diff options
author | hop311 <hop3114@gmail.com> | 2023-10-31 02:11:47 +0100 |
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committer | hop311 <hop3114@gmail.com> | 2023-11-07 19:33:42 +0100 |
commit | c1b7cab254ac14a173477661047ad2492930ff8b (patch) | |
tree | 3fd965559fb97c7a2f2245952ab531afec84bc93 /src/openvic-simulation/history/ProvinceHistory.hpp | |
parent | e91ce707b2c0e80591b9fd1b6a5215e6e6989df8 (diff) |
History loading changes + PROPERTY macro
Diffstat (limited to 'src/openvic-simulation/history/ProvinceHistory.hpp')
-rw-r--r-- | src/openvic-simulation/history/ProvinceHistory.hpp | 41 |
1 files changed, 23 insertions, 18 deletions
diff --git a/src/openvic-simulation/history/ProvinceHistory.hpp b/src/openvic-simulation/history/ProvinceHistory.hpp index 90c87e2..fb90cc4 100644 --- a/src/openvic-simulation/history/ProvinceHistory.hpp +++ b/src/openvic-simulation/history/ProvinceHistory.hpp @@ -17,37 +17,39 @@ namespace OpenVic { struct ProvinceHistory { friend struct ProvinceHistoryManager; + using building_level_map_t = std::map<Building const*, Building::level_t>; + private: Country const* owner; Country const* controller; - uint8_t colonial; + Province::colony_status_t colonial; bool slave; std::vector<Country const*> cores; // non-standard, maintains cores between entries Good const* rgo; - uint8_t life_rating; + Province::life_rating_t life_rating; TerrainType const* terrain_type; - std::map<Building const*, uint8_t> buildings; - std::map<Ideology const*, uint8_t> party_loyalties; + building_level_map_t buildings; + decimal_map_t<Ideology const*> party_loyalties; ProvinceHistory( - Country const* new_owner, Country const* new_controller, uint8_t new_colonial, bool new_slave, - std::vector<Country const*>&& new_cores, Good const* new_rgo, uint8_t new_life_rating, - TerrainType const* new_terrain_type, std::map<Building const*, uint8_t>&& new_buildings, - std::map<Ideology const*, uint8_t>&& new_party_loyalties + Country const* new_owner, Country const* new_controller, Province::colony_status_t new_colonial, bool new_slave, + std::vector<Country const*>&& new_cores, Good const* new_rgo, Province::life_rating_t new_life_rating, + TerrainType const* new_terrain_type, building_level_map_t&& new_buildings, + decimal_map_t<Ideology const*>&& new_party_loyalties ); public: Country const* get_owner() const; Country const* get_controller() const; - uint8_t get_colony_status() const; // 0 = state, 1 = protectorate, 2 = colony + Province::colony_status_t get_colony_status() const; // 0 = state, 1 = protectorate, 2 = colony bool is_slave() const; std::vector<Country const*> const& get_cores() const; bool is_core_of(Country const* country) const; Good const* get_rgo() const; - uint8_t get_life_rating() const; + Province::life_rating_t get_life_rating() const; TerrainType const* get_terrain_type() const; - std::map<Building const*, uint8_t> const& get_buildings() const; - std::map<Ideology const*, uint8_t> const& get_party_loyalties() const; + building_level_map_t const& get_buildings() const; + decimal_map_t<Ideology const*> const& get_party_loyalties() const; }; struct ProvinceHistoryManager { @@ -56,7 +58,8 @@ namespace OpenVic { bool locked = false; inline bool _load_province_history_entry( - GameManager& game_manager, std::string_view province, Date date, ast::NodeCPtr root + GameManager const& game_manager, Province const& province, Date date, ast::NodeCPtr root, + bool is_base_entry ); public: @@ -64,12 +67,12 @@ namespace OpenVic { bool add_province_history_entry( Province const* province, Date date, Country const* owner, Country const* controller, - std::optional<uint8_t>&& colonial, std::optional<bool>&& slave, + std::optional<Province::colony_status_t>&& colonial, std::optional<bool>&& slave, std::vector<Country const*>&& cores, // additive to existing entries std::vector<Country const*>&& remove_cores, // existing cores that need to be removed - Good const* rgo, std::optional<uint8_t>&& life_rating, TerrainType const* terrain_type, - std::optional<std::map<Building const*, uint8_t>>&& buildings, - std::optional<std::map<Ideology const*, uint8_t>>&& party_loyalties + Good const* rgo, std::optional<Province::life_rating_t>&& life_rating, TerrainType const* terrain_type, + std::optional<ProvinceHistory::building_level_map_t>&& buildings, + std::optional<decimal_map_t<Ideology const*>>&& party_loyalties ); void lock_province_histories(); @@ -81,6 +84,8 @@ namespace OpenVic { /* Returns history of province at bookmark date. Return can be nullptr if an error occurs. */ inline ProvinceHistory const* get_province_history(Province const* province, Bookmark const* bookmark) const; - bool load_province_history_file(GameManager& game_manager, std::string_view name, ast::NodeCPtr root); + bool load_province_history_file( + GameManager const& game_manager, Province const& province, ast::NodeCPtr root + ); }; } // namespace OpenVic |