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author hop311 <hop3114@gmail.com>2023-10-29 15:11:10 +0100
committer hop311 <hop3114@gmail.com>2023-10-29 21:08:08 +0100
commit1b5e43fa7750cc4025d32f18390593cbce3ba842 (patch)
treed37fcb69766ec029ea4e3e2816c419f9d7e05f7c /src/openvic-simulation/economy
parent164264b047921dbe1567d2af183e1cffb200a8cb (diff)
Clang-format formatting (with manual cleanup)
Diffstat (limited to 'src/openvic-simulation/economy')
-rw-r--r--src/openvic-simulation/economy/Building.cpp150
-rw-r--r--src/openvic-simulation/economy/Building.hpp55
-rw-r--r--src/openvic-simulation/economy/EconomyManager.hpp1
-rw-r--r--src/openvic-simulation/economy/Good.cpp76
-rw-r--r--src/openvic-simulation/economy/Good.hpp12
-rw-r--r--src/openvic-simulation/economy/ProductionType.cpp49
-rw-r--r--src/openvic-simulation/economy/ProductionType.hpp29
7 files changed, 190 insertions, 182 deletions
diff --git a/src/openvic-simulation/economy/Building.cpp b/src/openvic-simulation/economy/Building.cpp
index 29eb50e..a79741b 100644
--- a/src/openvic-simulation/economy/Building.cpp
+++ b/src/openvic-simulation/economy/Building.cpp
@@ -5,15 +5,16 @@
using namespace OpenVic;
using namespace OpenVic::NodeTools;
-Building::Building(std::string_view identifier, BuildingType const& type, ARGS)
- : HasIdentifier { identifier }, type { type }, modifier { std::move(modifier) }, on_completion { on_completion },
- completion_size { completion_size }, max_level { max_level }, goods_cost { std::move(goods_cost) }, cost { cost },
- build_time { build_time }, visibility { visibility }, on_map { on_map }, default_enabled { default_enabled },
- production_type { production_type }, pop_build_factory { pop_build_factory }, strategic_factory { strategic_factory },
- advanced_factory { advanced_factory }, fort_level { fort_level }, naval_capacity { naval_capacity },
- colonial_points { std::move(colonial_points) }, in_province { in_province }, one_per_state { one_per_state },
- colonial_range { colonial_range }, infrastructure { infrastructure }, spawn_railway_track { spawn_railway_track },
- sail { sail }, steam { steam }, capital { capital }, port { port } {}
+Building::Building(
+ std::string_view identifier, BuildingType const& type, ARGS
+) : HasIdentifier { identifier }, type { type }, modifier { std::move(modifier) }, on_completion { on_completion },
+ completion_size { completion_size }, max_level { max_level }, goods_cost { std::move(goods_cost) }, cost { cost },
+ build_time { build_time }, visibility { visibility }, on_map { on_map }, default_enabled { default_enabled },
+ production_type { production_type }, pop_build_factory { pop_build_factory }, strategic_factory { strategic_factory },
+ advanced_factory { advanced_factory }, fort_level { fort_level }, naval_capacity { naval_capacity },
+ colonial_points { std::move(colonial_points) }, in_province { in_province }, one_per_state { one_per_state },
+ colonial_range { colonial_range }, infrastructure { infrastructure }, spawn_railway_track { spawn_railway_track },
+ sail { sail }, steam { steam }, capital { capital }, port { port } {}
BuildingType const& Building::get_type() const {
return type;
@@ -161,8 +162,7 @@ void BuildingInstance::update_state(Date const& today) {
case ExpansionState::Expanding:
expansion_progress = static_cast<double>(today - start) / static_cast<double>(end - start);
break;
- default:
- expansion_state = _can_expand() ? ExpansionState::CanExpand : ExpansionState::CannotExpand;
+ default: expansion_state = _can_expand() ? ExpansionState::CanExpand : ExpansionState::CannotExpand;
}
}
@@ -206,9 +206,10 @@ bool BuildingManager::add_building(std::string_view identifier, BuildingType con
});
}
-bool BuildingManager::load_buildings_file(GoodManager const& good_manager,
- ProductionTypeManager const& production_type_manager,
- ModifierManager const& modifier_manager, ast::NodeCPtr root) {
+bool BuildingManager::load_buildings_file(
+ GoodManager const& good_manager, ProductionTypeManager const& production_type_manager,
+ ModifierManager const& modifier_manager, ast::NodeCPtr root
+) {
bool ret = expect_dictionary_reserve_length(buildings, [this](std::string_view, ast::NodeCPtr value) -> bool {
return expect_key("type", expect_identifier(
std::bind(&BuildingManager::add_building_type, this, std::placeholders::_1)
@@ -216,65 +217,68 @@ bool BuildingManager::load_buildings_file(GoodManager const& good_manager,
})(root);
lock_building_types();
- ret &= expect_dictionary([this, &good_manager, &production_type_manager, &modifier_manager](
- std::string_view key, ast::NodeCPtr value) -> bool {
- BuildingType const* type = nullptr;
- ProductionType const* production_type = nullptr;
- std::string_view on_completion;
- fixed_point_t completion_size = 0, cost = 0, infrastructure = 0, colonial_range = 0;
- Building::level_t max_level = 0, fort_level = 0;
- Good::good_map_t goods_cost;
- Timespan build_time;
- bool visibility = false, on_map = false, default_enabled = false, pop_build_factory = false;
- bool strategic_factory = false, advanced_factory = false;
- bool in_province = false, one_per_state = false, spawn_railway_track = false, sail = false, steam = false;
- bool capital = false, port = false;
- uint64_t naval_capacity = 0;
- std::vector<fixed_point_t> colonial_points;
- ModifierValue modifier;
-
- bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(modifier),
- "type", ONE_EXACTLY, expect_building_type_identifier(assign_variable_callback_pointer(type)),
- "on_completion", ZERO_OR_ONE, expect_identifier(assign_variable_callback(on_completion)),
- "completion_size", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(completion_size)),
- "max_level", ONE_EXACTLY, expect_uint(assign_variable_callback(max_level)),
- "goods_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(goods_cost)),
- "cost", ZERO_OR_MORE, expect_fixed_point(assign_variable_callback(cost)),
- "time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)),
- "visibility", ONE_EXACTLY, expect_bool(assign_variable_callback(visibility)),
- "onmap", ONE_EXACTLY, expect_bool(assign_variable_callback(on_map)),
- "default_enabled", ZERO_OR_ONE, expect_bool(assign_variable_callback(default_enabled)),
- "production_type", ZERO_OR_ONE, production_type_manager.expect_production_type_identifier(
- assign_variable_callback_pointer(production_type)),
- "pop_build_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(pop_build_factory)),
- "strategic_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(strategic_factory)),
- "advanced_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(advanced_factory)),
- "fort_level", ZERO_OR_ONE, expect_uint(assign_variable_callback(fort_level)),
- "naval_capacity", ZERO_OR_ONE, expect_uint(assign_variable_callback(naval_capacity)),
- "colonial_points", ZERO_OR_ONE, expect_list(expect_fixed_point([&colonial_points](fixed_point_t points) -> bool {
- colonial_points.push_back(points);
- return true;
- })),
- "province", ZERO_OR_ONE, expect_bool(assign_variable_callback(in_province)),
- "one_per_state", ZERO_OR_ONE, expect_bool(assign_variable_callback(one_per_state)),
- "colonial_range", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_range)),
- "infrastructure", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(infrastructure)),
- "spawn_railway_track", ZERO_OR_ONE, expect_bool(assign_variable_callback(spawn_railway_track)),
- "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)),
- "steam", ZERO_OR_ONE, expect_bool(assign_variable_callback(steam)),
- "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)),
- "port", ZERO_OR_ONE, expect_bool(assign_variable_callback(port))
- )(value);
-
- ret &= add_building(
- key, type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost),
- cost, build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory,
- advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state,
- colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port
- );
-
- return ret;
- })(root);
+ ret &= expect_dictionary(
+ [this, &good_manager, &production_type_manager, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool {
+ BuildingType const* type = nullptr;
+ ProductionType const* production_type = nullptr;
+ std::string_view on_completion;
+ fixed_point_t completion_size = 0, cost = 0, infrastructure = 0, colonial_range = 0;
+ Building::level_t max_level = 0, fort_level = 0;
+ Good::good_map_t goods_cost;
+ Timespan build_time;
+ bool visibility = false, on_map = false, default_enabled = false, pop_build_factory = false;
+ bool strategic_factory = false, advanced_factory = false;
+ bool in_province = false, one_per_state = false, spawn_railway_track = false, sail = false, steam = false;
+ bool capital = false, port = false;
+ uint64_t naval_capacity = 0;
+ std::vector<fixed_point_t> colonial_points;
+ ModifierValue modifier;
+
+ bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(modifier),
+ "type", ONE_EXACTLY, expect_building_type_identifier(assign_variable_callback_pointer(type)),
+ "on_completion", ZERO_OR_ONE, expect_identifier(assign_variable_callback(on_completion)),
+ "completion_size", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(completion_size)),
+ "max_level", ONE_EXACTLY, expect_uint(assign_variable_callback(max_level)),
+ "goods_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(goods_cost)),
+ "cost", ZERO_OR_MORE, expect_fixed_point(assign_variable_callback(cost)),
+ "time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)),
+ "visibility", ONE_EXACTLY, expect_bool(assign_variable_callback(visibility)),
+ "onmap", ONE_EXACTLY, expect_bool(assign_variable_callback(on_map)),
+ "default_enabled", ZERO_OR_ONE, expect_bool(assign_variable_callback(default_enabled)),
+ "production_type", ZERO_OR_ONE, production_type_manager.expect_production_type_identifier(
+ assign_variable_callback_pointer(production_type)),
+ "pop_build_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(pop_build_factory)),
+ "strategic_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(strategic_factory)),
+ "advanced_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(advanced_factory)),
+ "fort_level", ZERO_OR_ONE, expect_uint(assign_variable_callback(fort_level)),
+ "naval_capacity", ZERO_OR_ONE, expect_uint(assign_variable_callback(naval_capacity)),
+ "colonial_points", ZERO_OR_ONE, expect_list(expect_fixed_point(
+ [&colonial_points](fixed_point_t points) -> bool {
+ colonial_points.push_back(points);
+ return true;
+ }
+ )),
+ "province", ZERO_OR_ONE, expect_bool(assign_variable_callback(in_province)),
+ "one_per_state", ZERO_OR_ONE, expect_bool(assign_variable_callback(one_per_state)),
+ "colonial_range", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_range)),
+ "infrastructure", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(infrastructure)),
+ "spawn_railway_track", ZERO_OR_ONE, expect_bool(assign_variable_callback(spawn_railway_track)),
+ "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)),
+ "steam", ZERO_OR_ONE, expect_bool(assign_variable_callback(steam)),
+ "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)),
+ "port", ZERO_OR_ONE, expect_bool(assign_variable_callback(port))
+ )(value);
+
+ ret &= add_building(
+ key, type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost), cost,
+ build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory,
+ advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state,
+ colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port
+ );
+
+ return ret;
+ }
+ )(root);
lock_buildings();
return ret;
diff --git a/src/openvic-simulation/economy/Building.hpp b/src/openvic-simulation/economy/Building.hpp
index bbf97fb..89b6db8 100644
--- a/src/openvic-simulation/economy/Building.hpp
+++ b/src/openvic-simulation/economy/Building.hpp
@@ -1,19 +1,19 @@
#pragma once
-#include "openvic-simulation/types/Date.hpp"
-#include "openvic-simulation/types/fixed_point/FixedPoint.hpp"
-#include "openvic-simulation/types/IdentifierRegistry.hpp"
+#include "openvic-simulation/Modifier.hpp"
#include "openvic-simulation/economy/Good.hpp"
#include "openvic-simulation/economy/ProductionType.hpp"
-#include "openvic-simulation/Modifier.hpp"
+#include "openvic-simulation/types/Date.hpp"
+#include "openvic-simulation/types/IdentifierRegistry.hpp"
+#include "openvic-simulation/types/fixed_point/FixedPoint.hpp"
#define ARGS \
ModifierValue&& modifier, std::string_view on_completion, fixed_point_t completion_size, level_t max_level, \
- Good::good_map_t&& goods_cost, fixed_point_t cost, Timespan build_time, bool visibility, bool on_map, bool default_enabled, \
- ProductionType const* production_type, bool pop_build_factory, bool strategic_factory, bool advanced_factory, level_t fort_level, \
- uint64_t naval_capacity, std::vector<fixed_point_t>&& colonial_points, bool in_province, bool one_per_state, fixed_point_t colonial_range, \
- fixed_point_t infrastructure, bool spawn_railway_track, bool sail, bool steam, \
- bool capital, bool port
+ Good::good_map_t&& goods_cost, fixed_point_t cost, Timespan build_time, bool visibility, bool on_map, \
+ bool default_enabled, ProductionType const* production_type, bool pop_build_factory, bool strategic_factory, \
+ bool advanced_factory, level_t fort_level, uint64_t naval_capacity, std::vector<fixed_point_t>&& colonial_points, \
+ bool in_province, bool one_per_state, fixed_point_t colonial_range, fixed_point_t infrastructure, \
+ bool spawn_railway_track, bool sail, bool steam, bool capital, bool port
namespace OpenVic {
@@ -33,14 +33,14 @@ namespace OpenVic {
private:
BuildingType const& type;
const ModifierValue modifier;
- const std::string on_completion; //probably sound played on completion
+ const std::string on_completion; // probably sound played on completion
const fixed_point_t completion_size;
const level_t max_level;
const Good::good_map_t goods_cost;
const fixed_point_t cost;
- const Timespan build_time; //time
+ const Timespan build_time; // time
const bool visibility;
- const bool on_map; //onmap
+ const bool on_map; // onmap
const bool default_enabled;
ProductionType const* production_type;
@@ -48,21 +48,21 @@ namespace OpenVic {
const bool strategic_factory;
const bool advanced_factory;
- const level_t fort_level; //probably the step-per-level
+ const level_t fort_level; // probably the step-per-level
const uint64_t naval_capacity;
const std::vector<fixed_point_t> colonial_points;
- const bool in_province; //province
+ const bool in_province; // province
const bool one_per_state;
const fixed_point_t colonial_range;
const fixed_point_t infrastructure;
const bool spawn_railway_track;
- const bool sail; //only in clipper shipyard
- const bool steam; //only in steamer shipyard
- const bool capital; //only in naval base
- const bool port; //only in naval base
+ const bool sail; // only in clipper shipyard
+ const bool steam; // only in steamer shipyard
+ const bool capital; // only in naval base
+ const bool port; // only in naval base
Building(std::string_view identifier, BuildingType const& type, ARGS);
@@ -108,14 +108,9 @@ namespace OpenVic {
BuildingType(BuildingType&&) = default;
};
- enum class ExpansionState {
- CannotExpand,
- CanExpand,
- Preparing,
- Expanding
- };
+ enum class ExpansionState { CannotExpand, CanExpand, Preparing, Expanding };
- struct BuildingInstance : HasIdentifier { //used in the actual game
+ struct BuildingInstance : HasIdentifier { // used in the actual game
friend struct BuildingManager;
using level_t = Building::level_t;
@@ -145,13 +140,12 @@ namespace OpenVic {
bool expand();
void update_state(Date const& today);
void tick(Date const& today);
-
};
struct Province;
struct BuildingManager {
- using level_t = Building::level_t; //this is getting ridiculous
+ using level_t = Building::level_t; // this is getting ridiculous
private:
IdentifierRegistry<BuildingType> building_types;
@@ -166,9 +160,10 @@ namespace OpenVic {
bool add_building(std::string_view identifier, BuildingType const* type, ARGS);
IDENTIFIER_REGISTRY_ACCESSORS(building)
- bool load_buildings_file(GoodManager const& good_manager,
- ProductionTypeManager const& production_type_manager,
- ModifierManager const& modifier_manager, ast::NodeCPtr root);
+ bool load_buildings_file(
+ GoodManager const& good_manager, ProductionTypeManager const& production_type_manager,
+ ModifierManager const& modifier_manager, ast::NodeCPtr root
+ );
bool generate_province_buildings(Province& province) const;
};
diff --git a/src/openvic-simulation/economy/EconomyManager.hpp b/src/openvic-simulation/economy/EconomyManager.hpp
index 05dfc91..b7d45c9 100644
--- a/src/openvic-simulation/economy/EconomyManager.hpp
+++ b/src/openvic-simulation/economy/EconomyManager.hpp
@@ -10,6 +10,7 @@ namespace OpenVic {
BuildingManager building_manager;
GoodManager good_manager;
ProductionTypeManager production_type_manager;
+
public:
REF_GETTERS(building_manager)
REF_GETTERS(good_manager)
diff --git a/src/openvic-simulation/economy/Good.cpp b/src/openvic-simulation/economy/Good.cpp
index 60a85d0..11230d2 100644
--- a/src/openvic-simulation/economy/Good.cpp
+++ b/src/openvic-simulation/economy/Good.cpp
@@ -7,15 +7,12 @@ using namespace OpenVic::NodeTools;
GoodCategory::GoodCategory(std::string_view new_identifier) : HasIdentifier { new_identifier } {}
-Good::Good(std::string_view new_identifier, colour_t new_colour, GoodCategory const& new_category, price_t new_base_price,
- bool new_available_from_start, bool new_tradeable, bool new_money, bool new_overseas_penalty)
- : HasIdentifierAndColour { new_identifier, new_colour, true, false },
- category { new_category },
- base_price { new_base_price },
- available_from_start { new_available_from_start },
- tradeable { new_tradeable },
- money { new_money },
- overseas_penalty { new_overseas_penalty } {
+Good::Good(
+ std::string_view new_identifier, colour_t new_colour, GoodCategory const& new_category, price_t new_base_price,
+ bool new_available_from_start, bool new_tradeable, bool new_money, bool new_overseas_penalty
+) : HasIdentifierAndColour { new_identifier, new_colour, true, false }, category { new_category },
+ base_price { new_base_price }, available_from_start { new_available_from_start }, tradeable { new_tradeable },
+ money { new_money }, overseas_penalty { new_overseas_penalty } {
assert(base_price > NULL_PRICE);
}
@@ -66,8 +63,10 @@ bool GoodManager::add_good_category(std::string_view identifier) {
return good_categories.add_item({ identifier });
}
-bool GoodManager::add_good(std::string_view identifier, colour_t colour, GoodCategory const* category,
- Good::price_t base_price, bool available_from_start, bool tradeable, bool money, bool overseas_penalty) {
+bool GoodManager::add_good(
+ std::string_view identifier, colour_t colour, GoodCategory const* category, Good::price_t base_price,
+ bool available_from_start, bool tradeable, bool money, bool overseas_penalty
+) {
if (identifier.empty()) {
Logger::error("Invalid good identifier - empty!");
return false;
@@ -84,8 +83,10 @@ bool GoodManager::add_good(std::string_view identifier, colour_t colour, GoodCat
Logger::error("Invalid base price for ", identifier, ": ", base_price);
return false;
}
- return goods.add_item({ identifier, colour, *category, base_price,
- available_from_start, tradeable, money, overseas_penalty });
+ return goods.add_item({
+ identifier, colour, *category, base_price, available_from_start,
+ tradeable, money, overseas_penalty
+ });
}
void GoodManager::reset_to_defaults() {
@@ -106,32 +107,29 @@ bool GoodManager::load_goods_file(ast::NodeCPtr root) {
)(root);
lock_good_categories();
goods.reserve(goods.size() + total_expected_goods);
- ret &= expect_dictionary(
- [this](std::string_view good_category_key, ast::NodeCPtr good_category_value) -> bool {
- GoodCategory const* good_category = get_good_category_by_identifier(good_category_key);
-
- return expect_dictionary(
- [this, good_category](std::string_view key, ast::NodeCPtr value) -> bool {
- colour_t colour = NULL_COLOUR;
- Good::price_t base_price;
- bool available_from_start = true, tradeable = true;
- bool money = false, overseas_penalty = false;
-
- bool ret = expect_dictionary_keys(
- "color", ONE_EXACTLY, expect_colour(assign_variable_callback(colour)),
- "cost", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(base_price)),
- "available_from_start", ZERO_OR_ONE, expect_bool(assign_variable_callback(available_from_start)),
- "tradeable", ZERO_OR_ONE, expect_bool(assign_variable_callback(tradeable)),
- "money", ZERO_OR_ONE, expect_bool(assign_variable_callback(money)),
- "overseas_penalty", ZERO_OR_ONE, expect_bool(assign_variable_callback(overseas_penalty))
- )(value);
- ret &= add_good(key, colour, good_category, base_price,
- available_from_start, tradeable, money, overseas_penalty);
- return ret;
- }
- )(good_category_value);
- }
- )(root);
+ ret &= expect_dictionary([this](std::string_view good_category_key, ast::NodeCPtr good_category_value) -> bool {
+ GoodCategory const* good_category = get_good_category_by_identifier(good_category_key);
+
+ return expect_dictionary([this, good_category](std::string_view key, ast::NodeCPtr value) -> bool {
+ colour_t colour = NULL_COLOUR;
+ Good::price_t base_price;
+ bool available_from_start = true, tradeable = true;
+ bool money = false, overseas_penalty = false;
+
+ bool ret = expect_dictionary_keys(
+ "color", ONE_EXACTLY, expect_colour(assign_variable_callback(colour)),
+ "cost", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(base_price)),
+ "available_from_start", ZERO_OR_ONE, expect_bool(assign_variable_callback(available_from_start)),
+ "tradeable", ZERO_OR_ONE, expect_bool(assign_variable_callback(tradeable)),
+ "money", ZERO_OR_ONE, expect_bool(assign_variable_callback(money)),
+ "overseas_penalty", ZERO_OR_ONE, expect_bool(assign_variable_callback(overseas_penalty))
+ )(value);
+ ret &= add_good(
+ key, colour, good_category, base_price, available_from_start, tradeable, money, overseas_penalty
+ );
+ return ret;
+ })(good_category_value);
+ })(root);
lock_goods();
return ret;
}
diff --git a/src/openvic-simulation/economy/Good.hpp b/src/openvic-simulation/economy/Good.hpp
index 2a850fa..ae2d6a9 100644
--- a/src/openvic-simulation/economy/Good.hpp
+++ b/src/openvic-simulation/economy/Good.hpp
@@ -42,8 +42,10 @@ namespace OpenVic {
const bool available_from_start, tradeable, money, overseas_penalty;
bool available;
- Good(std::string_view new_identifier, colour_t new_colour, GoodCategory const& new_category, price_t new_base_price,
- bool new_available_from_start, bool new_tradeable, bool new_money, bool new_overseas_penalty);
+ Good(
+ std::string_view new_identifier, colour_t new_colour, GoodCategory const& new_category, price_t new_base_price,
+ bool new_available_from_start, bool new_tradeable, bool new_money, bool new_overseas_penalty
+ );
public:
Good(Good&&) = default;
@@ -70,8 +72,10 @@ namespace OpenVic {
bool add_good_category(std::string_view identifier);
IDENTIFIER_REGISTRY_ACCESSORS_CUSTOM_PLURAL(good_category, good_categories)
- bool add_good(std::string_view identifier, colour_t colour, GoodCategory const* category, Good::price_t base_price,
- bool available_from_start, bool tradeable, bool money, bool overseas_penalty);
+ bool add_good(
+ std::string_view identifier, colour_t colour, GoodCategory const* category, Good::price_t base_price,
+ bool available_from_start, bool tradeable, bool money, bool overseas_penalty
+ );
IDENTIFIER_REGISTRY_ACCESSORS(good)
void reset_to_defaults();
diff --git a/src/openvic-simulation/economy/ProductionType.cpp b/src/openvic-simulation/economy/ProductionType.cpp
index 6b7d757..1c65c4d 100644
--- a/src/openvic-simulation/economy/ProductionType.cpp
+++ b/src/openvic-simulation/economy/ProductionType.cpp
@@ -5,10 +5,10 @@
using namespace OpenVic;
using namespace OpenVic::NodeTools;
-EmployedPop::EmployedPop(PopType const* pop_type, bool artisan, effect_t effect,
- fixed_point_t effect_multiplier, fixed_point_t amount)
- : pop_type { pop_type }, artisan { artisan }, effect { effect },
- effect_multiplier { effect_multiplier }, amount { amount } {}
+EmployedPop::EmployedPop(
+ PopType const* pop_type, bool artisan, effect_t effect, fixed_point_t effect_multiplier, fixed_point_t amount
+) : pop_type { pop_type }, artisan { artisan }, effect { effect }, effect_multiplier { effect_multiplier },
+ amount { amount } {}
PopType const* EmployedPop::get_pop_type() const {
return pop_type;
@@ -30,9 +30,11 @@ fixed_point_t EmployedPop::get_amount() const {
return amount;
}
-ProductionType::ProductionType(PRODUCTION_TYPE_ARGS) : HasIdentifier { identifier }, owner { owner }, employees { employees },
- type { type }, workforce { workforce }, input_goods { std::move(input_goods) }, output_goods { output_goods },
- value { value }, bonuses { std::move(bonuses) }, efficiency { std::move(efficiency) }, coastal { coastal }, farm { farm }, mine { mine } {}
+ProductionType::ProductionType(
+ PRODUCTION_TYPE_ARGS
+) : HasIdentifier { identifier }, owner { owner }, employees { employees }, type { type }, workforce { workforce },
+ input_goods { std::move(input_goods) }, output_goods { output_goods }, value { value }, bonuses { std::move(bonuses) },
+ efficiency { std::move(efficiency) }, coastal { coastal }, farm { farm }, mine { mine } {}
EmployedPop const& ProductionType::get_owner() const {
return owner;
@@ -84,8 +86,9 @@ bool ProductionType::is_mine() const {
ProductionTypeManager::ProductionTypeManager() : production_types { "production types" } {}
-node_callback_t ProductionTypeManager::_expect_employed_pop(GoodManager const& good_manager, PopManager const& pop_manager,
- callback_t<EmployedPop&&> cb) {
+node_callback_t ProductionTypeManager::_expect_employed_pop(
+ GoodManager const& good_manager, PopManager const& pop_manager, callback_t<EmployedPop&&> cb
+) {
return [this, &good_manager, &pop_manager, cb](ast::NodeCPtr node) -> bool {
std::string_view pop_type;
@@ -119,8 +122,9 @@ node_callback_t ProductionTypeManager::_expect_employed_pop(GoodManager const& g
};
}
-node_callback_t ProductionTypeManager::_expect_employed_pop_list(GoodManager const& good_manager, PopManager const& pop_manager,
- callback_t<std::vector<EmployedPop>&&> cb) {
+node_callback_t ProductionTypeManager::_expect_employed_pop_list(
+ GoodManager const& good_manager, PopManager const& pop_manager, callback_t<std::vector<EmployedPop>&&> cb
+) {
return [this, &good_manager, &pop_manager, cb](ast::NodeCPtr node) -> bool {
std::vector<EmployedPop> employed_pops;
@@ -135,7 +139,8 @@ node_callback_t ProductionTypeManager::_expect_employed_pop_list(GoodManager con
}
#define POPTYPE_CHECK(employed_pop) \
- if ((employed_pop.pop_type == nullptr && !employed_pop.artisan) || (employed_pop.pop_type != nullptr && employed_pop.artisan)) { \
+ if ((employed_pop.pop_type == nullptr && !employed_pop.artisan) || \
+ (employed_pop.pop_type != nullptr && employed_pop.artisan)) { \
Logger::error("Invalid pop type parsed for owner of production type ", identifier, "!"); \
return false; \
}
@@ -173,7 +178,8 @@ bool ProductionTypeManager::add_production_type(PRODUCTION_TYPE_ARGS, GoodManage
});
}
-#define PARSE_NODE expect_dictionary_keys_and_default( \
+#define PARSE_NODE \
+ expect_dictionary_keys_and_default( \
key_value_success_callback, \
"owner", ZERO_OR_ONE, _expect_employed_pop(good_manager, pop_manager, move_variable_callback(owner)), \
"employees", ZERO_OR_ONE, _expect_employed_pop_list(good_manager, pop_manager, move_variable_callback(employees)), \
@@ -188,8 +194,9 @@ bool ProductionTypeManager::add_production_type(PRODUCTION_TYPE_ARGS, GoodManage
"mine", ZERO_OR_ONE, expect_bool(assign_variable_callback(mine)) \
)
-bool ProductionTypeManager::load_production_types_file(GoodManager const& good_manager,
- PopManager const& pop_manager, ast::NodeCPtr root) {
+bool ProductionTypeManager::load_production_types_file(
+ GoodManager const& good_manager, PopManager const& pop_manager, ast::NodeCPtr root
+) {
size_t expected_types = 0;
// pass 1: find and store template identifiers
@@ -201,7 +208,8 @@ bool ProductionTypeManager::load_production_types_file(GoodManager const& good_m
std::string_view template_id = "";
bool found_template = false;
- const bool ret = expect_key("template", expect_identifier(assign_variable_callback(template_id)), &found_template)(value);
+ const bool ret =
+ expect_key("template", expect_identifier(assign_variable_callback(template_id)), &found_template)(value);
if (found_template) {
if (ret) {
templates.emplace(template_id);
@@ -232,8 +240,9 @@ bool ProductionTypeManager::load_production_types_file(GoodManager const& good_m
ret &= expect_dictionary(
[this, &good_manager, &pop_manager, &template_target_map, &template_node_map](
std::string_view key, ast::NodeCPtr node) -> bool {
- if (template_node_map.contains(key))
+ if (template_node_map.contains(key)) {
return true;
+ }
EmployedPop owner;
std::vector<EmployedPop> employees;
@@ -264,8 +273,8 @@ bool ProductionTypeManager::load_production_types_file(GoodManager const& good_m
ret &= PARSE_NODE(node);
ret &= add_production_type(
- key, owner, employees, type, workforce, std::move(input_goods), output_goods, value,
- std::move(bonuses), std::move(efficiency), coastal, farm, mine, good_manager
+ key, owner, employees, type, workforce, std::move(input_goods), output_goods, value, std::move(bonuses),
+ std::move(efficiency), coastal, farm, mine, good_manager
);
return ret;
}
@@ -274,4 +283,4 @@ bool ProductionTypeManager::load_production_types_file(GoodManager const& good_m
production_types.lock();
return ret;
-} \ No newline at end of file
+}
diff --git a/src/openvic-simulation/economy/ProductionType.hpp b/src/openvic-simulation/economy/ProductionType.hpp
index d84be01..802580b 100644
--- a/src/openvic-simulation/economy/ProductionType.hpp
+++ b/src/openvic-simulation/economy/ProductionType.hpp
@@ -16,11 +16,7 @@ namespace OpenVic {
struct EmployedPop {
friend struct ProductionTypeManager;
- enum struct effect_t {
- INPUT,
- OUTPUT,
- THROUGHPUT
- };
+ enum struct effect_t { INPUT, OUTPUT, THROUGHPUT };
private:
PopType const* pop_type; // poptype
@@ -29,7 +25,9 @@ namespace OpenVic {
fixed_point_t effect_multiplier;
fixed_point_t amount;
- EmployedPop(PopType const* pop_type, bool artisan, effect_t effect, fixed_point_t effect_multiplier, fixed_point_t amount);
+ EmployedPop(
+ PopType const* pop_type, bool artisan, effect_t effect, fixed_point_t effect_multiplier, fixed_point_t amount
+ );
public:
EmployedPop() = default;
@@ -52,11 +50,7 @@ namespace OpenVic {
private:
const EmployedPop owner;
const std::vector<EmployedPop> employees;
- const enum struct type_t {
- FACTORY,
- RGO,
- ARTISAN
- } type;
+ const enum struct type_t { FACTORY, RGO, ARTISAN } type;
const Pop::pop_size_t workforce;
const Good::good_map_t input_goods;
@@ -96,10 +90,13 @@ namespace OpenVic {
private:
IdentifierRegistry<ProductionType> production_types;
- NodeTools::node_callback_t _expect_employed_pop(GoodManager const& good_manager,
- PopManager const& pop_manager, NodeTools::callback_t<EmployedPop&&> cb);
- NodeTools::node_callback_t _expect_employed_pop_list(GoodManager const& good_manager,
- PopManager const& pop_manager, NodeTools::callback_t<std::vector<EmployedPop>&&> cb);
+ NodeTools::node_callback_t _expect_employed_pop(
+ GoodManager const& good_manager, PopManager const& pop_manager, NodeTools::callback_t<EmployedPop&&> cb
+ );
+ NodeTools::node_callback_t _expect_employed_pop_list(
+ GoodManager const& good_manager, PopManager const& pop_manager,
+ NodeTools::callback_t<std::vector<EmployedPop>&&> cb
+ );
public:
ProductionTypeManager();
@@ -109,4 +106,4 @@ namespace OpenVic {
bool load_production_types_file(GoodManager const& good_manager, PopManager const& pop_manager, ast::NodeCPtr root);
};
-} \ No newline at end of file
+}