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author Hop311 <Hop3114@gmail.com>2024-09-06 22:35:46 +0200
committer GitHub <noreply@github.com>2024-09-06 22:35:46 +0200
commitd36045735fc56e8cfe772713c2ef5012dad94ae3 (patch)
tree479bddfb6a01b2627118ee2b71adea4105fe8718 /src/openvic-simulation/InstanceManager.hpp
parent429765a8cdc93cc8975d2676d04cb628c21064a4 (diff)
parent34c8b1039a5a7982a84c718ca8625efcd940bbf5 (diff)
Merge pull request #192 from OpenVicProject/update-clock
Trigger gamestate update in headless mode + add `update_clock` functions
Diffstat (limited to 'src/openvic-simulation/InstanceManager.hpp')
-rw-r--r--src/openvic-simulation/InstanceManager.hpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/openvic-simulation/InstanceManager.hpp b/src/openvic-simulation/InstanceManager.hpp
index 9cf346a..cfb5447 100644
--- a/src/openvic-simulation/InstanceManager.hpp
+++ b/src/openvic-simulation/InstanceManager.hpp
@@ -58,6 +58,7 @@ namespace OpenVic {
bool setup();
bool load_bookmark(Bookmark const* new_bookmark);
bool start_game_session();
+ bool update_clock();
bool expand_selected_province_building(size_t building_index);
};