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author | Hop311 <Hop3114@gmail.com> | 2024-06-13 00:52:45 +0200 |
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committer | GitHub <noreply@github.com> | 2024-06-13 00:52:45 +0200 |
commit | a49e4d0975e2b5dfd13ae50aa716f1a0307e618d (patch) | |
tree | f681dd2e76d489ba6e7beea44ae6ebd59e9d51f3 /src/openvic-simulation/map/State.hpp | |
parent | f5d173e88a49a1a9556860063aef1aa287925cfd (diff) | |
parent | 1198a780916e65cae048dd3478f614c1d18db846 (diff) |
Merge pull request #162 from OpenVicProject/map-instance
Map instance
Diffstat (limited to 'src/openvic-simulation/map/State.hpp')
-rw-r--r-- | src/openvic-simulation/map/State.hpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/openvic-simulation/map/State.hpp b/src/openvic-simulation/map/State.hpp index e030a0b..ff8acfa 100644 --- a/src/openvic-simulation/map/State.hpp +++ b/src/openvic-simulation/map/State.hpp @@ -53,20 +53,20 @@ namespace OpenVic { void update_gamestate(); }; - struct Map; + struct MapInstance; /* Contains all current states.*/ struct StateManager { private: std::vector<StateSet> PROPERTY(state_sets); - bool add_state_set(Map& map, Region const& region); + bool add_state_set(MapInstance& map_instance, Region const& region); public: /* Creates states from current province gamestate & regions, sets province state value. * After this function, the `regions` property is unmanaged and must be carefully updated and * validated by functions that modify it. */ - bool generate_states(Map& map); + bool generate_states(MapInstance& map_instance); void reset(); |