diff options
author | hop311 <hop3114@gmail.com> | 2024-06-13 00:24:00 +0200 |
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committer | hop311 <hop3114@gmail.com> | 2024-06-13 00:24:00 +0200 |
commit | 4b39e77304094708d5c503b6a221386408cc4409 (patch) | |
tree | 7ba5a06714c267185dd3a59aabc6556a105c122f /src/openvic-simulation/military/Deployment.cpp | |
parent | c0ba822ee46551a40ad6b43e8f56b80e27ae35b5 (diff) |
Separated GameManager into Definition and Instance Managersinstance-definition-managers
Diffstat (limited to 'src/openvic-simulation/military/Deployment.cpp')
-rw-r--r-- | src/openvic-simulation/military/Deployment.cpp | 36 |
1 files changed, 16 insertions, 20 deletions
diff --git a/src/openvic-simulation/military/Deployment.cpp b/src/openvic-simulation/military/Deployment.cpp index 813cd94..66f656d 100644 --- a/src/openvic-simulation/military/Deployment.cpp +++ b/src/openvic-simulation/military/Deployment.cpp @@ -1,6 +1,6 @@ #include "Deployment.hpp" -#include "openvic-simulation/GameManager.hpp" /* gosh don't we all just love circular inclusion :DDD */ +#include "openvic-simulation/DefinitionManager.hpp" /* gosh don't we all just love circular inclusion :DDD */ using namespace OpenVic; using namespace OpenVic::NodeTools; @@ -39,7 +39,7 @@ bool DeploymentManager::add_deployment( } bool DeploymentManager::load_oob_file( - GameManager const& game_manager, Dataloader const& dataloader, std::string_view history_path, + DefinitionManager const& definition_manager, Dataloader const& dataloader, std::string_view history_path, Deployment const*& deployment, bool fail_on_missing ) { deployment = get_deployment_by_identifier(history_path); @@ -72,7 +72,7 @@ bool DeploymentManager::load_oob_file( bool ret = expect_dictionary_keys_and_default( key_value_success_callback, // TODO: load SOI information - "leader", ZERO_OR_MORE, [&leaders, &game_manager](ast::NodeCPtr node) -> bool { + "leader", ZERO_OR_MORE, [&leaders, &definition_manager](ast::NodeCPtr node) -> bool { std::string_view leader_name {}; UnitType::branch_t leader_branch = UnitType::branch_t::INVALID_BRANCH; Date leader_date {}; @@ -85,14 +85,10 @@ bool DeploymentManager::load_oob_file( "name", ONE_EXACTLY, expect_identifier_or_string(assign_variable_callback(leader_name)), "date", ONE_EXACTLY, expect_date_identifier_or_string(assign_variable_callback(leader_date)), "type", ONE_EXACTLY, UnitTypeManager::expect_branch_identifier(assign_variable_callback(leader_branch)), - "personality", ONE_EXACTLY, - game_manager.get_military_manager().get_leader_trait_manager().expect_leader_trait_identifier_or_string( - assign_variable_callback_pointer(leader_personality) - ), - "background", ONE_EXACTLY, - game_manager.get_military_manager().get_leader_trait_manager().expect_leader_trait_identifier_or_string( - assign_variable_callback_pointer(leader_background) - ), + "personality", ONE_EXACTLY, definition_manager.get_military_manager().get_leader_trait_manager() + .expect_leader_trait_identifier_or_string(assign_variable_callback_pointer(leader_personality)), + "background", ONE_EXACTLY, definition_manager.get_military_manager().get_leader_trait_manager() + .expect_leader_trait_identifier_or_string(assign_variable_callback_pointer(leader_background)), "prestige", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(leader_prestige)), "picture", ZERO_OR_ONE, expect_identifier_or_string(assign_variable_callback(picture)) )(node); @@ -119,26 +115,26 @@ bool DeploymentManager::load_oob_file( return ret; }, - "army", ZERO_OR_MORE, [&armies, &game_manager](ast::NodeCPtr node) -> bool { + "army", ZERO_OR_MORE, [&armies, &definition_manager](ast::NodeCPtr node) -> bool { std::string_view army_name {}; ProvinceDefinition const* army_location = nullptr; std::vector<RegimentDeployment> army_regiments {}; const bool ret = expect_dictionary_keys( "name", ONE_EXACTLY, expect_string(assign_variable_callback(army_name)), - "location", ONE_EXACTLY, game_manager.get_map_definition().expect_province_definition_identifier( + "location", ONE_EXACTLY, definition_manager.get_map_definition().expect_province_definition_identifier( assign_variable_callback_pointer(army_location) ), - "regiment", ONE_OR_MORE, [&game_manager, &army_regiments](ast::NodeCPtr node) -> bool { + "regiment", ONE_OR_MORE, [&definition_manager, &army_regiments](ast::NodeCPtr node) -> bool { std::string_view regiment_name {}; RegimentType const* regiment_type = nullptr; ProvinceDefinition const* regiment_home = nullptr; const bool ret = expect_dictionary_keys( "name", ONE_EXACTLY, expect_string(assign_variable_callback(regiment_name)), - "type", ONE_EXACTLY, game_manager.get_military_manager().get_unit_type_manager() + "type", ONE_EXACTLY, definition_manager.get_military_manager().get_unit_type_manager() .expect_regiment_type_identifier(assign_variable_callback_pointer(regiment_type)), - "home", ZERO_OR_ONE, game_manager.get_map_definition() + "home", ZERO_OR_ONE, definition_manager.get_map_definition() .expect_province_definition_identifier(assign_variable_callback_pointer(regiment_home)) )(node); @@ -163,23 +159,23 @@ bool DeploymentManager::load_oob_file( return ret; }, - "navy", ZERO_OR_MORE, [&navies, &game_manager](ast::NodeCPtr node) -> bool { + "navy", ZERO_OR_MORE, [&navies, &definition_manager](ast::NodeCPtr node) -> bool { std::string_view navy_name {}; ProvinceDefinition const* navy_location = nullptr; std::vector<ShipDeployment> navy_ships {}; const bool ret = expect_dictionary_keys( "name", ONE_EXACTLY, expect_string(assign_variable_callback(navy_name)), - "location", ONE_EXACTLY, game_manager.get_map_definition().expect_province_definition_identifier( + "location", ONE_EXACTLY, definition_manager.get_map_definition().expect_province_definition_identifier( assign_variable_callback_pointer(navy_location) ), - "ship", ONE_OR_MORE, [&game_manager, &navy_ships](ast::NodeCPtr node) -> bool { + "ship", ONE_OR_MORE, [&definition_manager, &navy_ships](ast::NodeCPtr node) -> bool { std::string_view ship_name {}; ShipType const* ship_type = nullptr; const bool ret = expect_dictionary_keys( "name", ONE_EXACTLY, expect_string(assign_variable_callback(ship_name)), - "type", ONE_EXACTLY, game_manager.get_military_manager().get_unit_type_manager() + "type", ONE_EXACTLY, definition_manager.get_military_manager().get_unit_type_manager() .expect_ship_type_identifier(assign_variable_callback_pointer(ship_type)) )(node); |