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author | Hop311 <Hop3114@gmail.com> | 2024-09-06 22:35:46 +0200 |
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committer | GitHub <noreply@github.com> | 2024-09-06 22:35:46 +0200 |
commit | d36045735fc56e8cfe772713c2ef5012dad94ae3 (patch) | |
tree | 479bddfb6a01b2627118ee2b71adea4105fe8718 /src/openvic-simulation/InstanceManager.hpp | |
parent | 429765a8cdc93cc8975d2676d04cb628c21064a4 (diff) | |
parent | 34c8b1039a5a7982a84c718ca8625efcd940bbf5 (diff) |
Merge pull request #192 from OpenVicProject/update-clock
Trigger gamestate update in headless mode + add `update_clock` functions
Diffstat (limited to 'src/openvic-simulation/InstanceManager.hpp')
-rw-r--r-- | src/openvic-simulation/InstanceManager.hpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/openvic-simulation/InstanceManager.hpp b/src/openvic-simulation/InstanceManager.hpp index 9cf346a..cfb5447 100644 --- a/src/openvic-simulation/InstanceManager.hpp +++ b/src/openvic-simulation/InstanceManager.hpp @@ -58,6 +58,7 @@ namespace OpenVic { bool setup(); bool load_bookmark(Bookmark const* new_bookmark); bool start_game_session(); + bool update_clock(); bool expand_selected_province_building(size_t building_index); }; |