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author | Hop311 <Hop3114@gmail.com> | 2023-10-13 10:16:44 +0200 |
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committer | GitHub <noreply@github.com> | 2023-10-13 10:16:44 +0200 |
commit | 32fdf7c38b2e56339a2fffa71a7a61a854759e2c (patch) | |
tree | 4ad745778dea488ad10509cf17d349c3ef0cc229 /src/openvic-simulation/economy/Building.cpp | |
parent | bb22324da1225a0ac458c1d69893bb3bd28bd6b7 (diff) | |
parent | d95c3c9da75018e3e959e5493ebd9c520e00bf7a (diff) |
Merge pull request #50 from OpenVicProject/changes
Lots of accumulated changes
Diffstat (limited to 'src/openvic-simulation/economy/Building.cpp')
-rw-r--r-- | src/openvic-simulation/economy/Building.cpp | 292 |
1 files changed, 292 insertions, 0 deletions
diff --git a/src/openvic-simulation/economy/Building.cpp b/src/openvic-simulation/economy/Building.cpp new file mode 100644 index 0000000..23bd04c --- /dev/null +++ b/src/openvic-simulation/economy/Building.cpp @@ -0,0 +1,292 @@ +#include "Building.hpp" + +#include "openvic-simulation/map/Province.hpp" //imported here so the hpp doesn't get circular imports + +using namespace OpenVic; +using namespace OpenVic::NodeTools; + +Building::Building(std::string_view identifier, BuildingType const& type, ARGS) : HasIdentifier { identifier }, ModifierValue { std::move(modifiers) }, type { type }, + on_completion { on_completion }, completion_size { completion_size }, max_level { max_level }, goods_cost { goods_cost }, cost { cost }, build_time { build_time }, + visibility { visibility }, on_map { on_map }, default_enabled { default_enabled }, production_type { production_type }, pop_build_factory { pop_build_factory }, + strategic_factory { strategic_factory }, advanced_factory { advanced_factory }, fort_level { fort_level }, naval_capacity { naval_capacity }, + colonial_points { colonial_points }, in_province { in_province }, one_per_state { one_per_state }, colonial_range { colonial_range }, + infrastructure { infrastructure }, movement_cost { movement_cost }, local_ship_build { local_ship_build }, spawn_railway_track { spawn_railway_track }, + sail { sail }, steam { steam }, capital { capital }, port { port } {} + +BuildingType const& Building::get_type() const { + return type; +} + +std::string_view Building::get_on_completion() const { + return on_completion; +} + +fixed_point_t Building::get_completion_size() const { + return completion_size; +} + +Building::level_t Building::get_max_level() const { + return max_level; +} + +std::map<Good const*, fixed_point_t> const& Building::get_goods_cost() const { + return goods_cost; +} + +fixed_point_t Building::get_cost() const { + return cost; +} + +Timespan Building::get_build_time() const { + return build_time; +} + +bool Building::has_visibility() const { + return visibility; +} + +bool Building::is_on_map() const { + return on_map; +} + +bool Building::is_default_enabled() const { + return default_enabled; +} + +ProductionType const* Building::get_production_type() const { + return production_type; +} + +bool Building::is_pop_built_factory() const { + return pop_build_factory; +} + +bool Building::is_strategic_factory() const { + return strategic_factory; +} + +bool Building::is_advanced_factory() const { + return advanced_factory; +} + +Building::level_t Building::get_fort_level() const { + return fort_level; +} + +uint64_t Building::get_naval_capacity() const { + return naval_capacity; +} + +std::vector<fixed_point_t> const& Building::get_colonial_points() const { + return colonial_points; +} + +bool Building::is_in_province() const { + return in_province; +} + +bool Building::is_one_per_state() const { + return one_per_state; +} + +fixed_point_t Building::get_colonial_range() const { + return colonial_range; +} + +fixed_point_t Building::get_infrastructure() const { + return infrastructure; +} + +fixed_point_t Building::get_movement_cost() const { + return movement_cost; +} + +bool Building::spawned_railway_track() const { + return spawn_railway_track; +} + +BuildingType::BuildingType(std::string_view new_identifier) : HasIdentifier { new_identifier } {} + +BuildingInstance::BuildingInstance(Building const& building) : HasIdentifier { building.get_identifier() }, building { building } {} + +Building const& BuildingInstance::get_building() const { + return building; +} + +bool BuildingInstance::_can_expand() const { + return level < building.get_max_level(); +} + +BuildingInstance::level_t BuildingInstance::get_current_level() const { + return level; +} + +ExpansionState BuildingInstance::get_expansion_state() const { + return expansion_state; +} + +Date const& BuildingInstance::get_start_date() const { + return start; +} + +Date const& BuildingInstance::get_end_date() const { + return end; +} + +float BuildingInstance::get_expansion_progress() const { + return expansion_progress; +} + +bool BuildingInstance::expand() { + if (expansion_state == ExpansionState::CanExpand) { + expansion_state = ExpansionState::Preparing; + expansion_progress = 0.0f; + return true; + } + return false; +} + +/* REQUIREMENTS: + * MAP-71, MAP-74, MAP-77 + */ +void BuildingInstance::update_state(Date const& today) { + switch (expansion_state) { + case ExpansionState::Preparing: + start = today; + end = start + building.get_build_time(); + break; + case ExpansionState::Expanding: + expansion_progress = static_cast<double>(today - start) / static_cast<double>(end - start); + break; + default: expansion_state = _can_expand() ? ExpansionState::CanExpand : ExpansionState::CannotExpand; + } +} + +void BuildingInstance::tick(Date const& today) { + if (expansion_state == ExpansionState::Preparing) { + expansion_state = ExpansionState::Expanding; + } + if (expansion_state == ExpansionState::Expanding) { + if (end <= today) { + level++; + expansion_state = ExpansionState::CannotExpand; + } + } +} + +BuildingManager::BuildingManager() : building_types { "building types" }, buildings { "buildings" } {} + +bool BuildingManager::add_building_type(std::string_view identifier) { + if (identifier.empty()) { + Logger::error("Invalid building type identifier - empty!"); + return false; + } + return building_types.add_item({ identifier }); +} + +bool BuildingManager::add_building(std::string_view identifier, BuildingType const* type, ARGS) { + if (identifier.empty()) { + Logger::error("Invalid building identifier - empty!"); + return false; + } + if (type == nullptr) { + Logger::error("Invalid building type for ", identifier, ": null"); + return false; + } + + return buildings.add_item({ + identifier, *type, on_completion, completion_size, max_level, goods_cost, cost, build_time, visibility, on_map, default_enabled, + production_type, pop_build_factory, strategic_factory, advanced_factory, fort_level, naval_capacity, colonial_points, in_province, one_per_state, + colonial_range, infrastructure, movement_cost, local_ship_build, spawn_railway_track, sail, steam, capital, port, std::move(modifiers) + }); +} + +bool BuildingManager::load_buildings_file(GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager const& modifier_manager, ast::NodeCPtr root) { + bool ret = expect_dictionary_reserve_length(buildings, [this](std::string_view, ast::NodeCPtr value) -> bool { + return expect_key("type", expect_identifier( + [this](std::string_view identifier) -> bool { + if (!building_types.has_identifier(identifier)) { + return building_types.add_item({ identifier }); + } + return true; + } + ))(value); + })(root); + lock_building_types(); + + ret &= expect_dictionary([this, &good_manager, &production_type_manager, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool { + BuildingType const* type = nullptr; + ProductionType const* production_type = nullptr; + std::string_view on_completion; + fixed_point_t completion_size = 0, cost = 0, infrastructure = 0, movement_cost = 0, colonial_range = 0, local_ship_build = 0; + Building::level_t max_level = 0, fort_level = 0; + std::map<Good const*, fixed_point_t> goods_cost; + Timespan build_time; + bool visibility = false, on_map = false, default_enabled = false, pop_build_factory = false, strategic_factory = false, advanced_factory = false; + bool in_province = false, one_per_state = false, spawn_railway_track = false, sail = false, steam = false, capital = false, port = false; + uint64_t naval_capacity = 0; + std::vector<fixed_point_t> colonial_points; + ModifierValue modifiers; + + bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(modifiers), + "type", ONE_EXACTLY, expect_identifier(expect_building_type_identifier(assign_variable_callback_pointer(type))), + "on_completion", ZERO_OR_ONE, expect_identifier(assign_variable_callback(on_completion)), + "completion_size", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(completion_size)), + "max_level", ONE_EXACTLY, expect_uint(assign_variable_callback(max_level)), + "goods_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(goods_cost)), + "cost", ZERO_OR_MORE, expect_fixed_point(assign_variable_callback(cost)), + "time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)), + "visibility", ONE_EXACTLY, expect_bool(assign_variable_callback(visibility)), + "onmap", ONE_EXACTLY, expect_bool(assign_variable_callback(on_map)), + "default_enabled", ZERO_OR_ONE, expect_bool(assign_variable_callback(default_enabled)), + "production_type", ZERO_OR_ONE, expect_identifier(production_type_manager.expect_production_type_identifier(assign_variable_callback_pointer(production_type))), + "pop_build_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(pop_build_factory)), + "strategic_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(strategic_factory)), + "advanced_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(advanced_factory)), + "fort_level", ZERO_OR_ONE, expect_uint(assign_variable_callback(fort_level)), + "naval_capacity", ZERO_OR_ONE, expect_uint(assign_variable_callback(naval_capacity)), + "colonial_points", ZERO_OR_ONE, expect_list(expect_fixed_point([&colonial_points](fixed_point_t points) -> bool { + colonial_points.push_back(points); + return true; + })), + "province", ZERO_OR_ONE, expect_bool(assign_variable_callback(in_province)), + "one_per_state", ZERO_OR_ONE, expect_bool(assign_variable_callback(one_per_state)), + "colonial_range", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_range)), + "infrastructure", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(infrastructure)), + "movement_cost", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(movement_cost)), + "local_ship_build", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(local_ship_build)), + "spawn_railway_track", ZERO_OR_ONE, expect_bool(assign_variable_callback(spawn_railway_track)), + "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)), + "steam", ZERO_OR_ONE, expect_bool(assign_variable_callback(steam)), + "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)), + "port", ZERO_OR_ONE, expect_bool(assign_variable_callback(port)) + )(value); + + ret &= add_building( + key, type, on_completion, completion_size, max_level, goods_cost, cost, build_time, visibility, on_map, default_enabled, + production_type, pop_build_factory, strategic_factory, advanced_factory, fort_level, naval_capacity, colonial_points, in_province, + one_per_state, colonial_range, infrastructure, movement_cost, local_ship_build, spawn_railway_track, sail, steam, capital, port, std::move(modifiers) + ); + + return ret; + })(root); + lock_buildings(); + + return ret; +} + +bool BuildingManager::generate_province_buildings(Province& province) const { + province.reset_buildings(); + if (!building_types.is_locked()) { + Logger::error("Cannot generate buildings until building types are locked!"); + return false; + } + bool ret = true; + if (!province.get_water()) { + for (Building const& building : buildings.get_items()) { + ret &= province.add_building({ building }); + } + } + province.lock_buildings(); + return ret; +} |