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author hop311 <hop3114@gmail.com>2023-12-27 21:08:03 +0100
committer hop311 <hop3114@gmail.com>2023-12-27 21:19:54 +0100
commit86e558e69aa5c34395d5f3b17566cf5ad2731af5 (patch)
tree78e0431edc32edb50be206ad78064eb28879342a /src/openvic-simulation/map/State.hpp
parentcc808c115d8ec6c7b6e47db47f81395b4d52941f (diff)
Made ProvinceSet use Province const* and updated Region loading
Diffstat (limited to 'src/openvic-simulation/map/State.hpp')
-rw-r--r--src/openvic-simulation/map/State.hpp12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/openvic-simulation/map/State.hpp b/src/openvic-simulation/map/State.hpp
index bb23b2d..bae83f7 100644
--- a/src/openvic-simulation/map/State.hpp
+++ b/src/openvic-simulation/map/State.hpp
@@ -21,22 +21,16 @@ namespace OpenVic {
);
};
- inline bool operator==(const State& lhs, const State& rhs) {
- return (lhs.get_owner() == rhs.get_owner() && lhs.get_colony_status() == rhs.get_colony_status());
- }
-
struct StateSet {
using states_t = std::deque<State>;
private:
Region const& PROPERTY(region);
- states_t states;
+ states_t PROPERTY(states);
public:
- StateSet(Region const& new_region);
+ StateSet(Map& map, Region const& new_region);
- bool add_state(State&& state);
- bool remove_state(State const* state);
states_t& get_states();
};
@@ -49,6 +43,6 @@ namespace OpenVic {
/* Creates states from current province gamestate & regions, sets province state value.
* After this function, the `regions` property is unmanaged and must be carefully updated and
* validated by functions that modify it. */
- void generate_states(Map const& map);
+ void generate_states(Map& map);
};
} // namespace OpenVic