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author | Hop311 <Hop3114@gmail.com> | 2024-06-06 21:29:15 +0200 |
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committer | GitHub <noreply@github.com> | 2024-06-06 21:29:15 +0200 |
commit | f5d173e88a49a1a9556860063aef1aa287925cfd (patch) | |
tree | f3a9a107f1bd4b6b6d8035a96ac659bcc15f176b /src/openvic-simulation/map/ProvinceInstance.hpp | |
parent | e286cfef29d7c431ba33cd77283e838e6fba05d2 (diff) | |
parent | 37cdd775ac738b2a1264e32471385376e5a34f3a (diff) |
Merge pull request #161 from OpenVicProject/const-mutable
Province const/mutable separation + State cleanup
Diffstat (limited to 'src/openvic-simulation/map/ProvinceInstance.hpp')
-rw-r--r-- | src/openvic-simulation/map/ProvinceInstance.hpp | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/src/openvic-simulation/map/ProvinceInstance.hpp b/src/openvic-simulation/map/ProvinceInstance.hpp new file mode 100644 index 0000000..2dbc4e3 --- /dev/null +++ b/src/openvic-simulation/map/ProvinceInstance.hpp @@ -0,0 +1,91 @@ +#pragma once + +#include "openvic-simulation/economy/BuildingInstance.hpp" +#include "openvic-simulation/pop/Pop.hpp" +#include "openvic-simulation/types/fixed_point/FixedPointMap.hpp" +#include "openvic-simulation/types/HasIdentifier.hpp" +#include "openvic-simulation/types/OrderedContainers.hpp" + +namespace OpenVic { + struct ProvinceDefinition; + struct TerrainType; + struct State; + struct Country; + struct Crime; + struct Good; + struct ArmyInstance; + struct NavyInstance; + struct Ideology; + struct Culture; + struct Religion; + struct BuildingTypeManager; + struct ProvinceHistoryEntry; + struct IdeologyManager; + struct IssueManager; + + struct ProvinceInstance : HasIdentifier { + friend struct Map; + + using life_rating_t = int8_t; + + enum struct colony_status_t : uint8_t { STATE, PROTECTORATE, COLONY }; + + ProvinceDefinition const& PROPERTY(province_definition); + + /* Mutable attributes (reset before loading history) */ + TerrainType const* PROPERTY(terrain_type); + life_rating_t PROPERTY(life_rating); + colony_status_t PROPERTY(colony_status); + State const* PROPERTY_RW(state); + Country const* PROPERTY(owner); + Country const* PROPERTY(controller); + std::vector<Country const*> PROPERTY(cores); + bool PROPERTY(slave); + Crime const* PROPERTY_RW(crime); + // TODO - change this into a factory-like structure + Good const* PROPERTY(rgo); + IdentifierRegistry<BuildingInstance> IDENTIFIER_REGISTRY(building); + ordered_set<ArmyInstance*> PROPERTY(armies); + ordered_set<NavyInstance*> PROPERTY(navies); + + std::vector<Pop> PROPERTY(pops); + Pop::pop_size_t PROPERTY(total_population); + fixed_point_map_t<PopType const*> PROPERTY(pop_type_distribution); + fixed_point_map_t<Ideology const*> PROPERTY(ideology_distribution); + fixed_point_map_t<Culture const*> PROPERTY(culture_distribution); + fixed_point_map_t<Religion const*> PROPERTY(religion_distribution); + + ProvinceInstance(ProvinceDefinition const& new_province_definition); + + void _add_pop(Pop pop); + void _update_pops(); + + public: + ProvinceInstance(ProvinceInstance&&) = default; + + inline constexpr operator ProvinceDefinition const&() const { + return province_definition; + } + + bool expand_building(size_t building_index); + + bool add_pop(Pop&& pop); + bool add_pop_vec(std::vector<Pop> const& pop_vec); + size_t get_pop_count() const; + + void update_gamestate(Date today); + void tick(Date today); + + bool add_army(ArmyInstance& army); + bool remove_army(ArmyInstance& army); + bool add_navy(NavyInstance& navy); + bool remove_navy(NavyInstance& navy); + + bool reset(BuildingTypeManager const& building_type_manager); + bool apply_history_to_province(ProvinceHistoryEntry const* entry); + + void setup_pop_test_values( + IdeologyManager const& ideology_manager, IssueManager const& issue_manager, Country const& country + ); + }; +} |