diff options
author | Joel Machens <ajmach6@gmail.com> | 2023-10-17 04:43:40 +0200 |
---|---|---|
committer | Joel Machens <ajmach6@gmail.com> | 2023-10-25 02:17:45 +0200 |
commit | c9c198e3b47e84eaea998cd9d2f7a8aa2b50ce73 (patch) | |
tree | bd5fba638a55c683e587eb5e2bbde43ab5fb1a00 /src/openvic-simulation/military/Deployment.hpp | |
parent | 7bda541557722b2a244e80796c612b735d8b5cf7 (diff) |
Country History & Order of Battle Loading
Diffstat (limited to 'src/openvic-simulation/military/Deployment.hpp')
-rw-r--r-- | src/openvic-simulation/military/Deployment.hpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/src/openvic-simulation/military/Deployment.hpp b/src/openvic-simulation/military/Deployment.hpp new file mode 100644 index 0000000..8ec0e49 --- /dev/null +++ b/src/openvic-simulation/military/Deployment.hpp @@ -0,0 +1,79 @@ +#pragma once + +#include <filesystem> +#include <string> +#include <string_view> +#include <vector> + +#include "openvic-simulation/dataloader/Dataloader.hpp" +#include "openvic-simulation/dataloader/NodeTools.hpp" +#include "openvic-simulation/map/Province.hpp" +#include "openvic-simulation/military/LeaderTrait.hpp" +#include "openvic-simulation/military/Unit.hpp" +#include "openvic-simulation/types/Date.hpp" +#include "openvic-simulation/types/fixed_point/FixedPoint.hpp" + +namespace OpenVic { + struct Leader { + std::string name; + const Unit::type_t type; + const Date date; + LeaderTrait const* personality; + LeaderTrait const* background; + fixed_point_t prestige; + }; + + struct Regiment { + std::string name; + Unit const* type; + Province const* home; + }; + + struct Ship { + std::string name; + Unit const* type; + }; + + struct Army { + std::string name; + Province const* location; + std::vector<Regiment> regiments; + }; + + struct Navy { + std::string name; + Province const* location; + std::vector<Ship> ships; + }; + + struct DeploymentManager; + + struct Deployment : HasIdentifier { + friend struct DeploymentManager; + + private: + const std::vector<Army> armies; + const std::vector<Navy> navies; + const std::vector<Leader> leaders; + + Deployment(std::string_view new_path, std::vector<Army>&& new_armies, std::vector<Navy>&& new_navies, std::vector<Leader>&& new_leaders); + + public: + const std::vector<Army>& get_armies() const; + const std::vector<Navy>& get_navies() const; + const std::vector<Leader>& get_leaders() const; + }; + + struct DeploymentManager { + private: + IdentifierRegistry<Deployment> deployments; + + public: + DeploymentManager(); + + bool add_deployment(std::string_view path, std::vector<Army>&& armies, std::vector<Navy>&& navies, std::vector<Leader>&& leaders); + IDENTIFIER_REGISTRY_ACCESSORS(deployment); + + bool load_oob_file(GameManager& game_manager, std::string_view path, ast::NodeCPtr root); + }; +} // namespace OpenVic |