diff options
author | hop311 <hop3114@gmail.com> | 2023-10-28 11:39:08 +0200 |
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committer | hop311 <hop3114@gmail.com> | 2023-10-29 20:42:47 +0100 |
commit | 164264b047921dbe1567d2af183e1cffb200a8cb (patch) | |
tree | 21c3c81f65ac3259db4808ebe9fd32a94ca993af /src/openvic-simulation/history/ProvinceHistory.cpp | |
parent | d8ec90f07342876e9331819bd3cc372050f78248 (diff) |
Astyle formatting (with manual cleanup)
Diffstat (limited to 'src/openvic-simulation/history/ProvinceHistory.cpp')
-rw-r--r-- | src/openvic-simulation/history/ProvinceHistory.cpp | 547 |
1 files changed, 285 insertions, 262 deletions
diff --git a/src/openvic-simulation/history/ProvinceHistory.cpp b/src/openvic-simulation/history/ProvinceHistory.cpp index cc6c5b8..e5cc97b 100644 --- a/src/openvic-simulation/history/ProvinceHistory.cpp +++ b/src/openvic-simulation/history/ProvinceHistory.cpp @@ -1,323 +1,346 @@ #include "ProvinceHistory.hpp" -#include "openvic-simulation/dataloader/NodeTools.hpp" #include "openvic-simulation/GameManager.hpp" +#include "openvic-simulation/dataloader/NodeTools.hpp" using namespace OpenVic; using namespace OpenVic::NodeTools; ProvinceHistory::ProvinceHistory( - Country const* new_owner, - Country const* new_controller, - uint8_t new_colonial, - bool new_slave, - std::vector<Country const*>&& new_cores, - Good const* new_rgo, - uint8_t new_life_rating, - TerrainType const* new_terrain_type, - std::map<Building const*, uint8_t>&& new_buildings, - std::map<Ideology const*, uint8_t>&& new_party_loyalties + Country const* new_owner, + Country const* new_controller, + uint8_t new_colonial, + bool new_slave, + std::vector<Country const*>&& new_cores, + Good const* new_rgo, + uint8_t new_life_rating, + TerrainType const* new_terrain_type, + std::map<Building const*, uint8_t>&& new_buildings, + std::map<Ideology const*, uint8_t>&& new_party_loyalties ) : owner { new_owner }, - controller { new_controller }, - colonial { new_colonial }, - slave { new_slave }, - cores { std::move(new_cores) }, - rgo { new_rgo }, - life_rating { new_life_rating }, - terrain_type { new_terrain_type }, - buildings { std::move(new_buildings) }, - party_loyalties { std::move(new_party_loyalties) } {} + controller { new_controller }, + colonial { new_colonial }, + slave { new_slave }, + cores { std::move(new_cores) }, + rgo { new_rgo }, + life_rating { new_life_rating }, + terrain_type { new_terrain_type }, + buildings { std::move(new_buildings) }, + party_loyalties { std::move(new_party_loyalties) } {} Country const* ProvinceHistory::get_owner() const { - return owner; + return owner; } Country const* ProvinceHistory::get_controller() const { - return controller; + return controller; } uint8_t ProvinceHistory::get_colony_status() const { - return colonial; + return colonial; } bool ProvinceHistory::is_slave() const { - return slave; + return slave; } -const std::vector<Country const*>& ProvinceHistory::get_cores() const { - return cores; +std::vector<Country const*> const& ProvinceHistory::get_cores() const { + return cores; } bool ProvinceHistory::is_core_of(Country const* country) const { - return std::find(cores.begin(), cores.end(), country) != cores.end(); + return std::find(cores.begin(), cores.end(), country) != cores.end(); } Good const* ProvinceHistory::get_rgo() const { - return rgo; + return rgo; } uint8_t ProvinceHistory::get_life_rating() const { - return life_rating; + return life_rating; } TerrainType const* ProvinceHistory::get_terrain_type() const { - return terrain_type; + return terrain_type; } -const std::map<Building const*, uint8_t>& ProvinceHistory::get_buildings() const { - return buildings; +std::map<Building const*, uint8_t> const& ProvinceHistory::get_buildings() const { + return buildings; } -const std::map<Ideology const*, uint8_t>& ProvinceHistory::get_party_loyalties() const { - return party_loyalties; +std::map<Ideology const*, uint8_t> const& ProvinceHistory::get_party_loyalties() const { + return party_loyalties; } bool ProvinceHistoryManager::add_province_history_entry( - Province const* province, - Date date, - Country const* owner, - Country const* controller, - uint8_t colonial, - bool slave, - std::vector<Country const*>&& cores, - std::vector<Country const*>&& remove_cores, - Good const* rgo, - uint8_t life_rating, - TerrainType const* terrain_type, - std::map<Building const*, uint8_t>&& buildings, - std::map<Ideology const*, uint8_t>&& party_loyalties, - std::bitset<5> updates + Province const* province, + Date date, + Country const* owner, + Country const* controller, + uint8_t colonial, + bool slave, + std::vector<Country const*>&& cores, + std::vector<Country const*>&& remove_cores, + Good const* rgo, + uint8_t life_rating, + TerrainType const* terrain_type, + std::map<Building const*, uint8_t>&& buildings, + std::map<Ideology const*, uint8_t>&& party_loyalties, + std::bitset<5> updates ) { - if (locked) { - Logger::error("Cannot add new history entry to province history registry: locked!"); - return false; - } - - /* combine duplicate histories, priority to current (defined later) */ - auto& province_registry = province_histories[province]; - const auto existing_entry = province_registry.find(date); - - if (existing_entry != province_registry.end()) { - if (owner != nullptr) existing_entry->second.owner = owner; - if (controller != nullptr) existing_entry->second.controller = controller; - if (rgo != nullptr) existing_entry->second.rgo = rgo; - if (terrain_type != nullptr) existing_entry->second.terrain_type = terrain_type; - if (updates[0]) existing_entry->second.colonial = colonial; - if (updates[1]) existing_entry->second.slave = slave; - if (updates[2]) existing_entry->second.life_rating = life_rating; - if (updates[3]) existing_entry->second.buildings = std::move(buildings); - if (updates[4]) existing_entry->second.party_loyalties = std::move(party_loyalties); - // province history cores are additive - existing_entry->second.cores.insert(existing_entry->second.cores.end(), cores.begin(), cores.end()); - for (const auto which : remove_cores) { - const auto core = std::find(cores.begin(), cores.end(), which); - if (core == cores.end()) { - Logger::error("In history of province ", province->get_identifier(), " tried to remove nonexistant core of country: ", which->get_identifier(), " at date ", date.to_string()); - return false; - } - existing_entry->second.cores.erase(core); - } - } else { - province_registry.emplace(date, ProvinceHistory { - owner, - controller, - colonial, - slave, - std::move(cores), - rgo, - life_rating, - terrain_type, - std::move(buildings), - std::move(party_loyalties) - }); - } - return true; + if (locked) { + Logger::error("Cannot add new history entry to province history registry: locked!"); + return false; + } + + /* combine duplicate histories, priority to current (defined later) */ + auto& province_registry = province_histories[province]; + const auto existing_entry = province_registry.find(date); + + if (existing_entry != province_registry.end()) { + if (owner != nullptr) existing_entry->second.owner = owner; + if (controller != nullptr) existing_entry->second.controller = controller; + if (rgo != nullptr) existing_entry->second.rgo = rgo; + if (terrain_type != nullptr) existing_entry->second.terrain_type = terrain_type; + if (updates[0]) existing_entry->second.colonial = colonial; + if (updates[1]) existing_entry->second.slave = slave; + if (updates[2]) existing_entry->second.life_rating = life_rating; + if (updates[3]) existing_entry->second.buildings = std::move(buildings); + if (updates[4]) existing_entry->second.party_loyalties = std::move(party_loyalties); + // province history cores are additive + existing_entry->second.cores.insert(existing_entry->second.cores.end(), cores.begin(), cores.end()); + for (const auto which : remove_cores) { + const auto core = std::find(cores.begin(), cores.end(), which); + if (core == cores.end()) { + Logger::error("In history of province ", province->get_identifier(), + " tried to remove nonexistant core of country: ", which->get_identifier(), " at date ", date.to_string()); + return false; + } + existing_entry->second.cores.erase(core); + } + } else { + province_registry.emplace(date, ProvinceHistory { + owner, + controller, + colonial, + slave, + std::move(cores), + rgo, + life_rating, + terrain_type, + std::move(buildings), + std::move(party_loyalties) + }); + } + return true; } void ProvinceHistoryManager::lock_province_histories() { - for (const auto& entry : province_histories) { - if (entry.second.size() == 0) { - Logger::error("Attempted to lock province histories - province ", entry.first->get_identifier(), " has no history entries!"); - } - } - Logger::info("Locked province history registry after registering ", province_histories.size(), " items"); - locked = true; + for (auto const& entry : province_histories) { + if (entry.second.size() == 0) { + Logger::error("Attempted to lock province histories - province ", entry.first->get_identifier(), + " has no history entries!"); + } + } + Logger::info("Locked province history registry after registering ", province_histories.size(), " items"); + locked = true; } bool ProvinceHistoryManager::is_locked() const { - return locked; + return locked; } ProvinceHistory const* ProvinceHistoryManager::get_province_history(Province const* province, Date entry) const { - Date closest_entry; - auto province_registry = province_histories.find(province); - - if (province_registry == province_histories.end()) { - Logger::error("Attempted to access history of undefined province ", province->get_identifier()); - return nullptr; - } - - for (const auto& current : province_registry->second) { - if (current.first == entry) return ¤t.second; - if (current.first > entry) continue; - if (current.first > closest_entry && current.first < entry) closest_entry = current.first; - } - - auto entry_registry = province_registry->second.find(closest_entry); - if (entry_registry != province_registry->second.end()) return &entry_registry->second; + Date closest_entry; + auto province_registry = province_histories.find(province); + + if (province_registry == province_histories.end()) { + Logger::error("Attempted to access history of undefined province ", province->get_identifier()); + return nullptr; + } + + for (auto const& current : province_registry->second) { + if (current.first == entry) { + return ¤t.second; + } + if (current.first > entry) { + continue; + } + if (current.first > closest_entry && current.first < entry) { + closest_entry = current.first; + } + } + + auto entry_registry = province_registry->second.find(closest_entry); + if (entry_registry != province_registry->second.end()) { + return &entry_registry->second; + } /* warned about lack of entries earlier, return nullptr */ return nullptr; } -inline ProvinceHistory const* ProvinceHistoryManager::get_province_history(Province const* province, Bookmark const* bookmark) const { - return get_province_history(province, bookmark->get_date()); +inline ProvinceHistory const* ProvinceHistoryManager::get_province_history( + Province const* province, Bookmark const* bookmark +) const { + return get_province_history(province, bookmark->get_date()); } -inline bool ProvinceHistoryManager::_load_province_history_entry(GameManager& game_manager, std::string_view province, Date const& date, ast::NodeCPtr root) { - Country const* owner = nullptr; - Country const* controller = nullptr; - std::vector<Country const*> cores; - std::vector<Country const*> remove_cores; - Good const* rgo; - uint8_t life_rating, colonial; - bool slave; - TerrainType const* terrain_type; - std::map<Building const*, uint8_t> buildings; - std::map<Ideology const*, uint8_t> party_loyalties; - - std::bitset<5> updates; - - bool ret = expect_dictionary_keys_and_default( - [&game_manager, &buildings, &updates](std::string_view key, ast::NodeCPtr value) -> bool { - // used for province buildings like forts or railroads - if (game_manager.get_economy_manager().get_building_manager().has_building_identifier(key)) { - Building const* building; - uint8_t level; - - bool ret = game_manager.get_economy_manager().get_building_manager().expect_building_str(assign_variable_callback_pointer(building))(key); - ret &= expect_uint(assign_variable_callback(level))(value); - - buildings.emplace(building, level); - updates[3] = true; - return ret; - } - - bool is_date; - Date().from_string(key, &is_date, true); - if (is_date) return true; - - return key_value_invalid_callback(key, value); - }, - "owner", ZERO_OR_ONE, game_manager.get_country_manager().expect_country_identifier(assign_variable_callback_pointer(owner)), - "controller", ZERO_OR_ONE, game_manager.get_country_manager().expect_country_identifier(assign_variable_callback_pointer(controller)), - "add_core", ZERO_OR_MORE, [&game_manager, &cores](ast::NodeCPtr node) -> bool { - Country const* core; - - bool ret = game_manager.get_country_manager().expect_country_identifier(assign_variable_callback_pointer(core))(node); - cores.push_back(core); - return ret; - }, - "remove_core", ZERO_OR_MORE, [&game_manager, &remove_cores](ast::NodeCPtr node) -> bool { - Country const* remove; - - bool ret = game_manager.get_country_manager().expect_country_identifier(assign_variable_callback_pointer(remove))(node); - remove_cores.push_back(remove); - return ret; - }, - "colonial", ZERO_OR_ONE, expect_uint<uint8_t>([&colonial, &updates](uint8_t colony_level) -> bool { - colonial = colony_level; - updates[0] = true; - - return true; - }), - "colony", ZERO_OR_ONE, expect_uint<uint8_t>([&colonial, &updates](uint8_t colony_level) -> bool { - colonial = colony_level; - updates[0] = true; - - return true; - }), - "is_slave", ZERO_OR_ONE, expect_bool([&slave, &updates](bool is_slave) -> bool { - if (is_slave) { - slave = true; - } else { - slave = false; - } - updates[1] = true; - - return true; - }), - "trade_goods", ZERO_OR_ONE, game_manager.get_economy_manager().get_good_manager().expect_good_identifier(assign_variable_callback_pointer(rgo)), - "life_rating", ZERO_OR_ONE, expect_uint<uint8_t>([&life_rating, &updates](uint8_t rating) -> bool { - life_rating = rating; - updates[2] = true; - - return true; - }), - "terrain", ZERO_OR_ONE, game_manager.get_map().get_terrain_type_manager().expect_terrain_type_identifier(assign_variable_callback_pointer(terrain_type)), - "party_loyalty", ZERO_OR_MORE, [&game_manager, &party_loyalties, &updates](ast::NodeCPtr node) -> bool { - Ideology const* ideology; - uint8_t amount; // percent I do believe - - bool ret = expect_dictionary_keys( - "ideology", ONE_EXACTLY, game_manager.get_politics_manager().get_ideology_manager().expect_ideology_identifier(assign_variable_callback_pointer(ideology)), - "loyalty_value", ONE_EXACTLY, expect_uint(assign_variable_callback(amount)) - )(node); - party_loyalties.emplace(ideology, amount); - updates[4] = true; - return ret; - }, - "state_building", ZERO_OR_MORE, [&game_manager, &buildings, &updates](ast::NodeCPtr node) -> bool { - Building const* building; - uint8_t level; - - bool ret = expect_dictionary_keys( - "level", ONE_EXACTLY, expect_uint(assign_variable_callback(level)), - "building", ONE_EXACTLY, game_manager.get_economy_manager().get_building_manager().expect_building_identifier(assign_variable_callback_pointer(building)), - "upgrade", ZERO_OR_ONE, success_callback // doesn't appear to have an effect - )(node); - buildings.emplace(building, level); - updates[3] = true; - return ret; - } - )(root); - - ret &= add_province_history_entry( - game_manager.get_map().get_province_by_identifier(province), - date, - owner, - controller, - colonial, - slave, - std::move(cores), - std::move(remove_cores), - rgo, - life_rating, - terrain_type, - std::move(buildings), - std::move(party_loyalties), - updates - ); - return ret; +inline bool ProvinceHistoryManager::_load_province_history_entry( + GameManager& game_manager, std::string_view province, Date const& date, ast::NodeCPtr root +) { + Country const* owner = nullptr; + Country const* controller = nullptr; + std::vector<Country const*> cores; + std::vector<Country const*> remove_cores; + Good const* rgo; + uint8_t life_rating, colonial; + bool slave; + TerrainType const* terrain_type; + std::map<Building const*, uint8_t> buildings; + std::map<Ideology const*, uint8_t> party_loyalties; + std::bitset<5> updates; + + bool ret = expect_dictionary_keys_and_default( + [&game_manager, &buildings, &updates](std::string_view key, ast::NodeCPtr value) -> bool { + // used for province buildings like forts or railroads + if (game_manager.get_economy_manager().get_building_manager().has_building_identifier(key)) { + Building const* building; + uint8_t level; + + bool ret = game_manager.get_economy_manager().get_building_manager() + .expect_building_str(assign_variable_callback_pointer(building))(key); + ret &= expect_uint(assign_variable_callback(level))(value); + + buildings.emplace(building, level); + updates[3] = true; + return ret; + } + + bool is_date; + Date().from_string(key, &is_date, true); + if (is_date) return true; + + return key_value_invalid_callback(key, value); + }, + "owner", ZERO_OR_ONE, game_manager.get_country_manager() + .expect_country_identifier(assign_variable_callback_pointer(owner)), + "controller", ZERO_OR_ONE, game_manager.get_country_manager() + .expect_country_identifier(assign_variable_callback_pointer(controller)), + "add_core", ZERO_OR_MORE, [&game_manager, &cores](ast::NodeCPtr node) -> bool { + Country const* core; + + bool ret = game_manager.get_country_manager() + .expect_country_identifier(assign_variable_callback_pointer(core))(node); + cores.push_back(core); + return ret; + }, + "remove_core", ZERO_OR_MORE, [&game_manager, &remove_cores](ast::NodeCPtr node) -> bool { + Country const* remove; + + bool ret = game_manager.get_country_manager() + .expect_country_identifier(assign_variable_callback_pointer(remove))(node); + remove_cores.push_back(remove); + return ret; + }, + "colonial", ZERO_OR_ONE, expect_uint<uint8_t>([&colonial, &updates](uint8_t colony_level) -> bool { + colonial = colony_level; + updates[0] = true; + + return true; + }), + "colony", ZERO_OR_ONE, expect_uint<uint8_t>([&colonial, &updates](uint8_t colony_level) -> bool { + colonial = colony_level; + updates[0] = true; + + return true; + }), + "is_slave", ZERO_OR_ONE, expect_bool([&slave, &updates](bool is_slave) -> bool { + if (is_slave) { + slave = true; + } else { + slave = false; + } + updates[1] = true; + + return true; + }), + "trade_goods", ZERO_OR_ONE, game_manager.get_economy_manager().get_good_manager() + .expect_good_identifier(assign_variable_callback_pointer(rgo)), + "life_rating", ZERO_OR_ONE, expect_uint<uint8_t>([&life_rating, &updates](uint8_t rating) -> bool { + life_rating = rating; + updates[2] = true; + + return true; + }), + "terrain", ZERO_OR_ONE, game_manager.get_map().get_terrain_type_manager() + .expect_terrain_type_identifier(assign_variable_callback_pointer(terrain_type)), + "party_loyalty", ZERO_OR_MORE, [&game_manager, &party_loyalties, &updates](ast::NodeCPtr node) -> bool { + Ideology const* ideology; + uint8_t amount; // percent I do believe + + bool ret = expect_dictionary_keys( + "ideology", ONE_EXACTLY, game_manager.get_politics_manager().get_ideology_manager() + .expect_ideology_identifier(assign_variable_callback_pointer(ideology)), + "loyalty_value", ONE_EXACTLY, expect_uint(assign_variable_callback(amount)) + )(node); + party_loyalties.emplace(ideology, amount); + updates[4] = true; + return ret; + }, + "state_building", ZERO_OR_MORE, [&game_manager, &buildings, &updates](ast::NodeCPtr node) -> bool { + Building const* building; + uint8_t level; + + bool ret = expect_dictionary_keys( + "level", ONE_EXACTLY, expect_uint(assign_variable_callback(level)), + "building", ONE_EXACTLY, game_manager.get_economy_manager().get_building_manager() + .expect_building_identifier(assign_variable_callback_pointer(building)), + "upgrade", ZERO_OR_ONE, success_callback // doesn't appear to have an effect + )(node); + buildings.emplace(building, level); + updates[3] = true; + return ret; + } + )(root); + + ret &= add_province_history_entry( + game_manager.get_map().get_province_by_identifier(province), + date, + owner, + controller, + colonial, + slave, + std::move(cores), + std::move(remove_cores), + rgo, + life_rating, + terrain_type, + std::move(buildings), + std::move(party_loyalties), + updates + ); + return ret; } bool ProvinceHistoryManager::load_province_history_file(GameManager& game_manager, std::string_view name, ast::NodeCPtr root) { - bool ret = _load_province_history_entry(game_manager, name, game_manager.get_define_manager().get_start_date(), root); - - ret &= expect_dictionary( - [this, &game_manager, &name](std::string_view key, ast::NodeCPtr value) -> bool { - bool is_date = false; - Date entry = Date().from_string(key, &is_date, true); - if (!is_date) return true; - - Date const& end_date = game_manager.get_define_manager().get_end_date(); - if (entry > end_date) { - Logger::error("History entry ", entry.to_string(), " of province ", name, " defined after defined end date ", end_date.to_string()); - return false; - } - - return _load_province_history_entry(game_manager, name, entry, value); - } - )(root); - - return ret; + bool ret = _load_province_history_entry(game_manager, name, game_manager.get_define_manager().get_start_date(), root); + + ret &= expect_dictionary( + [this, &game_manager, &name](std::string_view key, ast::NodeCPtr value) -> bool { + bool is_date = false; + Date entry = Date().from_string(key, &is_date, true); + if (!is_date) return true; + + Date const& end_date = game_manager.get_define_manager().get_end_date(); + if (entry > end_date) { + Logger::error("History entry ", entry.to_string(), " of province ", name, " defined after defined end date ", + end_date.to_string()); + return false; + } + + return _load_province_history_entry(game_manager, name, entry, value); + } + )(root); + + return ret; } |