aboutsummaryrefslogtreecommitdiff
path: root/src/openvic-simulation/map/ProvinceInstance.hpp
diff options
context:
space:
mode:
author wvpm <24685035+wvpm@users.noreply.github.com>2024-09-22 01:07:51 +0200
committer wvpm <24685035+wvpm@users.noreply.github.com>2024-10-30 22:04:41 +0100
commit0d861669d9e1f5d487c810ae01be50f142790f1e (patch)
tree187df50130475006b404c5ab57f0fa679173ad04 /src/openvic-simulation/map/ProvinceInstance.hpp
parent48e4e92682db99239e928a67e6677cdd2c53a375 (diff)
Implement rgo for new gameprepare_for_rgo
Map province history rgo to production type for province instance output_goods back to ZERO_OR_ONE Link trade_goods in history to RGO instance for province. Other producer types as structs instead of classes Convert pops to equivalents & calculate rgo size Also convert pops when changing rgo Clean up Refactored RGO into part of ProvinceInstance ProductionType const& output_good Remove unused imports Clean up unused imports Restore constructor for ResourceGatheringOperation to initialise from savegame Move rgo size calculation to rgo Use terrain modifiers to calculate rgo size (placeholder code) Clean up Basic production & sales for rgo when initialising new game Use mutable pops Paychecks for owners, workers and slaves Clean up Simplify rgo instantiation Co-authored-by: Hop311 <Hop3114@gmail.com> Simplify good_to_rgo_production_type assignment Co-authored-by: Hop311 <Hop3114@gmail.com> Fix import Co-authored-by: Hop311 <Hop3114@gmail.com> min(3, great_powers.size()) Co-authored-by: Hop311 <Hop3114@gmail.com> Fix import Co-authored-by: Hop311 <Hop3114@gmail.com> Apply comments Log errors and return result when applying history Cleanup
Diffstat (limited to 'src/openvic-simulation/map/ProvinceInstance.hpp')
-rw-r--r--src/openvic-simulation/map/ProvinceInstance.hpp15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/openvic-simulation/map/ProvinceInstance.hpp b/src/openvic-simulation/map/ProvinceInstance.hpp
index e7c0326..ba800a9 100644
--- a/src/openvic-simulation/map/ProvinceInstance.hpp
+++ b/src/openvic-simulation/map/ProvinceInstance.hpp
@@ -3,11 +3,12 @@
#include <plf_colony.h>
#include "openvic-simulation/economy/BuildingInstance.hpp"
+#include "openvic-simulation/economy/production/ProductionType.hpp"
+#include "openvic-simulation/economy/production/ResourceGatheringOperation.hpp"
#include "openvic-simulation/military/UnitInstance.hpp"
#include "openvic-simulation/military/UnitType.hpp"
#include "openvic-simulation/modifier/ModifierSum.hpp"
#include "openvic-simulation/pop/Pop.hpp"
-#include "openvic-simulation/types/fixed_point/FixedPointMap.hpp"
#include "openvic-simulation/types/HasIdentifier.hpp"
#include "openvic-simulation/types/OrderedContainers.hpp"
@@ -81,8 +82,7 @@ namespace OpenVic {
bool PROPERTY(slave);
Crime const* PROPERTY_RW(crime);
- // TODO - change this into a factory-like structure
- GoodDefinition const* PROPERTY(rgo);
+ ResourceGatheringOperation PROPERTY(rgo);
IdentifierRegistry<BuildingInstance> IDENTIFIER_REGISTRY(building);
ordered_set<ArmyInstance*> PROPERTY(armies);
ordered_set<NavyInstance*> PROPERTY(navies);
@@ -95,7 +95,7 @@ namespace OpenVic {
fixed_point_t PROPERTY(average_literacy);
fixed_point_t PROPERTY(average_consciousness);
fixed_point_t PROPERTY(average_militancy);
- IndexedMap<PopType, fixed_point_t> PROPERTY(pop_type_distribution);
+ IndexedMap<PopType, Pop::pop_size_t> PROPERTY(pop_type_distribution);
IndexedMap<Ideology, fixed_point_t> PROPERTY(ideology_distribution);
fixed_point_map_t<Culture const*> PROPERTY(culture_distribution);
fixed_point_map_t<Religion const*> PROPERTY(religion_distribution);
@@ -108,6 +108,7 @@ namespace OpenVic {
void _add_pop(Pop&& pop);
void _update_pops(DefineManager const& define_manager);
+ bool convert_rgo_worker_pops_to_equivalent(ProductionType const& production_type);
public:
ProvinceInstance(ProvinceInstance&&) = default;
@@ -123,6 +124,9 @@ namespace OpenVic {
return controller;
}
+ GoodDefinition const* get_rgo_good() const;
+ bool set_rgo_production_type_nullable(ProductionType const* rgo_production_type_nullable);
+
bool set_owner(CountryInstance* new_owner);
bool set_controller(CountryInstance* new_controller);
bool add_core(CountryInstance& new_core);
@@ -155,6 +159,9 @@ namespace OpenVic {
bool setup(BuildingTypeManager const& building_type_manager);
bool apply_history_to_province(ProvinceHistoryEntry const& entry, CountryInstanceManager& country_manager);
+ void initialise_for_new_game(ModifierEffectCache const& modifier_effect_cache);
+
void setup_pop_test_values(IssueManager const& issue_manager);
+ plf::colony<Pop>& get_mutable_pops();
};
}