/openvic-simulation/GameManager.hpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/openvic-simulation/GameManager.hpp b/src/openvic-simulation/GameManager.hpp
index e9a9284..9832842 100644
--- a/src/openvic-simulation/GameManager.hpp
+++ b/src/openvic-simulation/GameManager.hpp
@@ -14,6 +14,7 @@
#include "openvic-simulation/pop/Pop.hpp"
#include "openvic-simulation/research/ResearchManager.hpp"
#include "openvic-simulation/research/Technology.hpp"
+#include "openvic-simulation/misc/Event.hpp"
namespace OpenVic {
struct GameManager {
@@ -31,6 +32,7 @@ namespace OpenVic {
PopManager PROPERTY_REF(pop_manager);
CountryManager PROPERTY_REF(country_manager);
CrimeManager PROPERTY_REF(crime_manager);
+ EventManager PROPERTY_REF(event_manager);
UIManager PROPERTY_REF(ui_manager);
GameAdvancementHook PROPERTY_REF(clock);