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author zaaarf <zaaarf@proton.me>2023-09-28 15:40:34 +0200
committer zaaarf <zaaarf@proton.me>2023-09-28 15:40:34 +0200
commitc541a249247b7fe3bdd4c62bce6638e875790f8a (patch)
tree8fe3545142245d287839728e561d3131fcc30157 /src/openvic-simulation/map/Building.hpp
parent7a8ac1cdb8e71a4166393ac06b1b60512db0ef8c (diff)
feat: implemented building loading and missing parameters
Diffstat (limited to 'src/openvic-simulation/map/Building.hpp')
-rw-r--r--src/openvic-simulation/map/Building.hpp60
1 files changed, 35 insertions, 25 deletions
diff --git a/src/openvic-simulation/map/Building.hpp b/src/openvic-simulation/map/Building.hpp
index cd649ff..9b11c1c 100644
--- a/src/openvic-simulation/map/Building.hpp
+++ b/src/openvic-simulation/map/Building.hpp
@@ -1,19 +1,18 @@
#pragma once
-#include <cstdint>
-#include <string_view>
-#include <vector>
-
#include "openvic-simulation/types/Date.hpp"
#include "openvic-simulation/types/fixed_point/FixedPoint.hpp"
#include "openvic-simulation/types/IdentifierRegistry.hpp"
#include "openvic-simulation/economy/Good.hpp"
#include "openvic-simulation/economy/ProductionType.hpp"
+#include "openvic-simulation/Modifier.hpp"
-#define ARGS BuildingType const& type, sound_t on_completion, fixed_point_t completion_size, level_t max_level, std::map<const Good*, fixed_point_t> build_cost, \
- Timespan build_time, bool visibility, bool on_map, const bool default_enabled, ProductionType const* production_type, bool pop_build_factory, \
- bool strategic_factory, level_t fort_level, uint64_t naval_capacity, std::vector<uint64_t> colonial_points, bool in_province, bool one_per_state, \
- uint64_t colonial_range, fixed_point_t infrastructure, fixed_point_t movement_cost, bool spawn_railway_track
+#define ARGS BuildingType const& type, std::string_view on_completion, fixed_point_t completion_size, level_t max_level, \
+ std::map<const Good*, fixed_point_t> goods_cost, fixed_point_t cost, Timespan build_time, bool visibility, bool on_map, bool default_enabled, \
+ ProductionType const* production_type, bool pop_build_factory, bool strategic_factory, bool advanced_factory, level_t fort_level, \
+ uint64_t naval_capacity, std::vector<uint64_t> colonial_points, bool in_province, bool one_per_state, fixed_point_t colonial_range, \
+ fixed_point_t infrastructure, fixed_point_t movement_cost, fixed_point_t local_ship_build, bool spawn_railway_track, bool sail, bool steam, \
+ bool capital, bool port, ModifierValue&& modifiers
namespace OpenVic {
@@ -25,40 +24,45 @@ namespace OpenVic {
* MAP-12, MAP-75, MAP-76
* MAP-13, MAP-78, MAP-79
*/
- struct Building : HasIdentifier {
+ struct Building : HasIdentifier, ModifierValue {
friend struct BuildingManager;
using level_t = uint8_t;
- using sound_t = std::string_view;
private:
BuildingType const& type;
- const sound_t on_completion; //probably sound played on completion
+ const std::string_view on_completion; //probably sound played on completion
const fixed_point_t completion_size;
const level_t max_level;
- const std::map<const Good*, fixed_point_t> build_cost;
+ const std::map<const Good*, fixed_point_t> goods_cost;
+ const fixed_point_t cost;
const Timespan build_time; //time
const bool visibility;
const bool on_map; //onmap
- const bool default_enabled; //some(false)
+ const bool default_enabled;
ProductionType const* production_type;
const bool pop_build_factory;
const bool strategic_factory;
+ const bool advanced_factory;
- const level_t fort_level; //some(0), probably the step-per-level?
+ const level_t fort_level; //probably the step-per-level
- const uint64_t naval_capacity; //some(0)
+ const uint64_t naval_capacity;
const std::vector<uint64_t> colonial_points;
- const bool in_province; //province some(false)
+ const bool in_province; //province
const bool one_per_state;
- const uint64_t colonial_range;
+ const fixed_point_t colonial_range;
const fixed_point_t infrastructure;
const fixed_point_t movement_cost;
- const bool spawn_railway_track; //some(false)
+ const fixed_point_t local_ship_build;
+ const bool spawn_railway_track;
- //any modifiers really
+ const bool sail; //only in clipper shipyard
+ const bool steam; //only in steamer shipyard
+ const bool capital; //only in naval base
+ const bool port; //only in naval base
Building(std::string_view identifier, ARGS);
@@ -66,10 +70,11 @@ namespace OpenVic {
Building(Building&&) = default;
BuildingType const& get_type() const;
- sound_t get_on_completion() const;
+ std::string_view get_on_completion() const;
fixed_point_t get_completion_size() const;
level_t get_max_level() const;
- std::map<const Good*, fixed_point_t> const& get_build_cost() const;
+ std::map<const Good*, fixed_point_t> const& get_goods_cost() const;
+ fixed_point_t get_cost() const;
Timespan get_build_time() const;
bool has_visibility() const;
bool is_on_map() const;
@@ -78,6 +83,7 @@ namespace OpenVic {
ProductionType const* get_production_type() const;
bool is_pop_built_factory() const;
bool is_strategic_factory() const;
+ bool is_advanced_factory() const;
level_t get_fort_level() const;
@@ -85,10 +91,11 @@ namespace OpenVic {
std::vector<uint64_t> const& get_colonial_points() const;
bool is_in_province() const;
bool is_one_per_state() const;
- uint64_t get_colonial_range() const;
+ fixed_point_t get_colonial_range() const;
fixed_point_t get_infrastructure() const;
fixed_point_t get_movement_cost() const;
+ fixed_point_t get_local_ship_build() const;
bool spawned_railway_track() const;
};
@@ -145,6 +152,8 @@ namespace OpenVic {
struct Province;
struct BuildingManager {
+ using level_t = Building::level_t; //this is getting ridiculous
+
private:
IdentifierRegistry<BuildingType> building_types;
IdentifierRegistry<Building> buildings;
@@ -154,11 +163,12 @@ namespace OpenVic {
bool add_building_type(const std::string_view identifier);
IDENTIFIER_REGISTRY_ACCESSORS(BuildingType, building_type)
- bool generate_province_buildings(Province& province) const;
- bool add_building(std::string_view identifier);
+ bool add_building(std::string_view identifier, ARGS);
IDENTIFIER_REGISTRY_ACCESSORS(Building, building)
- //bool load_buildings_file(ast::NodeCPtr root);
+ bool load_buildings_file(GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager const& modifier_manager, ast::NodeCPtr root);
+
+ bool generate_province_buildings(Province& province) const;
};
}