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author hop311 <hop3114@gmail.com>2023-11-06 21:39:40 +0100
committer hop311 <hop3114@gmail.com>2023-11-07 19:35:38 +0100
commitd30421fa7d7f6ad87d3f90cc0ab491742f0d2548 (patch)
tree601591215af0c6724766019ebb577141ea5807c5 /src/openvic-simulation/history/CountryHistory.hpp
parentb5bbeb47febc823517a5baba4eca66f32fb3609c (diff)
History loading generalisation
Diffstat (limited to 'src/openvic-simulation/history/CountryHistory.hpp')
-rw-r--r--src/openvic-simulation/history/CountryHistory.hpp103
1 files changed, 41 insertions, 62 deletions
diff --git a/src/openvic-simulation/history/CountryHistory.hpp b/src/openvic-simulation/history/CountryHistory.hpp
index 3109d4f..ffb44c0 100644
--- a/src/openvic-simulation/history/CountryHistory.hpp
+++ b/src/openvic-simulation/history/CountryHistory.hpp
@@ -5,6 +5,7 @@
#include "openvic-simulation/country/Country.hpp"
#include "openvic-simulation/history/Bookmark.hpp"
+#include "openvic-simulation/history/HistoryMap.hpp"
#include "openvic-simulation/map/Province.hpp"
#include "openvic-simulation/military/Deployment.hpp"
#include "openvic-simulation/politics/Government.hpp"
@@ -17,86 +18,64 @@
#include "openvic-simulation/types/Date.hpp"
namespace OpenVic {
- struct CountryHistoryManager;
+ struct CountryHistoryMap;
- struct CountryHistory {
- friend struct CountryHistoryManager;
+ struct CountryHistoryEntry : HistoryEntry {
+ friend struct CountryHistoryMap;
private:
- Culture const* primary_culture;
- std::vector<Culture const*> accepted_cultures;
- Religion const* religion;
- CountryParty const* ruling_party;
- Date last_election;
- decimal_map_t<Ideology const*> upper_house;
- Province const* capital;
- GovernmentType const* government_type;
- fixed_point_t plurality;
- NationalValue const* national_value;
- bool civilised;
- fixed_point_t prestige;
- std::vector<Reform const*> reforms;
- Deployment const* inital_oob;
+ Country const& PROPERTY(country);
+
+ std::optional<Culture const*> PROPERTY(primary_culture);
+ std::vector<Culture const*> PROPERTY(accepted_cultures);
+ std::optional<Religion const*> PROPERTY(religion);
+ std::optional<CountryParty const*> PROPERTY(ruling_party);
+ std::optional<Date> PROPERTY(last_election);
+ decimal_map_t<Ideology const*> PROPERTY(upper_house);
+ std::optional<Province const*> PROPERTY(capital);
+ std::optional<GovernmentType const*> PROPERTY(government_type);
+ std::optional<fixed_point_t> PROPERTY(plurality);
+ std::optional<NationalValue const*> PROPERTY(national_value);
+ std::optional<bool> PROPERTY(civilised);
+ std::optional<fixed_point_t> PROPERTY(prestige);
+ std::vector<Reform const*> PROPERTY(reforms);
+ std::optional<Deployment const*> PROPERTY(inital_oob);
// TODO: technologies, tech schools, and inventions when PR#51 merged
// TODO: starting foreign investment
- CountryHistory(
- Culture const* new_primary_culture, std::vector<Culture const*>&& new_accepted_cultures,
- Religion const* new_religion, CountryParty const* new_ruling_party, Date new_last_election,
- decimal_map_t<Ideology const*>&& new_upper_house, Province const* new_capital,
- GovernmentType const* new_government_type, fixed_point_t new_plurality, NationalValue const* new_national_value,
- bool new_civilised, fixed_point_t new_prestige, std::vector<Reform const*>&& new_reforms,
- Deployment const* new_inital_oob
- );
+ CountryHistoryEntry(Country const& new_country, Date new_date);
+ };
- public:
- Culture const* get_primary_culture() const;
- std::vector<Culture const*> const& get_accepted_cultures() const;
- Religion const* get_religion() const;
- CountryParty const* get_ruling_party() const;
- Date get_last_election() const;
- decimal_map_t<Ideology const*> const& get_upper_house() const;
- Province const* get_capital() const;
- GovernmentType const* get_government_type() const;
- fixed_point_t get_plurality() const;
- NationalValue const* get_national_value() const;
- bool is_civilised() const;
- fixed_point_t get_prestige() const;
- std::vector<Reform const*> const& get_reforms() const;
- Deployment const* get_inital_oob() const;
+ struct CountryHistoryManager;
+
+ struct CountryHistoryMap : HistoryMap<CountryHistoryEntry, Dataloader const&, DeploymentManager&> {
+ friend struct CountryHistoryManager;
+
+ private:
+ Country const& PROPERTY(country);
+
+ protected:
+ CountryHistoryMap(Country const& new_country);
+
+ std::unique_ptr<CountryHistoryEntry> _make_entry(Date date) const override;
+ bool _load_history_entry(
+ GameManager const& game_manager, Dataloader const& dataloader, DeploymentManager& deployment_manager,
+ CountryHistoryEntry& entry, ast::NodeCPtr root
+ ) override;
};
struct CountryHistoryManager {
private:
- using country_history_map_t = std::map<Date, CountryHistory>;
- std::map<Country const*, country_history_map_t> country_histories;
+ std::map<Country const*, CountryHistoryMap> country_histories;
bool locked = false;
- inline bool _load_country_history_entry(
- GameManager& game_manager, Dataloader const& dataloader, Country const& country, Date date,
- ast::NodeCPtr root
- );
-
public:
- CountryHistoryManager() {}
-
- bool add_country_history_entry(
- Country const* country, Date date, Culture const* primary_culture, std::vector<Culture const*>&& accepted_cultures,
- Religion const* religion, CountryParty const* ruling_party, Date last_election,
- decimal_map_t<Ideology const*>&& upper_house, Province const* capital, GovernmentType const* government_type,
- fixed_point_t plurality, NationalValue const* national_value, bool civilised, fixed_point_t prestige,
- std::vector<Reform const*>&& reforms, std::optional<Deployment const*> initial_oob, bool updated_accepted_cultures,
- bool updated_upper_house, bool updated_reforms
- );
+ CountryHistoryManager() = default;
void lock_country_histories();
bool is_locked() const;
- /* Returns history of country at date, if date doesn't have an entry returns
- * closest entry before date. Return can be nullptr if an error occurs. */
- CountryHistory const* get_country_history(Country const* country, Date entry) const;
- /* Returns history of country at bookmark date. Return can be nullptr if an error occurs. */
- inline CountryHistory const* get_country_history(Country const* country, Bookmark const* entry) const;
+ CountryHistoryMap const* get_country_history(Country const* country) const;
bool load_country_history_file(
GameManager& game_manager, Dataloader const& dataloader, Country const& country, ast::NodeCPtr root