diff options
author | Hop311 <Hop3114@gmail.com> | 2023-11-17 10:19:53 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-11-17 10:19:53 +0100 |
commit | e76336cd92639f4ec71088fc4c80aea4c25528cd (patch) | |
tree | eeed419a7d97ecb58adf63a17eb9184db3e5ed7a /src/openvic-simulation/economy | |
parent | a00b558a53edb40c9e6789790036f0b618e80ec1 (diff) | |
parent | 886b8b8f396438fc2b7da7d2508f2064d14150a8 (diff) |
Merge pull request #75 from OpenVicProject/accumulated-changes
Accumulated changes
Diffstat (limited to 'src/openvic-simulation/economy')
-rw-r--r-- | src/openvic-simulation/economy/Building.cpp | 316 | ||||
-rw-r--r-- | src/openvic-simulation/economy/Building.hpp | 171 | ||||
-rw-r--r-- | src/openvic-simulation/economy/BuildingInstance.cpp | 52 | ||||
-rw-r--r-- | src/openvic-simulation/economy/BuildingInstance.hpp | 33 | ||||
-rw-r--r-- | src/openvic-simulation/economy/BuildingType.cpp | 114 | ||||
-rw-r--r-- | src/openvic-simulation/economy/BuildingType.hpp | 89 | ||||
-rw-r--r-- | src/openvic-simulation/economy/EconomyManager.hpp | 2 | ||||
-rw-r--r-- | src/openvic-simulation/economy/Good.cpp | 14 | ||||
-rw-r--r-- | src/openvic-simulation/economy/Good.hpp | 4 | ||||
-rw-r--r-- | src/openvic-simulation/economy/ProductionType.cpp | 4 | ||||
-rw-r--r-- | src/openvic-simulation/economy/ProductionType.hpp | 2 |
11 files changed, 298 insertions, 503 deletions
diff --git a/src/openvic-simulation/economy/Building.cpp b/src/openvic-simulation/economy/Building.cpp deleted file mode 100644 index bade4a5..0000000 --- a/src/openvic-simulation/economy/Building.cpp +++ /dev/null @@ -1,316 +0,0 @@ -#include "Building.hpp" - -#include "openvic-simulation/map/Province.hpp" //imported here so the hpp doesn't get circular imports - -using namespace OpenVic; -using namespace OpenVic::NodeTools; - -Building::Building( - std::string_view identifier, BuildingType const& type, ARGS -) : HasIdentifier { identifier }, type { type }, modifier { std::move(modifier) }, on_completion { on_completion }, - completion_size { completion_size }, max_level { max_level }, goods_cost { std::move(goods_cost) }, cost { cost }, - build_time { build_time }, visibility { visibility }, on_map { on_map }, default_enabled { default_enabled }, - production_type { production_type }, pop_build_factory { pop_build_factory }, strategic_factory { strategic_factory }, - advanced_factory { advanced_factory }, fort_level { fort_level }, naval_capacity { naval_capacity }, - colonial_points { std::move(colonial_points) }, in_province { in_province }, one_per_state { one_per_state }, - colonial_range { colonial_range }, infrastructure { infrastructure }, spawn_railway_track { spawn_railway_track }, - sail { sail }, steam { steam }, capital { capital }, port { port } {} - -BuildingType const& Building::get_type() const { - return type; -} - -ModifierValue const& Building::get_modifier() const { - return modifier; -} - -std::string_view Building::get_on_completion() const { - return on_completion; -} - -fixed_point_t Building::get_completion_size() const { - return completion_size; -} - -Building::level_t Building::get_max_level() const { - return max_level; -} - -Good::good_map_t const& Building::get_goods_cost() const { - return goods_cost; -} - -fixed_point_t Building::get_cost() const { - return cost; -} - -Timespan Building::get_build_time() const { - return build_time; -} - -bool Building::has_visibility() const { - return visibility; -} - -bool Building::is_on_map() const { - return on_map; -} - -bool Building::is_default_enabled() const { - return default_enabled; -} - -ProductionType const* Building::get_production_type() const { - return production_type; -} - -bool Building::is_pop_built_factory() const { - return pop_build_factory; -} - -bool Building::is_strategic_factory() const { - return strategic_factory; -} - -bool Building::is_advanced_factory() const { - return advanced_factory; -} - -Building::level_t Building::get_fort_level() const { - return fort_level; -} - -uint64_t Building::get_naval_capacity() const { - return naval_capacity; -} - -std::vector<fixed_point_t> const& Building::get_colonial_points() const { - return colonial_points; -} - -bool Building::is_in_province() const { - return in_province; -} - -bool Building::is_one_per_state() const { - return one_per_state; -} - -fixed_point_t Building::get_colonial_range() const { - return colonial_range; -} - -fixed_point_t Building::get_infrastructure() const { - return infrastructure; -} - -bool Building::spawned_railway_track() const { - return spawn_railway_track; -} - -BuildingType::BuildingType(std::string_view new_identifier) : HasIdentifier { new_identifier } {} - -BuildingInstance::BuildingInstance(Building const& building) - : HasIdentifier { building.get_identifier() }, building { building } {} - -Building const& BuildingInstance::get_building() const { - return building; -} - -bool BuildingInstance::_can_expand() const { - return level < building.get_max_level(); -} - -BuildingInstance::level_t BuildingInstance::get_current_level() const { - return level; -} - -void BuildingInstance::set_level(BuildingInstance::level_t new_level) { - level = new_level; -} - -ExpansionState BuildingInstance::get_expansion_state() const { - return expansion_state; -} - -Date BuildingInstance::get_start_date() const { - return start; -} - -Date BuildingInstance::get_end_date() const { - return end; -} - -float BuildingInstance::get_expansion_progress() const { - return expansion_progress; -} - -bool BuildingInstance::expand() { - if (expansion_state == ExpansionState::CanExpand) { - expansion_state = ExpansionState::Preparing; - expansion_progress = 0.0f; - return true; - } - return false; -} - -/* REQUIREMENTS: - * MAP-71, MAP-74, MAP-77 - */ -void BuildingInstance::update_state(Date today) { - switch (expansion_state) { - case ExpansionState::Preparing: - start = today; - end = start + building.get_build_time(); - break; - case ExpansionState::Expanding: - expansion_progress = static_cast<double>(today - start) / static_cast<double>(end - start); - break; - default: expansion_state = _can_expand() ? ExpansionState::CanExpand : ExpansionState::CannotExpand; - } -} - -void BuildingInstance::tick(Date today) { - if (expansion_state == ExpansionState::Preparing) { - expansion_state = ExpansionState::Expanding; - } - if (expansion_state == ExpansionState::Expanding) { - if (end <= today) { - level++; - expansion_state = ExpansionState::CannotExpand; - } - } -} - -BuildingManager::BuildingManager() : building_types { "building types" }, buildings { "buildings" } {} - -bool BuildingManager::add_building_type(std::string_view identifier) { - if (identifier.empty()) { - Logger::error("Invalid building type identifier - empty!"); - return false; - } - return building_types.add_item({ identifier }, duplicate_ignore_callback); -} - -bool BuildingManager::add_building(std::string_view identifier, BuildingType const* type, ARGS) { - if (identifier.empty()) { - Logger::error("Invalid building identifier - empty!"); - return false; - } - if (type == nullptr) { - Logger::error("Invalid building type for ", identifier, ": null"); - return false; - } - - return buildings.add_item({ - identifier, *type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost), - cost, build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory, - advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state, - colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port - }); -} - -bool BuildingManager::load_buildings_file( - GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager& modifier_manager, - ast::NodeCPtr root -) { - bool ret = expect_dictionary_reserve_length(buildings, [this](std::string_view, ast::NodeCPtr value) -> bool { - return expect_key("type", expect_identifier( - std::bind(&BuildingManager::add_building_type, this, std::placeholders::_1) - ))(value); - })(root); - lock_building_types(); - - ret &= expect_dictionary( - [this, &good_manager, &production_type_manager, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool { - BuildingType const* type = nullptr; - ProductionType const* production_type = nullptr; - std::string_view on_completion; - fixed_point_t completion_size = 0, cost = 0, infrastructure = 0, colonial_range = 0; - Building::level_t max_level = 0, fort_level = 0; - Good::good_map_t goods_cost; - Timespan build_time; - bool visibility = false, on_map = false, default_enabled = false, pop_build_factory = false; - bool strategic_factory = false, advanced_factory = false; - bool in_province = false, one_per_state = false, spawn_railway_track = false, sail = false, steam = false; - bool capital = false, port = false; - uint64_t naval_capacity = 0; - std::vector<fixed_point_t> colonial_points; - ModifierValue modifier; - - bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(modifier), - "type", ONE_EXACTLY, expect_building_type_identifier(assign_variable_callback_pointer(type)), - "on_completion", ZERO_OR_ONE, expect_identifier(assign_variable_callback(on_completion)), - "completion_size", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(completion_size)), - "max_level", ONE_EXACTLY, expect_uint(assign_variable_callback(max_level)), - "goods_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(goods_cost)), - "cost", ZERO_OR_MORE, expect_fixed_point(assign_variable_callback(cost)), - "time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)), - "visibility", ONE_EXACTLY, expect_bool(assign_variable_callback(visibility)), - "onmap", ONE_EXACTLY, expect_bool(assign_variable_callback(on_map)), - "default_enabled", ZERO_OR_ONE, expect_bool(assign_variable_callback(default_enabled)), - "production_type", ZERO_OR_ONE, production_type_manager.expect_production_type_identifier( - assign_variable_callback_pointer(production_type)), - "pop_build_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(pop_build_factory)), - "strategic_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(strategic_factory)), - "advanced_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(advanced_factory)), - "fort_level", ZERO_OR_ONE, expect_uint(assign_variable_callback(fort_level)), - "naval_capacity", ZERO_OR_ONE, expect_uint(assign_variable_callback(naval_capacity)), - "colonial_points", ZERO_OR_ONE, expect_list(expect_fixed_point( - [&colonial_points](fixed_point_t points) -> bool { - colonial_points.push_back(points); - return true; - } - )), - "province", ZERO_OR_ONE, expect_bool(assign_variable_callback(in_province)), - "one_per_state", ZERO_OR_ONE, expect_bool(assign_variable_callback(one_per_state)), - "colonial_range", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_range)), - "infrastructure", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(infrastructure)), - "spawn_railway_track", ZERO_OR_ONE, expect_bool(assign_variable_callback(spawn_railway_track)), - "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)), - "steam", ZERO_OR_ONE, expect_bool(assign_variable_callback(steam)), - "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)), - "port", ZERO_OR_ONE, expect_bool(assign_variable_callback(port)) - )(value); - - ret &= add_building( - key, type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost), cost, - build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory, - advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state, - colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port - ); - - return ret; - } - )(root); - lock_buildings(); - - for (Building const& building : buildings.get_items()) { - std::string max_modifier_prefix = "max_"; - std::string min_modifier_prefix = "min_build_"; - modifier_manager.add_modifier_effect( - max_modifier_prefix.append(building.get_identifier()), true, ModifierEffect::format_t::INT - ); - modifier_manager.add_modifier_effect( - min_modifier_prefix.append(building.get_identifier()), false, ModifierEffect::format_t::INT - ); - } - - return ret; -} - -bool BuildingManager::generate_province_buildings(Province& province) const { - province.reset_buildings(); - if (!building_types.is_locked()) { - Logger::error("Cannot generate buildings until building types are locked!"); - return false; - } - bool ret = true; - if (!province.get_water()) { - for (Building const& building : buildings.get_items()) { - ret &= province.add_building({ building }); - } - } - province.lock_buildings(); - return ret; -} diff --git a/src/openvic-simulation/economy/Building.hpp b/src/openvic-simulation/economy/Building.hpp deleted file mode 100644 index c2eb1ef..0000000 --- a/src/openvic-simulation/economy/Building.hpp +++ /dev/null @@ -1,171 +0,0 @@ -#pragma once - -#include "openvic-simulation/Modifier.hpp" -#include "openvic-simulation/economy/Good.hpp" -#include "openvic-simulation/economy/ProductionType.hpp" -#include "openvic-simulation/types/Date.hpp" -#include "openvic-simulation/types/IdentifierRegistry.hpp" -#include "openvic-simulation/types/fixed_point/FixedPoint.hpp" - -#define ARGS \ - ModifierValue&& modifier, std::string_view on_completion, fixed_point_t completion_size, level_t max_level, \ - Good::good_map_t&& goods_cost, fixed_point_t cost, Timespan build_time, bool visibility, bool on_map, \ - bool default_enabled, ProductionType const* production_type, bool pop_build_factory, bool strategic_factory, \ - bool advanced_factory, level_t fort_level, uint64_t naval_capacity, std::vector<fixed_point_t>&& colonial_points, \ - bool in_province, bool one_per_state, fixed_point_t colonial_range, fixed_point_t infrastructure, \ - bool spawn_railway_track, bool sail, bool steam, bool capital, bool port - -namespace OpenVic { - - struct BuildingManager; - struct BuildingType; - - /* REQUIREMENTS: - * MAP-11, MAP-72, MAP-73 - * MAP-12, MAP-75, MAP-76 - * MAP-13, MAP-78, MAP-79 - */ - struct Building : HasIdentifier { - friend struct BuildingManager; - - using level_t = int16_t; - - private: - BuildingType const& type; - const ModifierValue modifier; - const std::string on_completion; // probably sound played on completion - const fixed_point_t completion_size; - const level_t max_level; - const Good::good_map_t goods_cost; - const fixed_point_t cost; - const Timespan build_time; // time - const bool visibility; - const bool on_map; // onmap - - const bool default_enabled; - ProductionType const* production_type; - const bool pop_build_factory; - const bool strategic_factory; - const bool advanced_factory; - - const level_t fort_level; // probably the step-per-level - - const uint64_t naval_capacity; - const std::vector<fixed_point_t> colonial_points; - const bool in_province; // province - const bool one_per_state; - const fixed_point_t colonial_range; - - const fixed_point_t infrastructure; - const bool spawn_railway_track; - - const bool sail; // only in clipper shipyard - const bool steam; // only in steamer shipyard - const bool capital; // only in naval base - const bool port; // only in naval base - - Building(std::string_view identifier, BuildingType const& type, ARGS); - - public: - Building(Building&&) = default; - - BuildingType const& get_type() const; - ModifierValue const& get_modifier() const; - std::string_view get_on_completion() const; - fixed_point_t get_completion_size() const; - level_t get_max_level() const; - Good::good_map_t const& get_goods_cost() const; - fixed_point_t get_cost() const; - Timespan get_build_time() const; - bool has_visibility() const; - bool is_on_map() const; - - bool is_default_enabled() const; - ProductionType const* get_production_type() const; - bool is_pop_built_factory() const; - bool is_strategic_factory() const; - bool is_advanced_factory() const; - - level_t get_fort_level() const; - - uint64_t get_naval_capacity() const; - std::vector<fixed_point_t> const& get_colonial_points() const; - bool is_in_province() const; - bool is_one_per_state() const; - fixed_point_t get_colonial_range() const; - - fixed_point_t get_infrastructure() const; - bool spawned_railway_track() const; - }; - - struct BuildingType : HasIdentifier { - friend struct BuildingManager; - - private: - BuildingType(std::string_view new_identifier); - - public: - BuildingType(BuildingType&&) = default; - }; - - enum class ExpansionState { CannotExpand, CanExpand, Preparing, Expanding }; - - struct BuildingInstance : HasIdentifier { // used in the actual game - friend struct BuildingManager; - using level_t = Building::level_t; - - private: - Building const& building; - - level_t level = 0; - ExpansionState expansion_state = ExpansionState::CannotExpand; - Date start, end; - float expansion_progress; - - bool _can_expand() const; - - public: - BuildingInstance(Building const& building); - BuildingInstance(BuildingInstance&&) = default; - - Building const& get_building() const; - - level_t get_current_level() const; - void set_level(level_t new_level); - - ExpansionState get_expansion_state() const; - Date get_start_date() const; - Date get_end_date() const; - float get_expansion_progress() const; - - bool expand(); - void update_state(Date today); - void tick(Date today); - }; - - struct Province; - - struct BuildingManager { - using level_t = Building::level_t; // this is getting ridiculous - - private: - IdentifierRegistry<BuildingType> building_types; - IdentifierRegistry<Building> buildings; - - public: - BuildingManager(); - - bool add_building_type(std::string_view identifier); - IDENTIFIER_REGISTRY_ACCESSORS(building_type) - - bool add_building(std::string_view identifier, BuildingType const* type, ARGS); - IDENTIFIER_REGISTRY_ACCESSORS(building) - - bool load_buildings_file( - GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, - ModifierManager& modifier_manager, ast::NodeCPtr root - ); - - bool generate_province_buildings(Province& province) const; - }; -} diff --git a/src/openvic-simulation/economy/BuildingInstance.cpp b/src/openvic-simulation/economy/BuildingInstance.cpp new file mode 100644 index 0000000..417cdda --- /dev/null +++ b/src/openvic-simulation/economy/BuildingInstance.cpp @@ -0,0 +1,52 @@ +#include "BuildingInstance.hpp" + +using namespace OpenVic; + +BuildingInstance::BuildingInstance(BuildingType const& new_building_type, level_t new_level) + : HasIdentifier { building_type.get_identifier() }, building_type { new_building_type }, level { new_level }, + expansion_state { ExpansionState::CannotExpand } {} + +bool BuildingInstance::_can_expand() const { + return level < building_type.get_max_level(); +} + +void BuildingInstance::set_level(BuildingInstance::level_t new_level) { + level = new_level; +} + +bool BuildingInstance::expand() { + if (expansion_state == ExpansionState::CanExpand) { + expansion_state = ExpansionState::Preparing; + expansion_progress = 0.0f; + return true; + } + return false; +} + +/* REQUIREMENTS: + * MAP-71, MAP-74, MAP-77 + */ +void BuildingInstance::update_state(Date today) { + switch (expansion_state) { + case ExpansionState::Preparing: + start_date = today; + end_date = start_date + building_type.get_build_time(); + break; + case ExpansionState::Expanding: + expansion_progress = static_cast<double>(today - start_date) / static_cast<double>(end_date - start_date); + break; + default: expansion_state = _can_expand() ? ExpansionState::CanExpand : ExpansionState::CannotExpand; + } +} + +void BuildingInstance::tick(Date today) { + if (expansion_state == ExpansionState::Preparing) { + expansion_state = ExpansionState::Expanding; + } + if (expansion_state == ExpansionState::Expanding) { + if (end_date <= today) { + level++; + expansion_state = ExpansionState::CannotExpand; + } + } +} diff --git a/src/openvic-simulation/economy/BuildingInstance.hpp b/src/openvic-simulation/economy/BuildingInstance.hpp new file mode 100644 index 0000000..9fc9df1 --- /dev/null +++ b/src/openvic-simulation/economy/BuildingInstance.hpp @@ -0,0 +1,33 @@ +#pragma once + +#include "openvic-simulation/economy/BuildingType.hpp" + +namespace OpenVic { + + struct BuildingInstance : HasIdentifier { // used in the actual game + using level_t = BuildingType::level_t; + + enum class ExpansionState { CannotExpand, CanExpand, Preparing, Expanding }; + + private: + BuildingType const& PROPERTY(building_type); + + level_t PROPERTY(level); + ExpansionState PROPERTY(expansion_state); + Date PROPERTY(start_date) + Date PROPERTY(end_date); + float PROPERTY(expansion_progress); + + bool _can_expand() const; + + public: + BuildingInstance(BuildingType const& new_building_type, level_t new_level = 0); + BuildingInstance(BuildingInstance&&) = default; + + void set_level(level_t new_level); + + bool expand(); + void update_state(Date today); + void tick(Date today); + }; +} diff --git a/src/openvic-simulation/economy/BuildingType.cpp b/src/openvic-simulation/economy/BuildingType.cpp new file mode 100644 index 0000000..b80999a --- /dev/null +++ b/src/openvic-simulation/economy/BuildingType.cpp @@ -0,0 +1,114 @@ +#include "BuildingType.hpp" + +using namespace OpenVic; +using namespace OpenVic::NodeTools; + +BuildingType::BuildingType( + std::string_view identifier, ARGS +) : HasIdentifier { identifier }, type { type }, modifier { std::move(modifier) }, on_completion { on_completion }, + completion_size { completion_size }, max_level { max_level }, goods_cost { std::move(goods_cost) }, cost { cost }, + build_time { build_time }, visibility { visibility }, on_map { on_map }, default_enabled { default_enabled }, + production_type { production_type }, pop_build_factory { pop_build_factory }, strategic_factory { strategic_factory }, + advanced_factory { advanced_factory }, fort_level { fort_level }, naval_capacity { naval_capacity }, + colonial_points { std::move(colonial_points) }, in_province { in_province }, one_per_state { one_per_state }, + colonial_range { colonial_range }, infrastructure { infrastructure }, spawn_railway_track { spawn_railway_track }, + sail { sail }, steam { steam }, capital { capital }, port { port } {} + +BuildingManager::BuildingManager() : building_types { "building types" } {} + +bool BuildingManager::add_building_type(std::string_view identifier, ARGS) { + if (identifier.empty()) { + Logger::error("Invalid building identifier - empty!"); + return false; + } + + return building_types.add_item({ + identifier, type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost), + cost, build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory, + advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state, + colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port + }); +} + +bool BuildingManager::load_buildings_file( + GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager& modifier_manager, + ast::NodeCPtr root +) { + const bool ret = expect_dictionary_reserve_length( + building_types, + [this, &good_manager, &production_type_manager, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool { + std::string_view type; + ProductionType const* production_type = nullptr; + std::string_view on_completion; + fixed_point_t completion_size = 0, cost = 0, infrastructure = 0, colonial_range = 0; + BuildingType::level_t max_level = 0, fort_level = 0; + Good::good_map_t goods_cost; + Timespan build_time; + bool visibility = false, on_map = false, default_enabled = false, pop_build_factory = false; + bool strategic_factory = false, advanced_factory = false; + bool in_province = false, one_per_state = false, spawn_railway_track = false, sail = false, steam = false; + bool capital = false, port = false; + uint64_t naval_capacity = 0; + std::vector<fixed_point_t> colonial_points; + ModifierValue modifier; + + bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(modifier), + "type", ONE_EXACTLY, expect_identifier(assign_variable_callback(type)), + "on_completion", ZERO_OR_ONE, expect_identifier(assign_variable_callback(on_completion)), + "completion_size", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(completion_size)), + "max_level", ONE_EXACTLY, expect_uint(assign_variable_callback(max_level)), + "goods_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(goods_cost)), + "cost", ZERO_OR_MORE, expect_fixed_point(assign_variable_callback(cost)), + "time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)), + "visibility", ONE_EXACTLY, expect_bool(assign_variable_callback(visibility)), + "onmap", ONE_EXACTLY, expect_bool(assign_variable_callback(on_map)), + "default_enabled", ZERO_OR_ONE, expect_bool(assign_variable_callback(default_enabled)), + "production_type", ZERO_OR_ONE, production_type_manager.expect_production_type_identifier( + assign_variable_callback_pointer(production_type)), + "pop_build_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(pop_build_factory)), + "strategic_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(strategic_factory)), + "advanced_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(advanced_factory)), + "fort_level", ZERO_OR_ONE, expect_uint(assign_variable_callback(fort_level)), + "naval_capacity", ZERO_OR_ONE, expect_uint(assign_variable_callback(naval_capacity)), + "colonial_points", ZERO_OR_ONE, expect_list(expect_fixed_point( + [&colonial_points](fixed_point_t points) -> bool { + colonial_points.push_back(points); + return true; + } + )), + "province", ZERO_OR_ONE, expect_bool(assign_variable_callback(in_province)), + "one_per_state", ZERO_OR_ONE, expect_bool(assign_variable_callback(one_per_state)), + "colonial_range", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_range)), + "infrastructure", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(infrastructure)), + "spawn_railway_track", ZERO_OR_ONE, expect_bool(assign_variable_callback(spawn_railway_track)), + "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)), + "steam", ZERO_OR_ONE, expect_bool(assign_variable_callback(steam)), + "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)), + "port", ZERO_OR_ONE, expect_bool(assign_variable_callback(port)) + )(value); + + ret &= add_building_type( + key, type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost), cost, + build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory, + advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state, + colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port + ); + + return ret; + } + )(root); + lock_building_types(); + + for (BuildingType const& building_type : building_types.get_items()) { + std::string max_modifier_prefix = "max_"; + std::string min_modifier_prefix = "min_build_"; + modifier_manager.add_modifier_effect( + max_modifier_prefix.append(building_type.get_identifier()), true, ModifierEffect::format_t::INT + ); + modifier_manager.add_modifier_effect( + min_modifier_prefix.append(building_type.get_identifier()), false, ModifierEffect::format_t::INT + ); + } + + return ret; +} diff --git a/src/openvic-simulation/economy/BuildingType.hpp b/src/openvic-simulation/economy/BuildingType.hpp new file mode 100644 index 0000000..a49c461 --- /dev/null +++ b/src/openvic-simulation/economy/BuildingType.hpp @@ -0,0 +1,89 @@ +#pragma once + +#include "openvic-simulation/misc/Modifier.hpp" +#include "openvic-simulation/economy/Good.hpp" +#include "openvic-simulation/economy/ProductionType.hpp" +#include "openvic-simulation/types/Date.hpp" +#include "openvic-simulation/types/IdentifierRegistry.hpp" +#include "openvic-simulation/types/fixed_point/FixedPoint.hpp" + +#define ARGS \ + std::string_view type, ModifierValue&& modifier, std::string_view on_completion, fixed_point_t completion_size, \ + level_t max_level, Good::good_map_t&& goods_cost, fixed_point_t cost, Timespan build_time, bool visibility, bool on_map, \ + bool default_enabled, ProductionType const* production_type, bool pop_build_factory, bool strategic_factory, \ + bool advanced_factory, level_t fort_level, uint64_t naval_capacity, std::vector<fixed_point_t>&& colonial_points, \ + bool in_province, bool one_per_state, fixed_point_t colonial_range, fixed_point_t infrastructure, \ + bool spawn_railway_track, bool sail, bool steam, bool capital, bool port + +namespace OpenVic { + + struct BuildingManager; + + /* REQUIREMENTS: + * MAP-11, MAP-72, MAP-73 + * MAP-12, MAP-75, MAP-76 + * MAP-13, MAP-78, MAP-79 + */ + struct BuildingType : HasIdentifier { + friend struct BuildingManager; + + using level_t = int16_t; + + private: + std::string PROPERTY(type); + ModifierValue PROPERTY(modifier); + std::string PROPERTY(on_completion); // probably sound played on completion + fixed_point_t PROPERTY(completion_size); + level_t PROPERTY(max_level); + Good::good_map_t PROPERTY(goods_cost); + fixed_point_t PROPERTY(cost); + Timespan PROPERTY(build_time); // time + bool PROPERTY(visibility); + bool PROPERTY(on_map); // onmap + + bool PROPERTY(default_enabled); + ProductionType const* PROPERTY(production_type); + bool PROPERTY(pop_build_factory); + bool PROPERTY(strategic_factory); + bool PROPERTY(advanced_factory); + + level_t PROPERTY(fort_level); // probably the step-per-level + + uint64_t PROPERTY(naval_capacity); + std::vector<fixed_point_t> PROPERTY(colonial_points); + bool PROPERTY(in_province); // province + bool PROPERTY(one_per_state); + fixed_point_t PROPERTY(colonial_range); + + fixed_point_t PROPERTY(infrastructure); + bool PROPERTY(spawn_railway_track); + + bool PROPERTY(sail); // only in clipper shipyard + bool PROPERTY(steam); // only in steamer shipyard + bool PROPERTY(capital); // only in naval base + bool PROPERTY(port); // only in naval base + + BuildingType(std::string_view identifier, ARGS); + + public: + BuildingType(BuildingType&&) = default; + }; + + struct BuildingManager { + using level_t = BuildingType::level_t; // this is getting ridiculous + + private: + IdentifierRegistry<BuildingType> building_types; + + public: + BuildingManager(); + + bool add_building_type(std::string_view identifier, ARGS); + IDENTIFIER_REGISTRY_ACCESSORS(building_type) + + bool load_buildings_file( + GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, + ModifierManager& modifier_manager, ast::NodeCPtr root + ); + }; +} diff --git a/src/openvic-simulation/economy/EconomyManager.hpp b/src/openvic-simulation/economy/EconomyManager.hpp index 7445614..d53aa7e 100644 --- a/src/openvic-simulation/economy/EconomyManager.hpp +++ b/src/openvic-simulation/economy/EconomyManager.hpp @@ -1,6 +1,6 @@ #pragma once -#include "openvic-simulation/economy/Building.hpp" +#include "openvic-simulation/economy/BuildingType.hpp" #include "openvic-simulation/economy/Good.hpp" #include "openvic-simulation/economy/ProductionType.hpp" diff --git a/src/openvic-simulation/economy/Good.cpp b/src/openvic-simulation/economy/Good.cpp index 2b1d694..4c1f7ba 100644 --- a/src/openvic-simulation/economy/Good.cpp +++ b/src/openvic-simulation/economy/Good.cpp @@ -64,7 +64,7 @@ bool GoodManager::add_good_category(std::string_view identifier) { } bool GoodManager::add_good( - std::string_view identifier, colour_t colour, GoodCategory const* category, Good::price_t base_price, + std::string_view identifier, colour_t colour, GoodCategory const& category, Good::price_t base_price, bool available_from_start, bool tradeable, bool money, bool overseas_penalty ) { if (identifier.empty()) { @@ -75,16 +75,12 @@ bool GoodManager::add_good( Logger::error("Invalid good colour for ", identifier, ": ", colour_to_hex_string(colour)); return false; } - if (category == nullptr) { - Logger::error("Invalid good category for ", identifier, ": null"); - return false; - } if (base_price <= Good::NULL_PRICE) { Logger::error("Invalid base price for ", identifier, ": ", base_price); return false; } return goods.add_item({ - identifier, colour, *category, base_price, available_from_start, + identifier, colour, category, base_price, available_from_start, tradeable, money, overseas_penalty }); } @@ -107,10 +103,8 @@ bool GoodManager::load_goods_file(ast::NodeCPtr root) { )(root); lock_good_categories(); goods.reserve(goods.size() + total_expected_goods); - ret &= expect_dictionary([this](std::string_view good_category_key, ast::NodeCPtr good_category_value) -> bool { - GoodCategory const* good_category = get_good_category_by_identifier(good_category_key); - - return expect_dictionary([this, good_category](std::string_view key, ast::NodeCPtr value) -> bool { + ret &= expect_good_category_dictionary([this](GoodCategory const& good_category, ast::NodeCPtr good_category_value) -> bool { + return expect_dictionary([this, &good_category](std::string_view key, ast::NodeCPtr value) -> bool { colour_t colour = NULL_COLOUR; Good::price_t base_price; bool available_from_start = true, tradeable = true; diff --git a/src/openvic-simulation/economy/Good.hpp b/src/openvic-simulation/economy/Good.hpp index ae2d6a9..805e6a5 100644 --- a/src/openvic-simulation/economy/Good.hpp +++ b/src/openvic-simulation/economy/Good.hpp @@ -33,7 +33,7 @@ namespace OpenVic { using price_t = fixed_point_t; static constexpr price_t NULL_PRICE = fixed_point_t::_0(); - using good_map_t = decimal_map_t<Good const*>; + using good_map_t = fixed_point_map_t<Good const*>; private: GoodCategory const& category; @@ -73,7 +73,7 @@ namespace OpenVic { IDENTIFIER_REGISTRY_ACCESSORS_CUSTOM_PLURAL(good_category, good_categories) bool add_good( - std::string_view identifier, colour_t colour, GoodCategory const* category, Good::price_t base_price, + std::string_view identifier, colour_t colour, GoodCategory const& category, Good::price_t base_price, bool available_from_start, bool tradeable, bool money, bool overseas_penalty ); IDENTIFIER_REGISTRY_ACCESSORS(good) diff --git a/src/openvic-simulation/economy/ProductionType.cpp b/src/openvic-simulation/economy/ProductionType.cpp index 1c65c4d..6eb7ff9 100644 --- a/src/openvic-simulation/economy/ProductionType.cpp +++ b/src/openvic-simulation/economy/ProductionType.cpp @@ -145,7 +145,7 @@ node_callback_t ProductionTypeManager::_expect_employed_pop_list( return false; \ } -bool ProductionTypeManager::add_production_type(PRODUCTION_TYPE_ARGS, GoodManager const& good_manager) { +bool ProductionTypeManager::add_production_type(PRODUCTION_TYPE_ARGS) { if (identifier.empty()) { Logger::error("Invalid production type identifier - empty!"); return false; @@ -274,7 +274,7 @@ bool ProductionTypeManager::load_production_types_file( ret &= add_production_type( key, owner, employees, type, workforce, std::move(input_goods), output_goods, value, std::move(bonuses), - std::move(efficiency), coastal, farm, mine, good_manager + std::move(efficiency), coastal, farm, mine ); return ret; } diff --git a/src/openvic-simulation/economy/ProductionType.hpp b/src/openvic-simulation/economy/ProductionType.hpp index 802580b..13862a7 100644 --- a/src/openvic-simulation/economy/ProductionType.hpp +++ b/src/openvic-simulation/economy/ProductionType.hpp @@ -101,7 +101,7 @@ namespace OpenVic { public: ProductionTypeManager(); - bool add_production_type(PRODUCTION_TYPE_ARGS, GoodManager const& good_manager); + bool add_production_type(PRODUCTION_TYPE_ARGS); IDENTIFIER_REGISTRY_ACCESSORS(production_type) bool load_production_types_file(GoodManager const& good_manager, PopManager const& pop_manager, ast::NodeCPtr root); |