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author Hop311 <Hop3114@gmail.com>2024-02-05 20:38:23 +0100
committer GitHub <noreply@github.com>2024-02-05 20:38:23 +0100
commit6489da997cddb20667db0455fa4f38319dc7c883 (patch)
tree4e343f81b13f166ad4a478962348d4734ea7e11b /src/openvic-simulation/interface/UI.hpp
parent068c13ede817d17df599ca3481261bf17ed95604 (diff)
parent87fa1c74281a651b23089079c4c1621d4fb66d73 (diff)
Merge pull request #145 from OpenVicProject/gui-loading
Added support for loading all gui files
Diffstat (limited to 'src/openvic-simulation/interface/UI.hpp')
-rw-r--r--src/openvic-simulation/interface/UI.hpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/openvic-simulation/interface/UI.hpp b/src/openvic-simulation/interface/UI.hpp
index 286e4f7..c8ffa98 100644
--- a/src/openvic-simulation/interface/UI.hpp
+++ b/src/openvic-simulation/interface/UI.hpp
@@ -10,9 +10,13 @@ namespace OpenVic {
IdentifierRegistry<GFX::Font> IDENTIFIER_REGISTRY(font);
bool _load_font(ast::NodeCPtr node);
+ NodeTools::NodeCallback auto _load_fonts(std::string_view font_key);
public:
- bool add_font(std::string_view identifier, colour_argb_t colour, std::string_view fontname);
+ bool add_font(
+ std::string_view identifier, colour_argb_t colour, std::string_view fontname, std::string_view charset,
+ uint32_t height
+ );
bool load_gfx_file(ast::NodeCPtr root);
bool load_gui_file(std::string_view scene_name, ast::NodeCPtr root);