diff options
author | Hop311 <Hop3114@gmail.com> | 2023-09-28 20:51:56 +0200 |
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committer | GitHub <noreply@github.com> | 2023-09-28 20:51:56 +0200 |
commit | ae0be2a8d2e1b717f6c4a4617096f17089ce8701 (patch) | |
tree | 897742b074547e4d1694ddff1f4e9e8f14d82d6a /src/openvic-simulation/map/Building.hpp | |
parent | d21255b2ca2fe6cea7f41e88fbb22d138bac74eb (diff) | |
parent | c541a249247b7fe3bdd4c62bce6638e875790f8a (diff) |
Merge pull request #37 from OpenVicProject/dataloading-buildings
Dataloading buildings
Diffstat (limited to 'src/openvic-simulation/map/Building.hpp')
-rw-r--r-- | src/openvic-simulation/map/Building.hpp | 153 |
1 files changed, 121 insertions, 32 deletions
diff --git a/src/openvic-simulation/map/Building.hpp b/src/openvic-simulation/map/Building.hpp index d36dfd4..9b11c1c 100644 --- a/src/openvic-simulation/map/Building.hpp +++ b/src/openvic-simulation/map/Building.hpp @@ -1,9 +1,18 @@ #pragma once -#include <vector> - #include "openvic-simulation/types/Date.hpp" +#include "openvic-simulation/types/fixed_point/FixedPoint.hpp" #include "openvic-simulation/types/IdentifierRegistry.hpp" +#include "openvic-simulation/economy/Good.hpp" +#include "openvic-simulation/economy/ProductionType.hpp" +#include "openvic-simulation/Modifier.hpp" + +#define ARGS BuildingType const& type, std::string_view on_completion, fixed_point_t completion_size, level_t max_level, \ + std::map<const Good*, fixed_point_t> goods_cost, fixed_point_t cost, Timespan build_time, bool visibility, bool on_map, bool default_enabled, \ + ProductionType const* production_type, bool pop_build_factory, bool strategic_factory, bool advanced_factory, level_t fort_level, \ + uint64_t naval_capacity, std::vector<uint64_t> colonial_points, bool in_province, bool one_per_state, fixed_point_t colonial_range, \ + fixed_point_t infrastructure, fixed_point_t movement_cost, fixed_point_t local_ship_build, bool spawn_railway_track, bool sail, bool steam, \ + bool capital, bool port, ModifierValue&& modifiers namespace OpenVic { @@ -15,34 +24,120 @@ namespace OpenVic { * MAP-12, MAP-75, MAP-76 * MAP-13, MAP-78, MAP-79 */ - struct Building : HasIdentifier { + struct Building : HasIdentifier, ModifierValue { friend struct BuildingManager; - using level_t = int8_t; - - enum class ExpansionState { - CannotExpand, - CanExpand, - Preparing, - Expanding - }; + using level_t = uint8_t; private: BuildingType const& type; + const std::string_view on_completion; //probably sound played on completion + const fixed_point_t completion_size; + const level_t max_level; + const std::map<const Good*, fixed_point_t> goods_cost; + const fixed_point_t cost; + const Timespan build_time; //time + const bool visibility; + const bool on_map; //onmap + + const bool default_enabled; + ProductionType const* production_type; + const bool pop_build_factory; + const bool strategic_factory; + const bool advanced_factory; + + const level_t fort_level; //probably the step-per-level + + const uint64_t naval_capacity; + const std::vector<uint64_t> colonial_points; + const bool in_province; //province + const bool one_per_state; + const fixed_point_t colonial_range; + + const fixed_point_t infrastructure; + const fixed_point_t movement_cost; + const fixed_point_t local_ship_build; + const bool spawn_railway_track; + + const bool sail; //only in clipper shipyard + const bool steam; //only in steamer shipyard + const bool capital; //only in naval base + const bool port; //only in naval base + + Building(std::string_view identifier, ARGS); + + public: + Building(Building&&) = default; + + BuildingType const& get_type() const; + std::string_view get_on_completion() const; + fixed_point_t get_completion_size() const; + level_t get_max_level() const; + std::map<const Good*, fixed_point_t> const& get_goods_cost() const; + fixed_point_t get_cost() const; + Timespan get_build_time() const; + bool has_visibility() const; + bool is_on_map() const; + + bool is_default_enabled() const; + ProductionType const* get_production_type() const; + bool is_pop_built_factory() const; + bool is_strategic_factory() const; + bool is_advanced_factory() const; + + level_t get_fort_level() const; + + uint64_t get_naval_capacity() const; + std::vector<uint64_t> const& get_colonial_points() const; + bool is_in_province() const; + bool is_one_per_state() const; + fixed_point_t get_colonial_range() const; + + fixed_point_t get_infrastructure() const; + fixed_point_t get_movement_cost() const; + fixed_point_t get_local_ship_build() const; + bool spawned_railway_track() const; + }; + + struct BuildingType : HasIdentifier { + friend struct BuildingManager; + + private: + BuildingType(const std::string_view new_identifier); + + public: + BuildingType(BuildingType&&) = default; + }; + + enum class ExpansionState { + CannotExpand, + CanExpand, + Preparing, + Expanding + }; + + struct BuildingInstance : HasIdentifier { //used in the actual game + friend struct BuildingManager; + using level_t = Building::level_t; + + private: + Building const& building; + level_t level = 0; ExpansionState expansion_state = ExpansionState::CannotExpand; Date start, end; float expansion_progress; - Building(BuildingType const& new_type); - bool _can_expand() const; + BuildingInstance(Building const& building); + public: - Building(Building&&) = default; + BuildingInstance(BuildingInstance&&) = default; - BuildingType const& get_type() const; - level_t get_level() const; + Building const& get_building() const; + + level_t get_current_level() const; ExpansionState get_expansion_state() const; Date const& get_start_date() const; Date const& get_end_date() const; @@ -51,35 +146,29 @@ namespace OpenVic { bool expand(); void update_state(Date const& today); void tick(Date const& today); - }; - - struct BuildingType : HasIdentifier { - friend struct BuildingManager; - private: - const Building::level_t max_level; - const Timespan build_time; - - BuildingType(const std::string_view new_identifier, Building::level_t new_max_level, Timespan new_build_time); - - public: - BuildingType(BuildingType&&) = default; - - Building::level_t get_max_level() const; - Timespan get_build_time() const; }; struct Province; struct BuildingManager { + using level_t = Building::level_t; //this is getting ridiculous + private: IdentifierRegistry<BuildingType> building_types; + IdentifierRegistry<Building> buildings; public: BuildingManager(); - bool add_building_type(const std::string_view identifier, Building::level_t max_level, Timespan build_time); + bool add_building_type(const std::string_view identifier); IDENTIFIER_REGISTRY_ACCESSORS(BuildingType, building_type) + + bool add_building(std::string_view identifier, ARGS); + IDENTIFIER_REGISTRY_ACCESSORS(Building, building) + + bool load_buildings_file(GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager const& modifier_manager, ast::NodeCPtr root); + bool generate_province_buildings(Province& province) const; }; } |