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author | Hop311 <Hop3114@gmail.com> | 2024-09-10 00:04:30 +0200 |
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committer | GitHub <noreply@github.com> | 2024-09-10 00:04:30 +0200 |
commit | 7a9206e3869fbb659d296b854c90f5c81755a5ca (patch) | |
tree | 1e00781e634cbb7ea6f31343f6751f7755bd53ef /src/openvic-simulation/country/CountryInstance.hpp | |
parent | 79dbf71dd23623059ea9eabd87956f93604be1ed (diff) | |
parent | d67cd2d08fe2859809e35b93f5a8358c48a3705e (diff) |
Merge pull request #195 from OpenVicProject/ranking
Ranking System
Diffstat (limited to 'src/openvic-simulation/country/CountryInstance.hpp')
-rw-r--r-- | src/openvic-simulation/country/CountryInstance.hpp | 103 |
1 files changed, 88 insertions, 15 deletions
diff --git a/src/openvic-simulation/country/CountryInstance.hpp b/src/openvic-simulation/country/CountryInstance.hpp index f4baf2d..c43f0cd 100644 --- a/src/openvic-simulation/country/CountryInstance.hpp +++ b/src/openvic-simulation/country/CountryInstance.hpp @@ -13,6 +13,7 @@ #include "openvic-simulation/utility/Getters.hpp" namespace OpenVic { + struct CountryInstanceManager; struct CountryDefinition; struct ProvinceInstance; struct State; @@ -28,12 +29,30 @@ namespace OpenVic { struct Religion; struct CountryHistoryEntry; struct MapInstance; + struct DefineManager; /* Representation of a country's mutable attributes, with a CountryDefinition that is unique at any single time * but can be swapped with other CountryInstance's CountryDefinition when switching tags. */ struct CountryInstance { friend struct CountryInstanceManager; + /* + Westernisation Progress vs Status for Uncivilised Countries: + 15 - primitive + 16 - uncivilised + 50 - uncivilised + 51 - partially westernised + */ + + enum struct country_status_t : uint8_t { + COUNTRY_STATUS_GREAT_POWER, + COUNTRY_STATUS_SECONDARY_POWER, + COUNTRY_STATUS_CIVILISED, + COUNTRY_STATUS_PARTIALLY_CIVILISED, + COUNTRY_STATUS_UNCIVILISED, + COUNTRY_STATUS_PRIMITIVE + }; + private: /* Main attributes */ // We can always assume country_definition is not null, as it is initialised from a reference and only ever changed @@ -42,16 +61,24 @@ namespace OpenVic { colour_t PROPERTY(colour); // Cached to avoid searching government overrides for every province ProvinceInstance const* PROPERTY(capital); string_set_t PROPERTY(country_flags); - - bool PROPERTY(civilised); bool PROPERTY_CUSTOM_PREFIX(releasable_vassal, is); + country_status_t PROPERTY(country_status); + Date PROPERTY(lose_great_power_date); + fixed_point_t PROPERTY(total_score); + size_t PROPERTY(total_rank); + ordered_set<ProvinceInstance*> PROPERTY(owned_provinces); ordered_set<ProvinceInstance*> PROPERTY(controlled_provinces); ordered_set<ProvinceInstance*> PROPERTY(core_provinces); ordered_set<State*> PROPERTY(states); /* Production */ + fixed_point_t PROPERTY(industrial_power); + std::vector<std::pair<State const*, fixed_point_t>> PROPERTY(industrial_power_from_states); + std::vector<std::pair<CountryInstance const*, fixed_point_t>> PROPERTY(industrial_power_from_investments); + size_t PROPERTY(industrial_rank); + fixed_point_map_t<CountryInstance const*> PROPERTY(foreign_investments); // TODO - total amount of each good produced /* Budget */ @@ -102,31 +129,41 @@ namespace OpenVic { // TODO - total amount of each good exported and imported /* Diplomacy */ - size_t PROPERTY(total_rank); fixed_point_t PROPERTY(prestige); size_t PROPERTY(prestige_rank); - fixed_point_t PROPERTY(industrial_power); - size_t PROPERTY(industrial_rank); - fixed_point_t PROPERTY(military_power); - size_t PROPERTY(military_rank); fixed_point_t PROPERTY(diplomatic_points); // TODO - colonial power, current wars /* Military */ + fixed_point_t PROPERTY(military_power); + fixed_point_t PROPERTY(military_power_from_land); + fixed_point_t PROPERTY(military_power_from_sea); + fixed_point_t PROPERTY(military_power_from_leaders); + size_t PROPERTY(military_rank); plf::colony<General> PROPERTY(generals); plf::colony<Admiral> PROPERTY(admirals); ordered_set<ArmyInstance*> PROPERTY(armies); ordered_set<NavyInstance*> PROPERTY(navies); size_t PROPERTY(regiment_count); - size_t PROPERTY(mobilisation_regiment_potential); + size_t PROPERTY(max_supported_regiment_count); + size_t PROPERTY(mobilisation_potential_regiment_count); + size_t PROPERTY(mobilisation_max_regiment_count); + fixed_point_t PROPERTY(mobilisation_impact); + fixed_point_t PROPERTY(supply_consumption); size_t PROPERTY(ship_count); fixed_point_t PROPERTY(total_consumed_ship_supply); fixed_point_t PROPERTY(max_ship_supply); fixed_point_t PROPERTY(leadership_points); fixed_point_t PROPERTY(war_exhaustion); + bool PROPERTY_CUSTOM_PREFIX(mobilised, is); + bool PROPERTY_CUSTOM_PREFIX(disarmed, is); + IndexedMap<RegimentType, bool> PROPERTY(unlocked_regiment_types); + RegimentType::allowed_cultures_t PROPERTY(allowed_regiment_cultures); + IndexedMap<ShipType, bool> PROPERTY(unlocked_ship_types); UNIT_BRANCHED_GETTER(get_unit_instance_groups, armies, navies); UNIT_BRANCHED_GETTER(get_leaders, generals, admirals); + UNIT_BRANCHED_GETTER(get_unlocked_unit_types, unlocked_regiment_types, unlocked_ship_types); CountryInstance( CountryDefinition const* new_country_definition, @@ -134,12 +171,20 @@ namespace OpenVic { decltype(inventions)::keys_t const& invention_keys, decltype(upper_house)::keys_t const& ideology_keys, decltype(government_flag_overrides)::keys_t const& government_type_keys, - decltype(pop_type_distribution)::keys_t const& pop_type_keys + decltype(pop_type_distribution)::keys_t const& pop_type_keys, + decltype(unlocked_regiment_types)::keys_t const& unlocked_regiment_types_keys, + decltype(unlocked_ship_types)::keys_t const& unlocked_ship_types_keys ); public: std::string_view get_identifier() const; + bool exists() const; + bool is_civilised() const; + bool can_colonise() const; + bool is_great_power() const; + bool is_secondary_power() const; + bool set_country_flag(std::string_view flag, bool warn); bool clear_country_flag(std::string_view flag, bool warn); bool add_owned_province(ProvinceInstance& new_province); @@ -168,21 +213,37 @@ namespace OpenVic { template<UnitType::branch_t Branch> bool remove_leader(LeaderBranched<Branch> const* leader); - bool apply_history_to_country(CountryHistoryEntry const* entry, MapInstance& map_instance); + template<UnitType::branch_t Branch> + void unlock_unit_type(UnitTypeBranched<Branch> const& unit_type); + + bool is_primary_culture(Culture const& culture) const; + // This only checks the accepted cultures list, ignoring the primary culture. + bool is_accepted_culture(Culture const& culture) const; + bool is_primary_or_accepted_culture(Culture const& culture) const; + + // Sets the investment of each country in the map (rather than adding to them), leaving the rest unchanged. + void apply_foreign_investments( + fixed_point_map_t<CountryDefinition const*> const& investments, + CountryInstanceManager const& country_instance_manager + ); + + bool apply_history_to_country( + CountryHistoryEntry const& entry, MapInstance& map_instance, CountryInstanceManager const& country_instance_manager + ); private: - void _update_production(); + void _update_production(DefineManager const& define_manager); void _update_budget(); void _update_technology(); void _update_politics(); void _update_population(); void _update_trade(); void _update_diplomacy(); - void _update_military(); + void _update_military(DefineManager const& define_manager, UnitTypeManager const& unit_type_manager); public: - void update_gamestate(); + void update_gamestate(DefineManager const& define_manager, UnitTypeManager const& unit_type_manager); void tick(); }; @@ -194,6 +255,16 @@ namespace OpenVic { private: IdentifierRegistry<CountryInstance> IDENTIFIER_REGISTRY(country_instance); + std::vector<CountryInstance*> PROPERTY(great_powers); + std::vector<CountryInstance*> PROPERTY(secondary_powers); + + std::vector<CountryInstance*> PROPERTY(total_ranking); + std::vector<CountryInstance*> PROPERTY(prestige_ranking); + std::vector<CountryInstance*> PROPERTY(industrial_power_ranking); + std::vector<CountryInstance*> PROPERTY(military_power_ranking); + + void update_rankings(Date today, DefineManager const& define_manager); + public: CountryInstance& get_country_instance_from_definition(CountryDefinition const& country); CountryInstance const& get_country_instance_from_definition(CountryDefinition const& country) const; @@ -204,7 +275,9 @@ namespace OpenVic { decltype(CountryInstance::inventions)::keys_t const& invention_keys, decltype(CountryInstance::upper_house)::keys_t const& ideology_keys, decltype(CountryInstance::government_flag_overrides)::keys_t const& government_type_keys, - decltype(CountryInstance::pop_type_distribution)::keys_t const& pop_type_keys + decltype(CountryInstance::pop_type_distribution)::keys_t const& pop_type_keys, + decltype(CountryInstance::unlocked_regiment_types)::keys_t const& unlocked_regiment_types_keys, + decltype(CountryInstance::unlocked_ship_types)::keys_t const& unlocked_ship_types_keys ); bool apply_history_to_countries( @@ -212,7 +285,7 @@ namespace OpenVic { MapInstance& map_instance ); - void update_gamestate(); + void update_gamestate(Date today, DefineManager const& define_manager, UnitTypeManager const& unit_type_manager); void tick(); }; } |