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author | Hop311 <Hop3114@gmail.com> | 2024-06-06 21:29:15 +0200 |
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committer | GitHub <noreply@github.com> | 2024-06-06 21:29:15 +0200 |
commit | f5d173e88a49a1a9556860063aef1aa287925cfd (patch) | |
tree | f3a9a107f1bd4b6b6d8035a96ac659bcc15f176b /src/openvic-simulation/map/State.cpp | |
parent | e286cfef29d7c431ba33cd77283e838e6fba05d2 (diff) | |
parent | 37cdd775ac738b2a1264e32471385376e5a34f3a (diff) |
Merge pull request #161 from OpenVicProject/const-mutable
Province const/mutable separation + State cleanup
Diffstat (limited to 'src/openvic-simulation/map/State.cpp')
-rw-r--r-- | src/openvic-simulation/map/State.cpp | 117 |
1 files changed, 90 insertions, 27 deletions
diff --git a/src/openvic-simulation/map/State.cpp b/src/openvic-simulation/map/State.cpp index c1f802d..1c49ed7 100644 --- a/src/openvic-simulation/map/State.cpp +++ b/src/openvic-simulation/map/State.cpp @@ -1,68 +1,131 @@ #include "State.hpp" +#include "openvic-simulation/country/Country.hpp" #include "openvic-simulation/map/Map.hpp" +#include "openvic-simulation/map/ProvinceInstance.hpp" +#include "openvic-simulation/map/Region.hpp" using namespace OpenVic; State::State( - Country const* owner, Province const* capital, Region::provinces_t&& provinces, Province::colony_status_t colony_status -) : owner { owner }, capital { capital }, provinces { std::move(provinces) }, colony_status { colony_status } {} + StateSet const& new_state_set, Country const* owner, ProvinceInstance* capital, std::vector<ProvinceInstance*>&& provinces, + ProvinceInstance::colony_status_t colony_status +) : state_set { new_state_set }, owner { owner }, capital { capital }, provinces { std::move(provinces) }, + colony_status { colony_status } {} + +void State::update_gamestate() { + total_population = 0; + + for (ProvinceInstance const* province : provinces) { + total_population += province->get_total_population(); + } +} /* Whether two provinces in the same region should be grouped into the same state or not. * (Assumes both provinces non-null.) */ -static bool provinces_belong_in_same_state(Province const* lhs, Province const* rhs) { +static bool provinces_belong_in_same_state(ProvinceInstance const* lhs, ProvinceInstance const* rhs) { return lhs->get_owner() == rhs->get_owner() && lhs->get_colony_status() == rhs->get_colony_status(); } -StateSet::StateSet(Map& map, Region const& new_region) : region { new_region } { +StateSet::StateSet(Region const& new_region) : region { new_region }, states {} {} + +size_t StateSet::get_state_count() const { + return states.size(); +} + +void StateSet::update_gamestate() { + for (State& state : states) { + state.update_gamestate(); + } +} + +bool StateManager::add_state_set(Map& map, Region const& region) { if (region.get_meta()) { - Logger::error("Cannot use meta region as state template!"); + Logger::error("Cannot use meta region \"", region.get_identifier(), "\" as state template!"); + return false; + } + + if (region.empty()) { + Logger::error("Cannot use empty region \"", region.get_identifier(), "\" as state template!"); + return false; } - std::vector<Region::provinces_t> temp_provinces; + std::vector<std::vector<ProvinceInstance*>> temp_provinces; + + for (ProvinceDefinition const* province : region.get_provinces()) { + + ProvinceInstance* province_instance = map.get_province_instance_from_const(province); - for (Province const* province : region.get_provinces()) { // add to existing state if shared owner & status... - for (Region::provinces_t& provinces : temp_provinces) { - if (provinces_belong_in_same_state(provinces[0], province)) { - provinces.push_back(province); + for (std::vector<ProvinceInstance*>& provinces : temp_provinces) { + if (provinces_belong_in_same_state(provinces.front(), province_instance)) { + provinces.push_back(province_instance); // jump to the end of the outer loop, skipping the new state code goto loop_end; } } + // ...otherwise start a new state - temp_provinces.push_back({ province }); + temp_provinces.push_back({ province_instance }); + loop_end:; /* Either the province was added to an existing state and the program jumped to here, * or it was used to create a new state and the program arrived here normally. */ } - for (Region::provinces_t& provinces : temp_provinces) { - states.emplace_back( + state_sets.push_back({ region }); + + StateSet& state_set = state_sets.back(); + + // Reserve space for the maximum number of states (one per province) + state_set.states.reserve(region.size()); + + for (std::vector<ProvinceInstance*>& provinces : temp_provinces) { + ProvinceInstance* capital = provinces.front(); + + state_set.states.push_back( /* TODO: capital province logic */ - provinces[0]->get_owner(), provinces[0], std::move(provinces), provinces[0]->get_colony_status() + { state_set, capital->get_owner(), capital, std::move(provinces), capital->get_colony_status() } ); - } - // Go back and assign each new state to its provinces. - for (State const& state : states) { - for (Province const* province : state.get_provinces()) { - map.remove_province_const(province)->set_state(&state); + State const& state = state_set.states.back(); + + for (ProvinceInstance* province : state.get_provinces()) { + province->set_state(&state); } } -} -StateSet::states_t& StateSet::get_states() { - return states; + return true; } -void StateManager::generate_states(Map& map) { - regions.clear(); - regions.reserve(map.get_region_count()); +bool StateManager::generate_states(Map& map) { + state_sets.clear(); + state_sets.reserve(map.get_region_count()); + + bool ret = true; + size_t state_count = 0; + for (Region const& region : map.get_regions()) { if (!region.get_meta()) { - regions.emplace_back(map, region); + if (add_state_set(map, region)) { + state_count += state_sets.back().get_state_count(); + } else { + ret = false; + } } } - Logger::info("Generated states."); + + Logger::info("Generated ", state_count, " states across ", state_sets.size(), " state sets."); + + return ret; +} + +void StateManager::reset() { + state_sets.clear(); +} + +void StateManager::update_gamestate() { + for (StateSet& state_set : state_sets) { + state_set.update_gamestate(); + } } |