diff options
author | Hop311 <Hop3114@gmail.com> | 2024-09-14 21:37:10 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-09-14 21:37:10 +0200 |
commit | d8c04cbe53188d4717f8c49f918e01657dbf3440 (patch) | |
tree | 7754de92a23f21e0546dcd09439bf0d3962b096f /src/openvic-simulation/country/CountryInstance.hpp | |
parent | 7a9206e3869fbb659d296b854c90f5c81755a5ca (diff) | |
parent | a424969548083a977480a6be0f078760a5789bbf (diff) |
Merge pull request #197 from OpenVicProject/country-unlock
CountryInstance unlock tech, invention, crime, building, unit, gas etc.
Diffstat (limited to 'src/openvic-simulation/country/CountryInstance.hpp')
-rw-r--r-- | src/openvic-simulation/country/CountryInstance.hpp | 80 |
1 files changed, 68 insertions, 12 deletions
diff --git a/src/openvic-simulation/country/CountryInstance.hpp b/src/openvic-simulation/country/CountryInstance.hpp index c43f0cd..a7128aa 100644 --- a/src/openvic-simulation/country/CountryInstance.hpp +++ b/src/openvic-simulation/country/CountryInstance.hpp @@ -6,6 +6,7 @@ #include "openvic-simulation/military/Leader.hpp" #include "openvic-simulation/military/UnitInstanceGroup.hpp" +#include "openvic-simulation/politics/Rule.hpp" #include "openvic-simulation/pop/Pop.hpp" #include "openvic-simulation/types/Date.hpp" #include "openvic-simulation/types/IdentifierRegistry.hpp" @@ -24,9 +25,12 @@ namespace OpenVic { struct GovernmentType; struct CountryParty; struct Ideology; + struct ReformGroup; struct Reform; + struct Crime; struct Culture; struct Religion; + struct BuildingType; struct CountryHistoryEntry; struct MapInstance; struct DefineManager; @@ -53,6 +57,9 @@ namespace OpenVic { COUNTRY_STATUS_PRIMITIVE }; + using unlock_level_t = int8_t; + using unit_variant_t = uint8_t; + private: /* Main attributes */ // We can always assume country_definition is not null, as it is initialised from a reference and only ever changed @@ -79,6 +86,7 @@ namespace OpenVic { std::vector<std::pair<CountryInstance const*, fixed_point_t>> PROPERTY(industrial_power_from_investments); size_t PROPERTY(industrial_rank); fixed_point_map_t<CountryInstance const*> PROPERTY(foreign_investments); + IndexedMap<BuildingType, unlock_level_t> PROPERTY(unlocked_building_types); // TODO - total amount of each good produced /* Budget */ @@ -86,8 +94,8 @@ namespace OpenVic { // TODO - cash stockpile change over last 30 days /* Technology */ - IndexedMap<Technology, bool> PROPERTY(technologies); - IndexedMap<Invention, bool> PROPERTY(inventions); + IndexedMap<Technology, unlock_level_t> PROPERTY(unlocked_technologies); + IndexedMap<Invention, unlock_level_t> PROPERTY(unlocked_inventions); Technology const* PROPERTY(current_research); fixed_point_t PROPERTY(invested_research_points); Date PROPERTY(expected_completion_date); @@ -103,7 +111,9 @@ namespace OpenVic { Date PROPERTY(last_election); CountryParty const* PROPERTY(ruling_party); IndexedMap<Ideology, fixed_point_t> PROPERTY(upper_house); - std::vector<Reform const*> PROPERTY(reforms); // TODO: should be map of reform groups to active reforms: must set defaults & validate applied history + IndexedMap<ReformGroup, Reform const*> PROPERTY(reforms); + fixed_point_t PROPERTY(total_administrative_multiplier); + RuleSet PROPERTY(rule_set); // TODO - national issue support distribution (for just voters and for everyone) IndexedMap<GovernmentType, GovernmentType const*> PROPERTY(government_flag_overrides); GovernmentType const* PROPERTY(flag_government_type); @@ -111,6 +121,7 @@ namespace OpenVic { fixed_point_t PROPERTY(infamy); fixed_point_t PROPERTY(plurality); fixed_point_t PROPERTY(revanchism); + IndexedMap<Crime, unlock_level_t> PROPERTY(unlocked_crimes); // TODO - rebel movements /* Population */ @@ -157,9 +168,12 @@ namespace OpenVic { fixed_point_t PROPERTY(war_exhaustion); bool PROPERTY_CUSTOM_PREFIX(mobilised, is); bool PROPERTY_CUSTOM_PREFIX(disarmed, is); - IndexedMap<RegimentType, bool> PROPERTY(unlocked_regiment_types); + IndexedMap<RegimentType, unlock_level_t> PROPERTY(unlocked_regiment_types); RegimentType::allowed_cultures_t PROPERTY(allowed_regiment_cultures); - IndexedMap<ShipType, bool> PROPERTY(unlocked_ship_types); + IndexedMap<ShipType, unlock_level_t> PROPERTY(unlocked_ship_types); + unlock_level_t PROPERTY(gas_attack_unlock_level); + unlock_level_t PROPERTY(gas_defence_unlock_level); + std::vector<unlock_level_t> PROPERTY(unit_variant_unlock_levels); UNIT_BRANCHED_GETTER(get_unit_instance_groups, armies, navies); UNIT_BRANCHED_GETTER(get_leaders, generals, admirals); @@ -167,10 +181,13 @@ namespace OpenVic { CountryInstance( CountryDefinition const* new_country_definition, - decltype(technologies)::keys_t const& technology_keys, - decltype(inventions)::keys_t const& invention_keys, + decltype(unlocked_building_types)::keys_t const& building_type_keys, + decltype(unlocked_technologies)::keys_t const& technology_keys, + decltype(unlocked_inventions)::keys_t const& invention_keys, decltype(upper_house)::keys_t const& ideology_keys, + decltype(reforms)::keys_t const& reform_keys, decltype(government_flag_overrides)::keys_t const& government_type_keys, + decltype(unlocked_crimes)::keys_t const& crime_keys, decltype(pop_type_distribution)::keys_t const& pop_type_keys, decltype(unlocked_regiment_types)::keys_t const& unlocked_regiment_types_keys, decltype(unlocked_ship_types)::keys_t const& unlocked_ship_types_keys @@ -200,8 +217,8 @@ namespace OpenVic { bool remove_accepted_culture(Culture const& culture_to_remove); /* Set a party's popularity in the upper house. */ bool set_upper_house(Ideology const* ideology, fixed_point_t popularity); - bool add_reform(Reform const* new_reform); - bool remove_reform(Reform const* reform_to_remove); + bool set_ruling_party(CountryParty const& new_ruling_party); + bool add_reform(Reform const& new_reform); template<UnitType::branch_t Branch> bool add_unit_instance_group(UnitInstanceGroup<Branch>& group); @@ -214,7 +231,41 @@ namespace OpenVic { bool remove_leader(LeaderBranched<Branch> const* leader); template<UnitType::branch_t Branch> - void unlock_unit_type(UnitTypeBranched<Branch> const& unit_type); + bool modify_unit_type_unlock(UnitTypeBranched<Branch> const& unit_type, unlock_level_t unlock_level_change); + + bool modify_unit_type_unlock(UnitType const& unit_type, unlock_level_t unlock_level_change); + bool unlock_unit_type(UnitType const& unit_type); + bool is_unit_type_unlocked(UnitType const& unit_type) const; + + bool modify_building_type_unlock(BuildingType const& building_type, unlock_level_t unlock_level_change); + bool unlock_building_type(BuildingType const& building_type); + bool is_building_type_unlocked(BuildingType const& building_type) const; + + bool modify_crime_unlock(Crime const& crime, unlock_level_t unlock_level_change); + bool unlock_crime(Crime const& crime); + bool is_crime_unlocked(Crime const& crime) const; + + bool modify_gas_attack_unlock(unlock_level_t unlock_level_change); + bool unlock_gas_attack(); + bool is_gas_attack_unlocked() const; + + bool modify_gas_defence_unlock(unlock_level_t unlock_level_change); + bool unlock_gas_defence(); + bool is_gas_defence_unlocked() const; + + bool modify_unit_variant_unlock(unit_variant_t unit_variant, unlock_level_t unlock_level_change); + bool unlock_unit_variant(unit_variant_t unit_variant); + unit_variant_t get_max_unlocked_unit_variant() const; + + bool modify_technology_unlock(Technology const& technology, unlock_level_t unlock_level_change); + bool set_technology_unlock_level(Technology const& technology, unlock_level_t unlock_level); + bool unlock_technology(Technology const& technology); + bool is_technology_unlocked(Technology const& technology) const; + + bool modify_invention_unlock(Invention const& invention, unlock_level_t unlock_level_change); + bool set_invention_unlock_level(Invention const& invention, unlock_level_t unlock_level); + bool unlock_invention(Invention const& invention); + bool is_invention_unlocked(Invention const& invention) const; bool is_primary_culture(Culture const& culture) const; // This only checks the accepted cultures list, ignoring the primary culture. @@ -241,6 +292,8 @@ namespace OpenVic { void _update_diplomacy(); void _update_military(DefineManager const& define_manager, UnitTypeManager const& unit_type_manager); + bool update_rule_set(); + public: void update_gamestate(DefineManager const& define_manager, UnitTypeManager const& unit_type_manager); @@ -271,10 +324,13 @@ namespace OpenVic { bool generate_country_instances( CountryDefinitionManager const& country_definition_manager, - decltype(CountryInstance::technologies)::keys_t const& technology_keys, - decltype(CountryInstance::inventions)::keys_t const& invention_keys, + decltype(CountryInstance::unlocked_building_types)::keys_t const& building_type_keys, + decltype(CountryInstance::unlocked_technologies)::keys_t const& technology_keys, + decltype(CountryInstance::unlocked_inventions)::keys_t const& invention_keys, decltype(CountryInstance::upper_house)::keys_t const& ideology_keys, + decltype(CountryInstance::reforms)::keys_t const& reform_keys, decltype(CountryInstance::government_flag_overrides)::keys_t const& government_type_keys, + decltype(CountryInstance::unlocked_crimes)::keys_t const& crime_keys, decltype(CountryInstance::pop_type_distribution)::keys_t const& pop_type_keys, decltype(CountryInstance::unlocked_regiment_types)::keys_t const& unlocked_regiment_types_keys, decltype(CountryInstance::unlocked_ship_types)::keys_t const& unlocked_ship_types_keys |