diff options
author | wvpm <24685035+wvpm@users.noreply.github.com> | 2024-09-22 01:07:51 +0200 |
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committer | wvpm <24685035+wvpm@users.noreply.github.com> | 2024-10-30 22:04:41 +0100 |
commit | 0d861669d9e1f5d487c810ae01be50f142790f1e (patch) | |
tree | 187df50130475006b404c5ab57f0fa679173ad04 /src/openvic-simulation/history | |
parent | 48e4e92682db99239e928a67e6677cdd2c53a375 (diff) |
Implement rgo for new gameprepare_for_rgo
Map province history rgo to production type for province instance
output_goods back to ZERO_OR_ONE
Link trade_goods in history to RGO instance for province.
Other producer types as structs instead of classes
Convert pops to equivalents & calculate rgo size
Also convert pops when changing rgo
Clean up
Refactored RGO into part of ProvinceInstance
ProductionType const& output_good
Remove unused imports
Clean up unused imports
Restore constructor for ResourceGatheringOperation to initialise from savegame
Move rgo size calculation to rgo
Use terrain modifiers to calculate rgo size (placeholder code)
Clean up
Basic production & sales for rgo when initialising new game
Use mutable pops
Paychecks for owners, workers and slaves
Clean up
Simplify rgo instantiation
Co-authored-by: Hop311 <Hop3114@gmail.com>
Simplify good_to_rgo_production_type assignment
Co-authored-by: Hop311 <Hop3114@gmail.com>
Fix import
Co-authored-by: Hop311 <Hop3114@gmail.com>
min(3, great_powers.size())
Co-authored-by: Hop311 <Hop3114@gmail.com>
Fix import
Co-authored-by: Hop311 <Hop3114@gmail.com>
Apply comments
Log errors and return result when applying history
Cleanup
Diffstat (limited to 'src/openvic-simulation/history')
-rw-r--r-- | src/openvic-simulation/history/ProvinceHistory.cpp | 20 | ||||
-rw-r--r-- | src/openvic-simulation/history/ProvinceHistory.hpp | 2 |
2 files changed, 20 insertions, 2 deletions
diff --git a/src/openvic-simulation/history/ProvinceHistory.cpp b/src/openvic-simulation/history/ProvinceHistory.cpp index 60fcbe4..bc92f48 100644 --- a/src/openvic-simulation/history/ProvinceHistory.cpp +++ b/src/openvic-simulation/history/ProvinceHistory.cpp @@ -1,7 +1,9 @@ #include "ProvinceHistory.hpp" #include "openvic-simulation/DefinitionManager.hpp" +#include "openvic-simulation/economy/GoodDefinition.hpp" #include "openvic-simulation/map/ProvinceDefinition.hpp" +#include "openvic-simulation/utility/Logger.hpp" using namespace OpenVic; using namespace OpenVic::NodeTools; @@ -57,6 +59,9 @@ bool ProvinceHistoryMap::_load_history_entry( }; }; + constexpr bool allow_empty_true = true; + constexpr bool do_warn = true; + return expect_dictionary_keys_and_default( [this, &definition_manager, &building_type_manager, &entry]( std::string_view key, ast::NodeCPtr value) -> bool { @@ -98,7 +103,20 @@ bool ProvinceHistoryMap::_load_history_entry( expect_identifier(expect_mapped_string(colony_status_map, assign_variable_callback(entry.colonial))), "is_slave", ZERO_OR_ONE, expect_bool(assign_variable_callback(entry.slave)), "trade_goods", ZERO_OR_ONE, - good_definition_manager.expect_good_definition_identifier(assign_variable_callback_pointer_opt(entry.rgo)), + good_definition_manager.expect_good_definition_identifier_or_string( + [&definition_manager, &entry](GoodDefinition const& rgo_good) ->bool { + entry.rgo_production_type_nullable = definition_manager.get_economy_manager().get_production_type_manager().get_good_to_rgo_production_type()[rgo_good]; + if (entry.rgo_production_type_nullable == nullptr) { + Logger::error(entry.province.get_identifier(), " has trade_goods ", rgo_good.get_identifier(), " which has no rgo production type defined."); + //we expect the good to have an rgo production type + //Victoria 2 treats this as null, but clearly the modder wanted there to be a good + return false; + } + return true; + }, + allow_empty_true, //could be explicitly setting trade_goods to null + do_warn //could be typo in good identifier + ), "life_rating", ZERO_OR_ONE, expect_uint<ProvinceInstance::life_rating_t>(assign_variable_callback(entry.life_rating)), "terrain", ZERO_OR_ONE, terrain_type_manager.expect_terrain_type_identifier( assign_variable_callback_pointer_opt(entry.terrain_type) diff --git a/src/openvic-simulation/history/ProvinceHistory.hpp b/src/openvic-simulation/history/ProvinceHistory.hpp index 99ea2af..f44fc81 100644 --- a/src/openvic-simulation/history/ProvinceHistory.hpp +++ b/src/openvic-simulation/history/ProvinceHistory.hpp @@ -32,7 +32,7 @@ namespace OpenVic { std::optional<ProvinceInstance::colony_status_t> PROPERTY(colonial); std::optional<bool> PROPERTY(slave); ordered_map<CountryDefinition const*, bool> PROPERTY(cores); - std::optional<GoodDefinition const*> PROPERTY(rgo); + std::optional<ProductionType const*> PROPERTY(rgo_production_type_nullable); std::optional<ProvinceInstance::life_rating_t> PROPERTY(life_rating); std::optional<TerrainType const*> PROPERTY(terrain_type); ordered_map<BuildingType const*, BuildingType::level_t> PROPERTY(province_buildings); |