diff options
author | Hop311 <Hop3114@gmail.com> | 2023-10-29 21:14:55 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-10-29 21:14:55 +0100 |
commit | 06cc0606156d009026930c785c62434276fbe782 (patch) | |
tree | d37fcb69766ec029ea4e3e2816c419f9d7e05f7c /src/openvic-simulation/military/Unit.cpp | |
parent | d8ec90f07342876e9331819bd3cc372050f78248 (diff) | |
parent | 1b5e43fa7750cc4025d32f18390593cbce3ba842 (diff) |
Merge pull request #67 from OpenVicProject/format
Formating
Diffstat (limited to 'src/openvic-simulation/military/Unit.cpp')
-rw-r--r-- | src/openvic-simulation/military/Unit.cpp | 175 |
1 files changed, 87 insertions, 88 deletions
diff --git a/src/openvic-simulation/military/Unit.cpp b/src/openvic-simulation/military/Unit.cpp index 294c77f..1b5f2d2 100644 --- a/src/openvic-simulation/military/Unit.cpp +++ b/src/openvic-simulation/military/Unit.cpp @@ -2,22 +2,24 @@ #define UNIT_ARGS \ icon, sprite, active, unit_type, floating_flag, priority, max_strength, default_organisation, maximum_speed, \ - weighted_value, move_sound, select_sound, build_time, std::move(build_cost), supply_consumption, std::move(supply_cost) + weighted_value, move_sound, select_sound, build_time, std::move(build_cost), supply_consumption, \ + std::move(supply_cost) #define LAND_ARGS \ - primary_culture, sprite_override, sprite_mount, sprite_mount_attach_node, \ - reconnaissance, attack, defence, discipline, support, maneuver, siege + primary_culture, sprite_override, sprite_mount, sprite_mount_attach_node, reconnaissance, attack, defence, discipline, \ + support, maneuver, siege #define NAVY_ARGS \ - naval_icon, sail, transport, capital, colonial_points, build_overseas, min_port_level, \ - limit_per_port, supply_consumption_score, hull, gun_power, fire_range, evasion, torpedo_attack + naval_icon, sail, transport, capital, colonial_points, build_overseas, min_port_level, limit_per_port, \ + supply_consumption_score, hull, gun_power, fire_range, evasion, torpedo_attack using namespace OpenVic; using namespace OpenVic::NodeTools; -Unit::Unit(std::string_view identifier, type_t type, UNIT_PARAMS) - : HasIdentifier { identifier }, icon { icon }, type { type }, sprite { sprite }, active { active }, - unit_type { unit_type }, floating_flag { floating_flag }, priority { priority }, max_strength { max_strength }, +Unit::Unit( + std::string_view identifier, type_t type, UNIT_PARAMS +) : HasIdentifier { identifier }, icon { icon }, type { type }, sprite { sprite }, active { active }, unit_type { unit_type }, + floating_flag { floating_flag }, priority { priority }, max_strength { max_strength }, default_organisation { default_organisation }, maximum_speed { maximum_speed }, weighted_value { weighted_value }, move_sound { move_sound }, select_sound { select_sound }, build_time { build_time }, build_cost { std::move(build_cost) }, supply_consumption { supply_consumption }, supply_cost { std::move(supply_cost) } {} @@ -90,11 +92,12 @@ Good::good_map_t const& Unit::get_supply_cost() const { return supply_cost; } -LandUnit::LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) - : Unit { identifier, type_t::LAND, UNIT_ARGS }, primary_culture { primary_culture }, - sprite_override { sprite_override }, sprite_mount { sprite_mount }, sprite_mount_attach_node { sprite_mount_attach_node }, - reconnaissance { reconnaissance }, attack { attack }, defence { defence }, discipline { discipline }, support { support }, - maneuver { maneuver }, siege { siege } {} +LandUnit::LandUnit( + std::string_view identifier, UNIT_PARAMS, LAND_PARAMS +) : Unit { identifier, type_t::LAND, UNIT_ARGS }, primary_culture { primary_culture }, sprite_override { sprite_override }, + sprite_mount { sprite_mount }, sprite_mount_attach_node { sprite_mount_attach_node }, reconnaissance { reconnaissance }, + attack { attack }, defence { defence }, discipline { discipline }, support { support }, maneuver { maneuver }, + siege { siege } {} bool LandUnit::get_primary_culture() const { return primary_culture; @@ -140,12 +143,13 @@ fixed_point_t LandUnit::get_siege() const { return siege; } -NavalUnit::NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) - : Unit { identifier, type_t::NAVAL, UNIT_ARGS }, naval_icon { naval_icon }, sail { sail }, - transport { transport }, capital { capital }, colonial_points { colonial_points }, - build_overseas { build_overseas }, min_port_level { min_port_level },limit_per_port { limit_per_port }, - supply_consumption_score { supply_consumption_score }, hull { hull }, gun_power { gun_power }, - fire_range { fire_range }, evasion { evasion }, torpedo_attack { torpedo_attack } {}; +NavalUnit::NavalUnit( + std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS +) : Unit { identifier, type_t::NAVAL, UNIT_ARGS }, naval_icon { naval_icon }, sail { sail }, transport { transport }, + capital { capital }, colonial_points { colonial_points }, build_overseas { build_overseas }, + min_port_level { min_port_level }, limit_per_port { limit_per_port }, + supply_consumption_score { supply_consumption_score }, hull { hull }, gun_power { gun_power }, fire_range { fire_range }, + evasion { evasion }, torpedo_attack { torpedo_attack } {}; NavalUnit::icon_t NavalUnit::get_naval_icon() const { return naval_icon; @@ -217,7 +221,7 @@ bool UnitManager::_check_shared_parameters(std::string_view identifier, UNIT_PAR return false; } - //TODO check that icon and sprite exist + // TODO check that icon and sprite exist return true; } @@ -235,7 +239,7 @@ bool UnitManager::add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_ return false; } - //TODO: check that icon and sounds exist + // TODO: check that icon and sounds exist return units.add_item(NavalUnit { identifier, UNIT_ARGS, NAVY_ARGS }); } @@ -248,13 +252,12 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr bool active = true, floating_flag = false; uint32_t priority = 0; Timespan build_time; - fixed_point_t maximum_speed = 0, max_strength = 0, default_organisation = 0, weighted_value = 0, supply_consumption = 0; + fixed_point_t maximum_speed = 0, max_strength = 0, default_organisation = 0; + fixed_point_t weighted_value = 0, supply_consumption = 0; Good::good_map_t build_cost, supply_cost; using enum Unit::type_t; - static const string_map_t<Unit::type_t> type_map = { - { "land", LAND }, { "naval", NAVAL } - }; + static const string_map_t<Unit::type_t> type_map = { { "land", LAND }, { "naval", NAVAL } }; bool ret = expect_key("type", expect_identifier(expect_mapped_string(type_map, assign_variable_callback(type))))(value); if (!ret) { @@ -263,7 +266,7 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr } key_map_t key_map; - //shared + // shared ret &= add_key_map_entries(key_map, "icon", ONE_EXACTLY, expect_uint(assign_variable_callback(icon)), "type", ONE_EXACTLY, success_callback, @@ -285,68 +288,64 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr ); switch (type) { - case LAND: - { - bool primary_culture = false; - std::string_view sprite_override, sprite_mount, sprite_mount_attach_node; - fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0, siege = 0; - - ret &= add_key_map_entries(key_map, - "primary_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(primary_culture)), - "sprite_override", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_override)), - "sprite_mount", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount)), - "sprite_mount_attach_node", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount_attach_node)), - "reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)), - "attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(attack)), - "defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(defence)), - "discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(discipline)), - "support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(support)), - "maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maneuver)), - "siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(siege)) - ); - - ret &= expect_dictionary_key_map(key_map)(value); - - ret &= add_land_unit(key, UNIT_ARGS, LAND_ARGS); - - return ret; - } - break; - case NAVAL: - { - Unit::icon_t naval_icon = 0; - bool sail = false, transport = false, capital = false, build_overseas = false; - uint32_t min_port_level = 0; - int32_t limit_per_port = 0; - fixed_point_t fire_range = 0, evasion = 0, supply_consumption_score = 0, hull = 0, gun_power = 0, colonial_points = 0, torpedo_attack = 0; - - ret &= add_key_map_entries(key_map, - "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)), - "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)), - "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)), - "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)), - "colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_points)), - "can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)), - "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)), - "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)), - "supply_consumption_score", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption_score)), - "hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(hull)), - "gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(gun_power)), - "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(fire_range)), - "evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(evasion)), - "torpedo_attack", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(torpedo_attack)) - ); - - ret &= expect_dictionary_key_map(key_map)(value); - - ret &= add_naval_unit(key, UNIT_ARGS, NAVY_ARGS); - - return ret; - } - break; - default: - Logger::error("Unknown unit type for ", key, ": ", static_cast<int>(type)); - return false; + case LAND: { + bool primary_culture = false; + std::string_view sprite_override, sprite_mount, sprite_mount_attach_node; + fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0, siege = 0; + + ret &= add_key_map_entries(key_map, + "primary_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(primary_culture)), + "sprite_override", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_override)), + "sprite_mount", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount)), + "sprite_mount_attach_node", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount_attach_node)), + "reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)), + "attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(attack)), + "defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(defence)), + "discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(discipline)), + "support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(support)), + "maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maneuver)), + "siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(siege)) + ); + + ret &= expect_dictionary_key_map(key_map)(value); + + ret &= add_land_unit(key, UNIT_ARGS, LAND_ARGS); + + return ret; + } + case NAVAL: { + Unit::icon_t naval_icon = 0; + bool sail = false, transport = false, capital = false, build_overseas = false; + uint32_t min_port_level = 0; + int32_t limit_per_port = 0; + fixed_point_t fire_range = 0, evasion = 0, supply_consumption_score = 0, hull = 0; + fixed_point_t gun_power = 0, colonial_points = 0, torpedo_attack = 0; + + ret &= add_key_map_entries(key_map, + "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)), + "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)), + "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)), + "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)), + "colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_points)), + "can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)), + "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)), + "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)), + "supply_consumption_score", ONE_EXACTLY, + expect_fixed_point(assign_variable_callback(supply_consumption_score)), + "hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(hull)), + "gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(gun_power)), + "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(fire_range)), + "evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(evasion)), + "torpedo_attack", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(torpedo_attack)) + ); + + ret &= expect_dictionary_key_map(key_map)(value); + + ret &= add_naval_unit(key, UNIT_ARGS, NAVY_ARGS); + + return ret; + } + default: Logger::error("Unknown unit type for ", key, ": ", static_cast<int>(type)); return false; } })(root); } |