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author hop311 <hop3114@gmail.com>2023-10-28 11:39:08 +0200
committer hop311 <hop3114@gmail.com>2023-10-29 20:42:47 +0100
commit164264b047921dbe1567d2af183e1cffb200a8cb (patch)
tree21c3c81f65ac3259db4808ebe9fd32a94ca993af /src/openvic-simulation/history/ProvinceHistory.cpp
parentd8ec90f07342876e9331819bd3cc372050f78248 (diff)
Astyle formatting (with manual cleanup)
Diffstat (limited to 'src/openvic-simulation/history/ProvinceHistory.cpp')
-rw-r--r--src/openvic-simulation/history/ProvinceHistory.cpp547
1 files changed, 285 insertions, 262 deletions
diff --git a/src/openvic-simulation/history/ProvinceHistory.cpp b/src/openvic-simulation/history/ProvinceHistory.cpp
index cc6c5b8..e5cc97b 100644
--- a/src/openvic-simulation/history/ProvinceHistory.cpp
+++ b/src/openvic-simulation/history/ProvinceHistory.cpp
@@ -1,323 +1,346 @@
#include "ProvinceHistory.hpp"
-#include "openvic-simulation/dataloader/NodeTools.hpp"
#include "openvic-simulation/GameManager.hpp"
+#include "openvic-simulation/dataloader/NodeTools.hpp"
using namespace OpenVic;
using namespace OpenVic::NodeTools;
ProvinceHistory::ProvinceHistory(
- Country const* new_owner,
- Country const* new_controller,
- uint8_t new_colonial,
- bool new_slave,
- std::vector<Country const*>&& new_cores,
- Good const* new_rgo,
- uint8_t new_life_rating,
- TerrainType const* new_terrain_type,
- std::map<Building const*, uint8_t>&& new_buildings,
- std::map<Ideology const*, uint8_t>&& new_party_loyalties
+ Country const* new_owner,
+ Country const* new_controller,
+ uint8_t new_colonial,
+ bool new_slave,
+ std::vector<Country const*>&& new_cores,
+ Good const* new_rgo,
+ uint8_t new_life_rating,
+ TerrainType const* new_terrain_type,
+ std::map<Building const*, uint8_t>&& new_buildings,
+ std::map<Ideology const*, uint8_t>&& new_party_loyalties
) : owner { new_owner },
- controller { new_controller },
- colonial { new_colonial },
- slave { new_slave },
- cores { std::move(new_cores) },
- rgo { new_rgo },
- life_rating { new_life_rating },
- terrain_type { new_terrain_type },
- buildings { std::move(new_buildings) },
- party_loyalties { std::move(new_party_loyalties) } {}
+ controller { new_controller },
+ colonial { new_colonial },
+ slave { new_slave },
+ cores { std::move(new_cores) },
+ rgo { new_rgo },
+ life_rating { new_life_rating },
+ terrain_type { new_terrain_type },
+ buildings { std::move(new_buildings) },
+ party_loyalties { std::move(new_party_loyalties) } {}
Country const* ProvinceHistory::get_owner() const {
- return owner;
+ return owner;
}
Country const* ProvinceHistory::get_controller() const {
- return controller;
+ return controller;
}
uint8_t ProvinceHistory::get_colony_status() const {
- return colonial;
+ return colonial;
}
bool ProvinceHistory::is_slave() const {
- return slave;
+ return slave;
}
-const std::vector<Country const*>& ProvinceHistory::get_cores() const {
- return cores;
+std::vector<Country const*> const& ProvinceHistory::get_cores() const {
+ return cores;
}
bool ProvinceHistory::is_core_of(Country const* country) const {
- return std::find(cores.begin(), cores.end(), country) != cores.end();
+ return std::find(cores.begin(), cores.end(), country) != cores.end();
}
Good const* ProvinceHistory::get_rgo() const {
- return rgo;
+ return rgo;
}
uint8_t ProvinceHistory::get_life_rating() const {
- return life_rating;
+ return life_rating;
}
TerrainType const* ProvinceHistory::get_terrain_type() const {
- return terrain_type;
+ return terrain_type;
}
-const std::map<Building const*, uint8_t>& ProvinceHistory::get_buildings() const {
- return buildings;
+std::map<Building const*, uint8_t> const& ProvinceHistory::get_buildings() const {
+ return buildings;
}
-const std::map<Ideology const*, uint8_t>& ProvinceHistory::get_party_loyalties() const {
- return party_loyalties;
+std::map<Ideology const*, uint8_t> const& ProvinceHistory::get_party_loyalties() const {
+ return party_loyalties;
}
bool ProvinceHistoryManager::add_province_history_entry(
- Province const* province,
- Date date,
- Country const* owner,
- Country const* controller,
- uint8_t colonial,
- bool slave,
- std::vector<Country const*>&& cores,
- std::vector<Country const*>&& remove_cores,
- Good const* rgo,
- uint8_t life_rating,
- TerrainType const* terrain_type,
- std::map<Building const*, uint8_t>&& buildings,
- std::map<Ideology const*, uint8_t>&& party_loyalties,
- std::bitset<5> updates
+ Province const* province,
+ Date date,
+ Country const* owner,
+ Country const* controller,
+ uint8_t colonial,
+ bool slave,
+ std::vector<Country const*>&& cores,
+ std::vector<Country const*>&& remove_cores,
+ Good const* rgo,
+ uint8_t life_rating,
+ TerrainType const* terrain_type,
+ std::map<Building const*, uint8_t>&& buildings,
+ std::map<Ideology const*, uint8_t>&& party_loyalties,
+ std::bitset<5> updates
) {
- if (locked) {
- Logger::error("Cannot add new history entry to province history registry: locked!");
- return false;
- }
-
- /* combine duplicate histories, priority to current (defined later) */
- auto& province_registry = province_histories[province];
- const auto existing_entry = province_registry.find(date);
-
- if (existing_entry != province_registry.end()) {
- if (owner != nullptr) existing_entry->second.owner = owner;
- if (controller != nullptr) existing_entry->second.controller = controller;
- if (rgo != nullptr) existing_entry->second.rgo = rgo;
- if (terrain_type != nullptr) existing_entry->second.terrain_type = terrain_type;
- if (updates[0]) existing_entry->second.colonial = colonial;
- if (updates[1]) existing_entry->second.slave = slave;
- if (updates[2]) existing_entry->second.life_rating = life_rating;
- if (updates[3]) existing_entry->second.buildings = std::move(buildings);
- if (updates[4]) existing_entry->second.party_loyalties = std::move(party_loyalties);
- // province history cores are additive
- existing_entry->second.cores.insert(existing_entry->second.cores.end(), cores.begin(), cores.end());
- for (const auto which : remove_cores) {
- const auto core = std::find(cores.begin(), cores.end(), which);
- if (core == cores.end()) {
- Logger::error("In history of province ", province->get_identifier(), " tried to remove nonexistant core of country: ", which->get_identifier(), " at date ", date.to_string());
- return false;
- }
- existing_entry->second.cores.erase(core);
- }
- } else {
- province_registry.emplace(date, ProvinceHistory {
- owner,
- controller,
- colonial,
- slave,
- std::move(cores),
- rgo,
- life_rating,
- terrain_type,
- std::move(buildings),
- std::move(party_loyalties)
- });
- }
- return true;
+ if (locked) {
+ Logger::error("Cannot add new history entry to province history registry: locked!");
+ return false;
+ }
+
+ /* combine duplicate histories, priority to current (defined later) */
+ auto& province_registry = province_histories[province];
+ const auto existing_entry = province_registry.find(date);
+
+ if (existing_entry != province_registry.end()) {
+ if (owner != nullptr) existing_entry->second.owner = owner;
+ if (controller != nullptr) existing_entry->second.controller = controller;
+ if (rgo != nullptr) existing_entry->second.rgo = rgo;
+ if (terrain_type != nullptr) existing_entry->second.terrain_type = terrain_type;
+ if (updates[0]) existing_entry->second.colonial = colonial;
+ if (updates[1]) existing_entry->second.slave = slave;
+ if (updates[2]) existing_entry->second.life_rating = life_rating;
+ if (updates[3]) existing_entry->second.buildings = std::move(buildings);
+ if (updates[4]) existing_entry->second.party_loyalties = std::move(party_loyalties);
+ // province history cores are additive
+ existing_entry->second.cores.insert(existing_entry->second.cores.end(), cores.begin(), cores.end());
+ for (const auto which : remove_cores) {
+ const auto core = std::find(cores.begin(), cores.end(), which);
+ if (core == cores.end()) {
+ Logger::error("In history of province ", province->get_identifier(),
+ " tried to remove nonexistant core of country: ", which->get_identifier(), " at date ", date.to_string());
+ return false;
+ }
+ existing_entry->second.cores.erase(core);
+ }
+ } else {
+ province_registry.emplace(date, ProvinceHistory {
+ owner,
+ controller,
+ colonial,
+ slave,
+ std::move(cores),
+ rgo,
+ life_rating,
+ terrain_type,
+ std::move(buildings),
+ std::move(party_loyalties)
+ });
+ }
+ return true;
}
void ProvinceHistoryManager::lock_province_histories() {
- for (const auto& entry : province_histories) {
- if (entry.second.size() == 0) {
- Logger::error("Attempted to lock province histories - province ", entry.first->get_identifier(), " has no history entries!");
- }
- }
- Logger::info("Locked province history registry after registering ", province_histories.size(), " items");
- locked = true;
+ for (auto const& entry : province_histories) {
+ if (entry.second.size() == 0) {
+ Logger::error("Attempted to lock province histories - province ", entry.first->get_identifier(),
+ " has no history entries!");
+ }
+ }
+ Logger::info("Locked province history registry after registering ", province_histories.size(), " items");
+ locked = true;
}
bool ProvinceHistoryManager::is_locked() const {
- return locked;
+ return locked;
}
ProvinceHistory const* ProvinceHistoryManager::get_province_history(Province const* province, Date entry) const {
- Date closest_entry;
- auto province_registry = province_histories.find(province);
-
- if (province_registry == province_histories.end()) {
- Logger::error("Attempted to access history of undefined province ", province->get_identifier());
- return nullptr;
- }
-
- for (const auto& current : province_registry->second) {
- if (current.first == entry) return &current.second;
- if (current.first > entry) continue;
- if (current.first > closest_entry && current.first < entry) closest_entry = current.first;
- }
-
- auto entry_registry = province_registry->second.find(closest_entry);
- if (entry_registry != province_registry->second.end()) return &entry_registry->second;
+ Date closest_entry;
+ auto province_registry = province_histories.find(province);
+
+ if (province_registry == province_histories.end()) {
+ Logger::error("Attempted to access history of undefined province ", province->get_identifier());
+ return nullptr;
+ }
+
+ for (auto const& current : province_registry->second) {
+ if (current.first == entry) {
+ return &current.second;
+ }
+ if (current.first > entry) {
+ continue;
+ }
+ if (current.first > closest_entry && current.first < entry) {
+ closest_entry = current.first;
+ }
+ }
+
+ auto entry_registry = province_registry->second.find(closest_entry);
+ if (entry_registry != province_registry->second.end()) {
+ return &entry_registry->second;
+ }
/* warned about lack of entries earlier, return nullptr */
return nullptr;
}
-inline ProvinceHistory const* ProvinceHistoryManager::get_province_history(Province const* province, Bookmark const* bookmark) const {
- return get_province_history(province, bookmark->get_date());
+inline ProvinceHistory const* ProvinceHistoryManager::get_province_history(
+ Province const* province, Bookmark const* bookmark
+) const {
+ return get_province_history(province, bookmark->get_date());
}
-inline bool ProvinceHistoryManager::_load_province_history_entry(GameManager& game_manager, std::string_view province, Date const& date, ast::NodeCPtr root) {
- Country const* owner = nullptr;
- Country const* controller = nullptr;
- std::vector<Country const*> cores;
- std::vector<Country const*> remove_cores;
- Good const* rgo;
- uint8_t life_rating, colonial;
- bool slave;
- TerrainType const* terrain_type;
- std::map<Building const*, uint8_t> buildings;
- std::map<Ideology const*, uint8_t> party_loyalties;
-
- std::bitset<5> updates;
-
- bool ret = expect_dictionary_keys_and_default(
- [&game_manager, &buildings, &updates](std::string_view key, ast::NodeCPtr value) -> bool {
- // used for province buildings like forts or railroads
- if (game_manager.get_economy_manager().get_building_manager().has_building_identifier(key)) {
- Building const* building;
- uint8_t level;
-
- bool ret = game_manager.get_economy_manager().get_building_manager().expect_building_str(assign_variable_callback_pointer(building))(key);
- ret &= expect_uint(assign_variable_callback(level))(value);
-
- buildings.emplace(building, level);
- updates[3] = true;
- return ret;
- }
-
- bool is_date;
- Date().from_string(key, &is_date, true);
- if (is_date) return true;
-
- return key_value_invalid_callback(key, value);
- },
- "owner", ZERO_OR_ONE, game_manager.get_country_manager().expect_country_identifier(assign_variable_callback_pointer(owner)),
- "controller", ZERO_OR_ONE, game_manager.get_country_manager().expect_country_identifier(assign_variable_callback_pointer(controller)),
- "add_core", ZERO_OR_MORE, [&game_manager, &cores](ast::NodeCPtr node) -> bool {
- Country const* core;
-
- bool ret = game_manager.get_country_manager().expect_country_identifier(assign_variable_callback_pointer(core))(node);
- cores.push_back(core);
- return ret;
- },
- "remove_core", ZERO_OR_MORE, [&game_manager, &remove_cores](ast::NodeCPtr node) -> bool {
- Country const* remove;
-
- bool ret = game_manager.get_country_manager().expect_country_identifier(assign_variable_callback_pointer(remove))(node);
- remove_cores.push_back(remove);
- return ret;
- },
- "colonial", ZERO_OR_ONE, expect_uint<uint8_t>([&colonial, &updates](uint8_t colony_level) -> bool {
- colonial = colony_level;
- updates[0] = true;
-
- return true;
- }),
- "colony", ZERO_OR_ONE, expect_uint<uint8_t>([&colonial, &updates](uint8_t colony_level) -> bool {
- colonial = colony_level;
- updates[0] = true;
-
- return true;
- }),
- "is_slave", ZERO_OR_ONE, expect_bool([&slave, &updates](bool is_slave) -> bool {
- if (is_slave) {
- slave = true;
- } else {
- slave = false;
- }
- updates[1] = true;
-
- return true;
- }),
- "trade_goods", ZERO_OR_ONE, game_manager.get_economy_manager().get_good_manager().expect_good_identifier(assign_variable_callback_pointer(rgo)),
- "life_rating", ZERO_OR_ONE, expect_uint<uint8_t>([&life_rating, &updates](uint8_t rating) -> bool {
- life_rating = rating;
- updates[2] = true;
-
- return true;
- }),
- "terrain", ZERO_OR_ONE, game_manager.get_map().get_terrain_type_manager().expect_terrain_type_identifier(assign_variable_callback_pointer(terrain_type)),
- "party_loyalty", ZERO_OR_MORE, [&game_manager, &party_loyalties, &updates](ast::NodeCPtr node) -> bool {
- Ideology const* ideology;
- uint8_t amount; // percent I do believe
-
- bool ret = expect_dictionary_keys(
- "ideology", ONE_EXACTLY, game_manager.get_politics_manager().get_ideology_manager().expect_ideology_identifier(assign_variable_callback_pointer(ideology)),
- "loyalty_value", ONE_EXACTLY, expect_uint(assign_variable_callback(amount))
- )(node);
- party_loyalties.emplace(ideology, amount);
- updates[4] = true;
- return ret;
- },
- "state_building", ZERO_OR_MORE, [&game_manager, &buildings, &updates](ast::NodeCPtr node) -> bool {
- Building const* building;
- uint8_t level;
-
- bool ret = expect_dictionary_keys(
- "level", ONE_EXACTLY, expect_uint(assign_variable_callback(level)),
- "building", ONE_EXACTLY, game_manager.get_economy_manager().get_building_manager().expect_building_identifier(assign_variable_callback_pointer(building)),
- "upgrade", ZERO_OR_ONE, success_callback // doesn't appear to have an effect
- )(node);
- buildings.emplace(building, level);
- updates[3] = true;
- return ret;
- }
- )(root);
-
- ret &= add_province_history_entry(
- game_manager.get_map().get_province_by_identifier(province),
- date,
- owner,
- controller,
- colonial,
- slave,
- std::move(cores),
- std::move(remove_cores),
- rgo,
- life_rating,
- terrain_type,
- std::move(buildings),
- std::move(party_loyalties),
- updates
- );
- return ret;
+inline bool ProvinceHistoryManager::_load_province_history_entry(
+ GameManager& game_manager, std::string_view province, Date const& date, ast::NodeCPtr root
+) {
+ Country const* owner = nullptr;
+ Country const* controller = nullptr;
+ std::vector<Country const*> cores;
+ std::vector<Country const*> remove_cores;
+ Good const* rgo;
+ uint8_t life_rating, colonial;
+ bool slave;
+ TerrainType const* terrain_type;
+ std::map<Building const*, uint8_t> buildings;
+ std::map<Ideology const*, uint8_t> party_loyalties;
+ std::bitset<5> updates;
+
+ bool ret = expect_dictionary_keys_and_default(
+ [&game_manager, &buildings, &updates](std::string_view key, ast::NodeCPtr value) -> bool {
+ // used for province buildings like forts or railroads
+ if (game_manager.get_economy_manager().get_building_manager().has_building_identifier(key)) {
+ Building const* building;
+ uint8_t level;
+
+ bool ret = game_manager.get_economy_manager().get_building_manager()
+ .expect_building_str(assign_variable_callback_pointer(building))(key);
+ ret &= expect_uint(assign_variable_callback(level))(value);
+
+ buildings.emplace(building, level);
+ updates[3] = true;
+ return ret;
+ }
+
+ bool is_date;
+ Date().from_string(key, &is_date, true);
+ if (is_date) return true;
+
+ return key_value_invalid_callback(key, value);
+ },
+ "owner", ZERO_OR_ONE, game_manager.get_country_manager()
+ .expect_country_identifier(assign_variable_callback_pointer(owner)),
+ "controller", ZERO_OR_ONE, game_manager.get_country_manager()
+ .expect_country_identifier(assign_variable_callback_pointer(controller)),
+ "add_core", ZERO_OR_MORE, [&game_manager, &cores](ast::NodeCPtr node) -> bool {
+ Country const* core;
+
+ bool ret = game_manager.get_country_manager()
+ .expect_country_identifier(assign_variable_callback_pointer(core))(node);
+ cores.push_back(core);
+ return ret;
+ },
+ "remove_core", ZERO_OR_MORE, [&game_manager, &remove_cores](ast::NodeCPtr node) -> bool {
+ Country const* remove;
+
+ bool ret = game_manager.get_country_manager()
+ .expect_country_identifier(assign_variable_callback_pointer(remove))(node);
+ remove_cores.push_back(remove);
+ return ret;
+ },
+ "colonial", ZERO_OR_ONE, expect_uint<uint8_t>([&colonial, &updates](uint8_t colony_level) -> bool {
+ colonial = colony_level;
+ updates[0] = true;
+
+ return true;
+ }),
+ "colony", ZERO_OR_ONE, expect_uint<uint8_t>([&colonial, &updates](uint8_t colony_level) -> bool {
+ colonial = colony_level;
+ updates[0] = true;
+
+ return true;
+ }),
+ "is_slave", ZERO_OR_ONE, expect_bool([&slave, &updates](bool is_slave) -> bool {
+ if (is_slave) {
+ slave = true;
+ } else {
+ slave = false;
+ }
+ updates[1] = true;
+
+ return true;
+ }),
+ "trade_goods", ZERO_OR_ONE, game_manager.get_economy_manager().get_good_manager()
+ .expect_good_identifier(assign_variable_callback_pointer(rgo)),
+ "life_rating", ZERO_OR_ONE, expect_uint<uint8_t>([&life_rating, &updates](uint8_t rating) -> bool {
+ life_rating = rating;
+ updates[2] = true;
+
+ return true;
+ }),
+ "terrain", ZERO_OR_ONE, game_manager.get_map().get_terrain_type_manager()
+ .expect_terrain_type_identifier(assign_variable_callback_pointer(terrain_type)),
+ "party_loyalty", ZERO_OR_MORE, [&game_manager, &party_loyalties, &updates](ast::NodeCPtr node) -> bool {
+ Ideology const* ideology;
+ uint8_t amount; // percent I do believe
+
+ bool ret = expect_dictionary_keys(
+ "ideology", ONE_EXACTLY, game_manager.get_politics_manager().get_ideology_manager()
+ .expect_ideology_identifier(assign_variable_callback_pointer(ideology)),
+ "loyalty_value", ONE_EXACTLY, expect_uint(assign_variable_callback(amount))
+ )(node);
+ party_loyalties.emplace(ideology, amount);
+ updates[4] = true;
+ return ret;
+ },
+ "state_building", ZERO_OR_MORE, [&game_manager, &buildings, &updates](ast::NodeCPtr node) -> bool {
+ Building const* building;
+ uint8_t level;
+
+ bool ret = expect_dictionary_keys(
+ "level", ONE_EXACTLY, expect_uint(assign_variable_callback(level)),
+ "building", ONE_EXACTLY, game_manager.get_economy_manager().get_building_manager()
+ .expect_building_identifier(assign_variable_callback_pointer(building)),
+ "upgrade", ZERO_OR_ONE, success_callback // doesn't appear to have an effect
+ )(node);
+ buildings.emplace(building, level);
+ updates[3] = true;
+ return ret;
+ }
+ )(root);
+
+ ret &= add_province_history_entry(
+ game_manager.get_map().get_province_by_identifier(province),
+ date,
+ owner,
+ controller,
+ colonial,
+ slave,
+ std::move(cores),
+ std::move(remove_cores),
+ rgo,
+ life_rating,
+ terrain_type,
+ std::move(buildings),
+ std::move(party_loyalties),
+ updates
+ );
+ return ret;
}
bool ProvinceHistoryManager::load_province_history_file(GameManager& game_manager, std::string_view name, ast::NodeCPtr root) {
- bool ret = _load_province_history_entry(game_manager, name, game_manager.get_define_manager().get_start_date(), root);
-
- ret &= expect_dictionary(
- [this, &game_manager, &name](std::string_view key, ast::NodeCPtr value) -> bool {
- bool is_date = false;
- Date entry = Date().from_string(key, &is_date, true);
- if (!is_date) return true;
-
- Date const& end_date = game_manager.get_define_manager().get_end_date();
- if (entry > end_date) {
- Logger::error("History entry ", entry.to_string(), " of province ", name, " defined after defined end date ", end_date.to_string());
- return false;
- }
-
- return _load_province_history_entry(game_manager, name, entry, value);
- }
- )(root);
-
- return ret;
+ bool ret = _load_province_history_entry(game_manager, name, game_manager.get_define_manager().get_start_date(), root);
+
+ ret &= expect_dictionary(
+ [this, &game_manager, &name](std::string_view key, ast::NodeCPtr value) -> bool {
+ bool is_date = false;
+ Date entry = Date().from_string(key, &is_date, true);
+ if (!is_date) return true;
+
+ Date const& end_date = game_manager.get_define_manager().get_end_date();
+ if (entry > end_date) {
+ Logger::error("History entry ", entry.to_string(), " of province ", name, " defined after defined end date ",
+ end_date.to_string());
+ return false;
+ }
+
+ return _load_province_history_entry(game_manager, name, entry, value);
+ }
+ )(root);
+
+ return ret;
}