diff options
author | hop311 <hop3114@gmail.com> | 2023-10-13 18:34:25 +0200 |
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committer | hop311 <hop3114@gmail.com> | 2023-10-13 19:14:01 +0200 |
commit | ce6e70d079f4ab18cdfa082032dc3580ab233b0e (patch) | |
tree | 0e2d1e13c35c0ea97acc5474c41adb69207277d4 /src/openvic-simulation/military/Unit.hpp | |
parent | 17847e16e14ec52eb48a6fd0d9dc36ee93e457db (diff) |
TGC compatibility fixes + other cleanup
Diffstat (limited to 'src/openvic-simulation/military/Unit.hpp')
-rw-r--r-- | src/openvic-simulation/military/Unit.hpp | 46 |
1 files changed, 26 insertions, 20 deletions
diff --git a/src/openvic-simulation/military/Unit.hpp b/src/openvic-simulation/military/Unit.hpp index de30763..17408cf 100644 --- a/src/openvic-simulation/military/Unit.hpp +++ b/src/openvic-simulation/military/Unit.hpp @@ -9,18 +9,22 @@ #include "openvic-simulation/economy/Good.hpp" #include "openvic-simulation/types/Date.hpp" -#define UNIT_PARAMS Unit::icon_t icon, std::string_view sprite, bool active, std::string_view unit_type, \ - bool floating_flag, uint32_t priority, fixed_point_t max_strength, fixed_point_t default_organisation, \ - fixed_point_t maximum_speed, fixed_point_t weighted_value, Timespan build_time, \ - std::map<Good const*, fixed_point_t> build_cost, fixed_point_t supply_consumption, \ - std::map<Good const*, fixed_point_t> supply_cost -#define LAND_PARAMS bool primary_culture, std::string_view sprite_override, std::string_view sprite_mount, \ - std::string_view sprite_mount_attach_node, fixed_point_t reconnaissance, fixed_point_t attack, \ - fixed_point_t defence, fixed_point_t discipline, fixed_point_t support, fixed_point_t maneuver, fixed_point_t siege -#define NAVY_PARAMS Unit::icon_t naval_icon, bool sail, bool transport, bool capital, std::string_view move_sound, \ - std::string_view select_sound, fixed_point_t colonial_points, bool build_overseas, uint32_t min_port_level, \ - int32_t limit_per_port, fixed_point_t supply_consumption_score, fixed_point_t hull, fixed_point_t gun_power, \ - fixed_point_t fire_range, fixed_point_t evasion, fixed_point_t torpedo_attack +#define UNIT_PARAMS \ + Unit::icon_t icon, std::string_view sprite, bool active, std::string_view unit_type, \ + bool floating_flag, uint32_t priority, fixed_point_t max_strength, fixed_point_t default_organisation, \ + fixed_point_t maximum_speed, fixed_point_t weighted_value, std::string_view move_sound, \ + std::string_view select_sound, Timespan build_time, Good::good_map_t&& build_cost, \ + fixed_point_t supply_consumption, Good::good_map_t&& supply_cost + +#define LAND_PARAMS \ + bool primary_culture, std::string_view sprite_override, std::string_view sprite_mount, \ + std::string_view sprite_mount_attach_node, fixed_point_t reconnaissance, fixed_point_t attack, fixed_point_t defence, \ + fixed_point_t discipline, fixed_point_t support, fixed_point_t maneuver, fixed_point_t siege + +#define NAVY_PARAMS \ + Unit::icon_t naval_icon, bool sail, bool transport, bool capital, fixed_point_t colonial_points, bool build_overseas, \ + uint32_t min_port_level, int32_t limit_per_port, fixed_point_t supply_consumption_score, fixed_point_t hull, \ + fixed_point_t gun_power, fixed_point_t fire_range, fixed_point_t evasion, fixed_point_t torpedo_attack namespace OpenVic { struct Unit : HasIdentifier { @@ -44,10 +48,13 @@ namespace OpenVic { const fixed_point_t maximum_speed; const fixed_point_t weighted_value; + const std::string move_sound; + const std::string select_sound; + const Timespan build_time; - const std::map<Good const*, fixed_point_t> build_cost; + const Good::good_map_t build_cost; const fixed_point_t supply_consumption; - const std::map<Good const*, fixed_point_t> supply_cost; + const Good::good_map_t supply_cost; protected: Unit(std::string_view identifier, type_t type, UNIT_PARAMS); @@ -68,10 +75,13 @@ namespace OpenVic { fixed_point_t get_maximum_speed() const; fixed_point_t get_weighted_value() const; + std::string_view get_move_sound() const; + std::string_view get_select_sound() const; + Timespan get_build_time() const; - std::map<Good const*, fixed_point_t> const& get_build_cost() const; + Good::good_map_t const& get_build_cost() const; fixed_point_t get_supply_consumption() const; - std::map<Good const*, fixed_point_t> const& get_supply_cost() const; + Good::good_map_t const& get_supply_cost() const; }; struct LandUnit : Unit { @@ -115,8 +125,6 @@ namespace OpenVic { const bool sail; const bool transport; const bool capital; - const std::string move_sound; - const std::string select_sound; const fixed_point_t colonial_points; const bool build_overseas; const uint32_t min_port_level; @@ -138,8 +146,6 @@ namespace OpenVic { bool can_sail() const; bool is_transport() const; bool is_capital() const; - std::string_view get_move_sound() const; - std::string_view get_select_sound() const; fixed_point_t get_colonial_points() const; bool can_build_overseas() const; uint32_t get_min_port_level() const; |