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author Hop311 <Hop3114@gmail.com>2023-12-02 01:41:15 +0100
committer GitHub <noreply@github.com>2023-12-02 01:41:15 +0100
commitcd6875d5e0ca5e2545fd0e1647678cd18a6c81c2 (patch)
tree49016457c09ef3583b200a8bd016dc702b6e298e /src/openvic-simulation/dataloader
parent0de3d5849cfb9faad0e3c8ce10a8152a916bba21 (diff)
parentc935e471782764dcc10a3175741a02ab3ffffa8e (diff)
Merge pull request #51 from OpenVicProject/dataloading-tech
Dataloading tech
Diffstat (limited to 'src/openvic-simulation/dataloader')
-rw-r--r--src/openvic-simulation/dataloader/Dataloader.cpp94
-rw-r--r--src/openvic-simulation/dataloader/Dataloader.hpp10
2 files changed, 81 insertions, 23 deletions
diff --git a/src/openvic-simulation/dataloader/Dataloader.cpp b/src/openvic-simulation/dataloader/Dataloader.cpp
index 7ffd68a..7715104 100644
--- a/src/openvic-simulation/dataloader/Dataloader.cpp
+++ b/src/openvic-simulation/dataloader/Dataloader.cpp
@@ -1,14 +1,5 @@
#include "Dataloader.hpp"
-#include <array>
-#include <cstdlib>
-#include <filesystem>
-#include <optional>
-#include <string_view>
-#include <system_error>
-#include <type_traits>
-#include <variant>
-
#include <openvic-dataloader/csv/Parser.hpp>
#include <openvic-dataloader/detail/CallbackOStream.hpp>
#include <openvic-dataloader/v2script/Parser.hpp>
@@ -624,15 +615,80 @@ bool Dataloader::_load_pop_types(
return ret;
}
-bool Dataloader::_load_units(UnitManager& unit_manager, GoodManager const& good_manager) const {
+bool Dataloader::_load_units(GameManager& game_manager) const {
static constexpr std::string_view units_directory = "units";
- const bool ret = apply_to_files(
+
+ UnitManager& unit_manager = game_manager.get_military_manager().get_unit_manager();
+ bool ret = apply_to_files(
lookup_files_in_dir(units_directory, ".txt"),
- [&unit_manager, &good_manager](fs::path const& file) -> bool {
- return unit_manager.load_unit_file(good_manager, parse_defines(file).get_file_node());
+ [&game_manager, &unit_manager](fs::path const& file) -> bool {
+ return unit_manager.load_unit_file(game_manager.get_economy_manager().get_good_manager(), parse_defines(file).get_file_node());
}
);
+
unit_manager.lock_units();
+
+ if(!unit_manager.generate_modifiers(game_manager.get_modifier_manager())) {
+ Logger::error("Failed to generate unit-based modifiers!");
+ ret &= false;
+ }
+
+ return ret;
+}
+
+bool Dataloader::_load_goods(GameManager& game_manager, std::string_view goods_file) const {
+ GoodManager& good_manager = game_manager.get_economy_manager().get_good_manager();
+ bool ret = good_manager.load_goods_file(parse_defines(lookup_file(goods_file)).get_file_node());
+
+ if(!good_manager.generate_modifiers(game_manager.get_modifier_manager())) {
+ Logger::error("Failed to generate good-based modifiers!");
+ ret &= false;
+ }
+
+ return ret;
+}
+
+bool Dataloader::_load_technologies(GameManager& game_manager, std::string_view technology_file) const {
+ TechnologyManager& technology_manager = game_manager.get_technology_manager();
+
+ bool ret = true;
+
+ const v2script::Parser technology_file_parser = parse_defines(lookup_file(technology_file));
+
+ if(!technology_manager.load_technology_file_areas(technology_file_parser.get_file_node())) {
+ Logger::error("Failed to load technology areas and folders!");
+ ret = false;
+ }
+
+ ModifierManager& modifier_manager = game_manager.get_modifier_manager();
+
+ if(!technology_manager.generate_modifiers(modifier_manager)) {
+ Logger::error("Failed to generate technollogy-based modifiers!");
+ ret = false;
+ }
+
+ if(!technology_manager.load_technology_file_schools(modifier_manager, technology_file_parser.get_file_node())) {
+ Logger::error("Failed to load technology schools!");
+ ret = false;
+ }
+
+ static constexpr std::string_view technologies_directory = "technologies";
+ if(!apply_to_files(
+ lookup_files_in_dir(technologies_directory, ".txt"),
+ [&game_manager, &technology_manager, &modifier_manager](fs::path const& file) -> bool {
+ return technology_manager.load_technologies_file(
+ modifier_manager,
+ game_manager.get_military_manager().get_unit_manager(),
+ game_manager.get_economy_manager().get_building_manager(),
+ parse_defines(file).get_file_node()
+ );
+ }
+ )) {
+ Logger::error("Failed to load technologies!");
+ ret = false;
+ }
+
+ technology_manager.lock_technologies();
return ret;
}
@@ -847,6 +903,7 @@ bool Dataloader::load_defines(GameManager& game_manager) const {
static const std::string national_values_file = "common/nationalvalues.txt";
static const std::string production_types_file = "common/production_types.txt";
static const std::string religion_file = "common/religion.txt";
+ static const std::string technology_file = "common/technology.txt";
static const std::string leader_traits_file = "common/traits.txt";
static const std::string cb_types_file = "common/cb_types.txt";
static const std::string crime_modifiers_file = "common/crime.txt";
@@ -893,15 +950,11 @@ bool Dataloader::load_defines(GameManager& game_manager) const {
Logger::error("Failed to load defines!");
ret = false;
}
- if (!game_manager.get_economy_manager().get_good_manager().load_goods_file(
- parse_defines(lookup_file(goods_file)).get_file_node()
- )) {
+ if (!_load_goods(game_manager, goods_file)) {
Logger::error("Failed to load goods!");
ret = false;
}
- if (!_load_units(
- game_manager.get_military_manager().get_unit_manager(), game_manager.get_economy_manager().get_good_manager()
- )) {
+ if (!_load_units(game_manager)) {
Logger::error("Failed to load units!");
ret = false;
}
@@ -972,6 +1025,9 @@ bool Dataloader::load_defines(GameManager& game_manager) const {
Logger::error("Failed to load buildings!");
ret = false;
}
+ if (!_load_technologies(game_manager, technology_file)) {
+ ret = false;
+ }
if (!_load_map_dir(game_manager)) {
Logger::error("Failed to load map!");
ret = false;
diff --git a/src/openvic-simulation/dataloader/Dataloader.hpp b/src/openvic-simulation/dataloader/Dataloader.hpp
index 5039582..b5ec553 100644
--- a/src/openvic-simulation/dataloader/Dataloader.hpp
+++ b/src/openvic-simulation/dataloader/Dataloader.hpp
@@ -1,10 +1,8 @@
#pragma once
-#include <filesystem>
-#include <unordered_map>
-
#include <openvic-dataloader/csv/Parser.hpp>
#include <openvic-dataloader/v2script/Parser.hpp>
+#include <unordered_map> //keep this here or mac builds will fail
#include "openvic-simulation/dataloader/NodeTools.hpp"
@@ -15,6 +13,8 @@ namespace OpenVic {
class UIManager;
struct PopManager;
struct UnitManager;
+ struct ModifierManager;
+ struct TechnologyManager;
struct GoodManager;
class Dataloader {
@@ -26,7 +26,9 @@ namespace OpenVic {
bool _load_interface_files(UIManager& ui_manager) const;
bool _load_pop_types(PopManager& pop_manager, UnitManager const& unit_manager, GoodManager const& good_manager) const;
- bool _load_units(UnitManager& unit_manager, GoodManager const& good_manager) const;
+ bool _load_units(GameManager& game_manager) const;
+ bool _load_goods(GameManager& game_manager, std::string_view goods_file) const;
+ bool _load_technologies(GameManager& game_manager, std::string_view technology_file) const;
bool _load_map_dir(GameManager& game_manager) const;
bool _load_history(GameManager& game_manager, bool unused_history_file_warnings) const;