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author Hop311 <Hop3114@gmail.com>2024-06-06 21:29:15 +0200
committer GitHub <noreply@github.com>2024-06-06 21:29:15 +0200
commitf5d173e88a49a1a9556860063aef1aa287925cfd (patch)
treef3a9a107f1bd4b6b6d8035a96ac659bcc15f176b /src/openvic-simulation/map/ProvinceInstance.hpp
parente286cfef29d7c431ba33cd77283e838e6fba05d2 (diff)
parent37cdd775ac738b2a1264e32471385376e5a34f3a (diff)
Merge pull request #161 from OpenVicProject/const-mutable
Province const/mutable separation + State cleanup
Diffstat (limited to 'src/openvic-simulation/map/ProvinceInstance.hpp')
-rw-r--r--src/openvic-simulation/map/ProvinceInstance.hpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/src/openvic-simulation/map/ProvinceInstance.hpp b/src/openvic-simulation/map/ProvinceInstance.hpp
new file mode 100644
index 0000000..2dbc4e3
--- /dev/null
+++ b/src/openvic-simulation/map/ProvinceInstance.hpp
@@ -0,0 +1,91 @@
+#pragma once
+
+#include "openvic-simulation/economy/BuildingInstance.hpp"
+#include "openvic-simulation/pop/Pop.hpp"
+#include "openvic-simulation/types/fixed_point/FixedPointMap.hpp"
+#include "openvic-simulation/types/HasIdentifier.hpp"
+#include "openvic-simulation/types/OrderedContainers.hpp"
+
+namespace OpenVic {
+ struct ProvinceDefinition;
+ struct TerrainType;
+ struct State;
+ struct Country;
+ struct Crime;
+ struct Good;
+ struct ArmyInstance;
+ struct NavyInstance;
+ struct Ideology;
+ struct Culture;
+ struct Religion;
+ struct BuildingTypeManager;
+ struct ProvinceHistoryEntry;
+ struct IdeologyManager;
+ struct IssueManager;
+
+ struct ProvinceInstance : HasIdentifier {
+ friend struct Map;
+
+ using life_rating_t = int8_t;
+
+ enum struct colony_status_t : uint8_t { STATE, PROTECTORATE, COLONY };
+
+ ProvinceDefinition const& PROPERTY(province_definition);
+
+ /* Mutable attributes (reset before loading history) */
+ TerrainType const* PROPERTY(terrain_type);
+ life_rating_t PROPERTY(life_rating);
+ colony_status_t PROPERTY(colony_status);
+ State const* PROPERTY_RW(state);
+ Country const* PROPERTY(owner);
+ Country const* PROPERTY(controller);
+ std::vector<Country const*> PROPERTY(cores);
+ bool PROPERTY(slave);
+ Crime const* PROPERTY_RW(crime);
+ // TODO - change this into a factory-like structure
+ Good const* PROPERTY(rgo);
+ IdentifierRegistry<BuildingInstance> IDENTIFIER_REGISTRY(building);
+ ordered_set<ArmyInstance*> PROPERTY(armies);
+ ordered_set<NavyInstance*> PROPERTY(navies);
+
+ std::vector<Pop> PROPERTY(pops);
+ Pop::pop_size_t PROPERTY(total_population);
+ fixed_point_map_t<PopType const*> PROPERTY(pop_type_distribution);
+ fixed_point_map_t<Ideology const*> PROPERTY(ideology_distribution);
+ fixed_point_map_t<Culture const*> PROPERTY(culture_distribution);
+ fixed_point_map_t<Religion const*> PROPERTY(religion_distribution);
+
+ ProvinceInstance(ProvinceDefinition const& new_province_definition);
+
+ void _add_pop(Pop pop);
+ void _update_pops();
+
+ public:
+ ProvinceInstance(ProvinceInstance&&) = default;
+
+ inline constexpr operator ProvinceDefinition const&() const {
+ return province_definition;
+ }
+
+ bool expand_building(size_t building_index);
+
+ bool add_pop(Pop&& pop);
+ bool add_pop_vec(std::vector<Pop> const& pop_vec);
+ size_t get_pop_count() const;
+
+ void update_gamestate(Date today);
+ void tick(Date today);
+
+ bool add_army(ArmyInstance& army);
+ bool remove_army(ArmyInstance& army);
+ bool add_navy(NavyInstance& navy);
+ bool remove_navy(NavyInstance& navy);
+
+ bool reset(BuildingTypeManager const& building_type_manager);
+ bool apply_history_to_province(ProvinceHistoryEntry const* entry);
+
+ void setup_pop_test_values(
+ IdeologyManager const& ideology_manager, IssueManager const& issue_manager, Country const& country
+ );
+ };
+}