aboutsummaryrefslogtreecommitdiff
path: root/src/openvic-simulation/GameManager.hpp
diff options
context:
space:
mode:
author hop311 <hop3114@gmail.com>2023-12-06 23:10:53 +0100
committer hop311 <hop3114@gmail.com>2023-12-07 21:38:17 +0100
commit398377011cb3d3c970451dcd215f3610159f1ae2 (patch)
tree2a73255f595eabb1441419a08bd0d5e5407213e7 /src/openvic-simulation/GameManager.hpp
parent48a3f1729d709847d7cad33f594c77cac414e802 (diff)
Vec/set callbacks + crime file + prov building pos
Diffstat (limited to 'src/openvic-simulation/GameManager.hpp')
-rw-r--r--src/openvic-simulation/GameManager.hpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/openvic-simulation/GameManager.hpp b/src/openvic-simulation/GameManager.hpp
index 0e8eb2b..e9a9284 100644
--- a/src/openvic-simulation/GameManager.hpp
+++ b/src/openvic-simulation/GameManager.hpp
@@ -1,18 +1,19 @@
#pragma once
-#include "openvic-simulation/misc/GameAdvancementHook.hpp"
-#include "openvic-simulation/misc/Modifier.hpp"
#include "openvic-simulation/country/Country.hpp"
#include "openvic-simulation/economy/EconomyManager.hpp"
#include "openvic-simulation/history/HistoryManager.hpp"
#include "openvic-simulation/interface/UI.hpp"
+#include "openvic-simulation/map/Crime.hpp"
#include "openvic-simulation/map/Map.hpp"
#include "openvic-simulation/military/MilitaryManager.hpp"
#include "openvic-simulation/misc/Define.hpp"
+#include "openvic-simulation/misc/GameAdvancementHook.hpp"
+#include "openvic-simulation/misc/Modifier.hpp"
#include "openvic-simulation/politics/PoliticsManager.hpp"
#include "openvic-simulation/pop/Pop.hpp"
+#include "openvic-simulation/research/ResearchManager.hpp"
#include "openvic-simulation/research/Technology.hpp"
-#include "research/ResearchManager.hpp"
namespace OpenVic {
struct GameManager {
@@ -29,6 +30,7 @@ namespace OpenVic {
ResearchManager PROPERTY_REF(research_manager);
PopManager PROPERTY_REF(pop_manager);
CountryManager PROPERTY_REF(country_manager);
+ CrimeManager PROPERTY_REF(crime_manager);
UIManager PROPERTY_REF(ui_manager);
GameAdvancementHook PROPERTY_REF(clock);