diff options
author | Hop311 <Hop3114@gmail.com> | 2024-06-06 21:29:15 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-06-06 21:29:15 +0200 |
commit | f5d173e88a49a1a9556860063aef1aa287925cfd (patch) | |
tree | f3a9a107f1bd4b6b6d8035a96ac659bcc15f176b /src/openvic-simulation/history/ProvinceHistory.cpp | |
parent | e286cfef29d7c431ba33cd77283e838e6fba05d2 (diff) | |
parent | 37cdd775ac738b2a1264e32471385376e5a34f3a (diff) |
Merge pull request #161 from OpenVicProject/const-mutable
Province const/mutable separation + State cleanup
Diffstat (limited to 'src/openvic-simulation/history/ProvinceHistory.cpp')
-rw-r--r-- | src/openvic-simulation/history/ProvinceHistory.cpp | 32 |
1 files changed, 17 insertions, 15 deletions
diff --git a/src/openvic-simulation/history/ProvinceHistory.cpp b/src/openvic-simulation/history/ProvinceHistory.cpp index c22567b..645cf8d 100644 --- a/src/openvic-simulation/history/ProvinceHistory.cpp +++ b/src/openvic-simulation/history/ProvinceHistory.cpp @@ -1,15 +1,15 @@ #include "ProvinceHistory.hpp" #include "openvic-simulation/GameManager.hpp" -#include "openvic-simulation/dataloader/NodeTools.hpp" +#include "openvic-simulation/map/ProvinceDefinition.hpp" using namespace OpenVic; using namespace OpenVic::NodeTools; -ProvinceHistoryEntry::ProvinceHistoryEntry(Province const& new_province, Date new_date) +ProvinceHistoryEntry::ProvinceHistoryEntry(ProvinceDefinition const& new_province, Date new_date) : HistoryEntry { new_date }, province { new_province } {} -ProvinceHistoryMap::ProvinceHistoryMap(Province const& new_province) : province { new_province } {} +ProvinceHistoryMap::ProvinceHistoryMap(ProvinceDefinition const& new_province) : province { new_province } {} std::unique_ptr<ProvinceHistoryEntry> ProvinceHistoryMap::_make_entry(Date date) const { return std::unique_ptr<ProvinceHistoryEntry> { new ProvinceHistoryEntry { province, date } }; @@ -24,8 +24,8 @@ bool ProvinceHistoryMap::_load_history_entry( IdeologyManager const& ideology_manager = game_manager.get_politics_manager().get_ideology_manager(); TerrainTypeManager const& terrain_type_manager = game_manager.get_map().get_terrain_type_manager(); - using enum Province::colony_status_t; - static const string_map_t<Province::colony_status_t> colony_status_map { + using enum ProvinceInstance::colony_status_t; + static const string_map_t<ProvinceInstance::colony_status_t> colony_status_map { { "0", STATE }, { "1", PROTECTORATE }, { "2", COLONY } }; @@ -66,7 +66,7 @@ bool ProvinceHistoryMap::_load_history_entry( expect_identifier(expect_mapped_string(colony_status_map, assign_variable_callback(entry.colonial))), "is_slave", ZERO_OR_ONE, expect_bool(assign_variable_callback(entry.slave)), "trade_goods", ZERO_OR_ONE, good_manager.expect_good_identifier(assign_variable_callback_pointer_opt(entry.rgo)), - "life_rating", ZERO_OR_ONE, expect_uint<Province::life_rating_t>(assign_variable_callback(entry.life_rating)), + "life_rating", ZERO_OR_ONE, expect_uint<ProvinceInstance::life_rating_t>(assign_variable_callback(entry.life_rating)), "terrain", ZERO_OR_ONE, terrain_type_manager.expect_terrain_type_identifier( assign_variable_callback_pointer_opt(entry.terrain_type) ), @@ -101,8 +101,8 @@ bool ProvinceHistoryMap::_load_history_entry( ret &= map_callback(entry.state_buildings, building_type)(level); } else { Logger::error( - "Attempted to add province building \"", building_type, "\" to state building list of province history for ", - entry.get_province() + "Attempted to add province building \"", building_type, + "\" to state building list of province history for ", entry.get_province() ); ret = false; } @@ -121,7 +121,9 @@ void ProvinceHistoryManager::reserve_more_province_histories(size_t size) { } void ProvinceHistoryManager::lock_province_histories(Map const& map, bool detailed_errors) { - std::vector<bool> province_checklist(map.get_province_count()); + std::vector<ProvinceDefinition> const& provinces = map.get_province_definitions(); + + std::vector<bool> province_checklist(provinces.size()); for (decltype(province_histories)::value_type const& entry : province_histories) { province_checklist[entry.first->get_index() - 1] = true; } @@ -129,7 +131,7 @@ void ProvinceHistoryManager::lock_province_histories(Map const& map, bool detail size_t missing = 0; for (size_t idx = 0; idx < province_checklist.size(); ++idx) { if (!province_checklist[idx]) { - Province const& province = *map.get_province_by_index(idx + 1); + ProvinceDefinition const& province = provinces[idx]; if (!province.is_water()) { if (detailed_errors) { Logger::warning("Province history missing for province: ", province.get_identifier()); @@ -150,7 +152,7 @@ bool ProvinceHistoryManager::is_locked() const { return locked; } -ProvinceHistoryMap const* ProvinceHistoryManager::get_province_history(Province const* province) const { +ProvinceHistoryMap const* ProvinceHistoryManager::get_province_history(ProvinceDefinition const* province) const { if (province == nullptr) { Logger::error("Attempted to access history of null province"); return nullptr; @@ -164,7 +166,7 @@ ProvinceHistoryMap const* ProvinceHistoryManager::get_province_history(Province } } -ProvinceHistoryMap* ProvinceHistoryManager::_get_or_make_province_history(Province const& province) { +ProvinceHistoryMap* ProvinceHistoryManager::_get_or_make_province_history(ProvinceDefinition const& province) { decltype(province_histories)::iterator it = province_histories.find(&province); if (it == province_histories.end()) { const std::pair<decltype(province_histories)::iterator, bool> result = @@ -180,7 +182,7 @@ ProvinceHistoryMap* ProvinceHistoryManager::_get_or_make_province_history(Provin } bool ProvinceHistoryManager::load_province_history_file( - GameManager const& game_manager, Province const& province, ast::NodeCPtr root + GameManager const& game_manager, ProvinceDefinition const& province, ast::NodeCPtr root ) { if (locked) { Logger::error( @@ -229,8 +231,8 @@ bool ProvinceHistoryManager::load_pop_history_file( Logger::error("Attempted to load pop history file after province history registry was locked!"); return false; } - return game_manager.get_map().expect_province_dictionary( - [this, &game_manager, date, non_integer_size](Province const& province, ast::NodeCPtr node) -> bool { + return game_manager.get_map().expect_province_definition_dictionary( + [this, &game_manager, date, non_integer_size](ProvinceDefinition const& province, ast::NodeCPtr node) -> bool { ProvinceHistoryMap* province_history = _get_or_make_province_history(province); if (province_history != nullptr) { return province_history->_load_province_pop_history(game_manager, date, node, non_integer_size); |