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author Hop311 <Hop3114@gmail.com>2024-03-28 23:12:35 +0100
committer GitHub <noreply@github.com>2024-03-28 23:12:35 +0100
commit109d31f147512c8d51f35f9773cd3c6bb1b8b994 (patch)
tree4bf3a3318880609d6fdf2e96944bf84cdd2b8cdb /src/openvic-simulation/interface/GFXObject.hpp
parent020ada6c8f0f1bf4486fd9e76ec29673044794d6 (diff)
parent79c3462396fd4e1dcb7d1c9a2ef7bad741afa3e3 (diff)
Merge pull request #153 from OpenVicProject/gfx-object
GFX objectTypes loading framework + Actor loading
Diffstat (limited to 'src/openvic-simulation/interface/GFXObject.hpp')
-rw-r--r--src/openvic-simulation/interface/GFXObject.hpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/src/openvic-simulation/interface/GFXObject.hpp b/src/openvic-simulation/interface/GFXObject.hpp
new file mode 100644
index 0000000..840e4a9
--- /dev/null
+++ b/src/openvic-simulation/interface/GFXObject.hpp
@@ -0,0 +1,81 @@
+#pragma once
+
+#include "openvic-simulation/interface/LoadBase.hpp"
+
+namespace OpenVic::GFX {
+
+ class Object : public Named<> {
+ protected:
+ Object() = default;
+
+ public:
+ Object(Object&&) = default;
+ virtual ~Object() = default;
+
+ OV_DETAIL_GET_BASE_TYPE(Object)
+ OV_DETAIL_GET_TYPE
+
+ static NodeTools::node_callback_t expect_objects(
+ NodeTools::length_callback_t length_callback, NodeTools::callback_t<std::unique_ptr<Object>&&> callback
+ );
+ };
+
+ class Actor final : public Object {
+ friend std::unique_ptr<Actor> std::make_unique<Actor>();
+
+ public:
+ class Attachment : public Named<> {
+ friend class LoadBase;
+
+ private:
+ std::string PROPERTY(node);
+ int32_t PROPERTY(attach_id);
+
+ protected:
+ Attachment();
+
+ bool _fill_key_map(NodeTools::case_insensitive_key_map_t& key_map) override;
+
+ public:
+ Attachment(Attachment&&) = default;
+ virtual ~Attachment() = default;
+ };
+
+ class Animation : public Named<> {
+ friend class LoadBase;
+
+ std::string PROPERTY(file);
+ fixed_point_t PROPERTY(default_time);
+
+ protected:
+ Animation();
+
+ bool _fill_key_map(NodeTools::case_insensitive_key_map_t& key_map) override;
+
+ public:
+ Animation(Animation&&) = default;
+ virtual ~Animation() = default;
+ };
+
+ private:
+ std::string PROPERTY(model_file);
+ std::string PROPERTY(idle_animation_file);
+ std::string PROPERTY(move_animation_file);
+ std::string PROPERTY(attack_animation_file);
+ fixed_point_t PROPERTY(scale);
+
+ NamedRegistry<Attachment> IDENTIFIER_REGISTRY(attachment);
+ NamedRegistry<Animation> IDENTIFIER_REGISTRY(animation);
+
+ protected:
+ Actor();
+
+ bool _fill_key_map(NodeTools::case_insensitive_key_map_t& key_map) override;
+
+ public:
+ Actor(Actor&&) = default;
+ virtual ~Actor() = default;
+
+ OV_DETAIL_GET_TYPE
+ };
+}