aboutsummaryrefslogtreecommitdiff
path: root/src/openvic-simulation/military/Unit.hpp
diff options
context:
space:
mode:
author hop311 <hop3114@gmail.com>2024-01-23 01:17:38 +0100
committer hop311 <hop3114@gmail.com>2024-01-23 23:33:40 +0100
commit13d652813e2a662875b0364ec0d1bfe99e9004d6 (patch)
treef251fc210fabef585cce802c410da78ab68f59d8 /src/openvic-simulation/military/Unit.hpp
parent268a6948c0400905dfc335427395519689f067f5 (diff)
Reworked Units and added IdentifierPointerRegistryunit-rework
Diffstat (limited to 'src/openvic-simulation/military/Unit.hpp')
-rw-r--r--src/openvic-simulation/military/Unit.hpp132
1 files changed, 92 insertions, 40 deletions
diff --git a/src/openvic-simulation/military/Unit.hpp b/src/openvic-simulation/military/Unit.hpp
index c791aca..d1ee3e3 100644
--- a/src/openvic-simulation/military/Unit.hpp
+++ b/src/openvic-simulation/military/Unit.hpp
@@ -10,34 +10,42 @@
#include "openvic-simulation/types/IdentifierRegistry.hpp"
#include "openvic-simulation/types/fixed_point/FixedPoint.hpp"
-#define UNIT_PARAMS \
- Unit::icon_t icon, std::string_view sprite, bool active, std::string_view unit_type, bool floating_flag, \
- uint32_t priority, fixed_point_t max_strength, fixed_point_t default_organisation, fixed_point_t maximum_speed, \
- fixed_point_t weighted_value, std::string_view move_sound, std::string_view select_sound, Timespan build_time, \
- Good::good_map_t&& build_cost, fixed_point_t supply_consumption, Good::good_map_t&& supply_cost
-
-#define LAND_PARAMS \
- LandUnit::allowed_cultures_t allowed_cultures, std::string_view sprite_override, std::string_view sprite_mount, \
- std::string_view sprite_mount_attach_node, fixed_point_t reconnaissance, fixed_point_t attack, fixed_point_t defence, \
- fixed_point_t discipline, fixed_point_t support, fixed_point_t maneuver, fixed_point_t siege
-
-#define NAVY_PARAMS \
- Unit::icon_t naval_icon, bool sail, bool transport, bool capital, fixed_point_t colonial_points, bool build_overseas, \
- uint32_t min_port_level, int32_t limit_per_port, fixed_point_t supply_consumption_score, fixed_point_t hull, \
- fixed_point_t gun_power, fixed_point_t fire_range, fixed_point_t evasion, fixed_point_t torpedo_attack
-
namespace OpenVic {
+ struct TerrainType;
+ struct TerrainTypeManager;
+
struct Unit : HasIdentifier {
using icon_t = uint32_t;
-
- enum struct type_t { LAND, NAVAL };
+ using terrain_modifiers_t = ordered_map<TerrainType const*, ModifierValue>;
+
+ enum struct branch_t : uint8_t { INVALID_BRANCH, LAND, NAVAL };
+ enum struct unit_type_t : uint8_t {
+ INVALID_UNIT_TYPE, INFANTRY, CAVALRY, SUPPORT, SPECIAL, BIG_SHIP, LIGHT_SHIP, TRANSPORT
+ };
+
+ struct unit_args_t {
+ icon_t icon = 0;
+ unit_type_t unit_type = unit_type_t::INVALID_UNIT_TYPE;
+ // TODO defaults for move_sound and select_sound
+ std::string_view sprite, move_sound, select_sound;
+ bool active = true, floating_flag = false;
+ uint32_t priority = 0;
+ fixed_point_t max_strength = 0, default_organisation = 0, maximum_speed = 0, weighted_value = 0,
+ supply_consumption = 0;
+ Timespan build_time;
+ Good::good_map_t build_cost, supply_cost;
+ terrain_modifiers_t terrain_modifiers;
+
+ unit_args_t() = default;
+ unit_args_t(unit_args_t&&) = default;
+ };
private:
- const type_t PROPERTY(type);
+ const branch_t PROPERTY(branch); /* type in defines */
const icon_t PROPERTY(icon);
- const std::string PROPERTY(sprite);
+ std::string PROPERTY(sprite);
const bool PROPERTY_CUSTOM_PREFIX(active, is);
- const std::string PROPERTY(unit_type);
+ unit_type_t PROPERTY(unit_type);
const bool PROPERTY_CUSTOM_PREFIX(floating_flag, has);
const uint32_t PROPERTY(priority);
@@ -46,16 +54,19 @@ namespace OpenVic {
const fixed_point_t PROPERTY(maximum_speed);
const fixed_point_t PROPERTY(weighted_value);
- const std::string PROPERTY(move_sound);
- const std::string PROPERTY(select_sound);
+ std::string PROPERTY(move_sound);
+ std::string PROPERTY(select_sound);
const Timespan PROPERTY(build_time);
- const Good::good_map_t PROPERTY(build_cost);
+ Good::good_map_t PROPERTY(build_cost);
const fixed_point_t PROPERTY(supply_consumption);
- const Good::good_map_t PROPERTY(supply_cost);
+ Good::good_map_t PROPERTY(supply_cost);
+
+ terrain_modifiers_t PROPERTY(terrain_modifiers);
protected:
- Unit(std::string_view identifier, type_t type, UNIT_PARAMS);
+ /* Non-const reference unit_args so variables can be moved from it. */
+ Unit(std::string_view new_identifier, branch_t new_branch, unit_args_t& unit_args);
public:
Unit(Unit&&) = default;
@@ -66,11 +77,23 @@ namespace OpenVic {
enum struct allowed_cultures_t { ALL_CULTURES, ACCEPTED_CULTURES, PRIMARY_CULTURE };
+ struct land_unit_args_t {
+ allowed_cultures_t allowed_cultures = allowed_cultures_t::ALL_CULTURES;
+ std::string_view sprite_override, sprite_mount, sprite_mount_attach_node;
+ // TODO - represent these as modifier effects, so that they can be combined with tech, inventions,
+ // leader bonuses, etc. and applied to unit instances all in one go (same for NavalUnits below)
+ fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0,
+ siege = 0;
+
+ land_unit_args_t() = default;
+ land_unit_args_t(land_unit_args_t&&) = default;
+ };
+
private:
const allowed_cultures_t PROPERTY(allowed_cultures);
- const std::string PROPERTY(sprite_override);
- const std::string PROPERTY(sprite_mount);
- const std::string PROPERTY(sprite_mount_attach_node);
+ std::string PROPERTY(sprite_override);
+ std::string PROPERTY(sprite_mount);
+ std::string PROPERTY(sprite_mount_attach_node);
const fixed_point_t PROPERTY(reconnaissance);
const fixed_point_t PROPERTY(attack);
const fixed_point_t PROPERTY(defence);
@@ -79,7 +102,7 @@ namespace OpenVic {
const fixed_point_t PROPERTY(maneuver);
const fixed_point_t PROPERTY(siege);
- LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS);
+ LandUnit(std::string_view new_identifier, unit_args_t& unit_args, land_unit_args_t const& land_unit_args);
public:
LandUnit(LandUnit&&) = default;
@@ -88,6 +111,18 @@ namespace OpenVic {
struct NavalUnit : Unit {
friend struct UnitManager;
+ struct naval_unit_args_t {
+ Unit::icon_t naval_icon = 0;
+ bool sail = false, transport = false, capital = false, build_overseas = false;
+ uint32_t min_port_level = 0;
+ int32_t limit_per_port = 0;
+ fixed_point_t colonial_points = 0, supply_consumption_score = 0, hull = 0, gun_power = 0, fire_range = 0,
+ evasion = 0, torpedo_attack = 0;
+
+ naval_unit_args_t() = default;
+ naval_unit_args_t(naval_unit_args_t&&) = default;
+ };
+
private:
const icon_t PROPERTY(naval_icon);
const bool PROPERTY_CUSTOM_PREFIX(sail, can);
@@ -105,7 +140,7 @@ namespace OpenVic {
const fixed_point_t PROPERTY(evasion);
const fixed_point_t PROPERTY(torpedo_attack);
- NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS);
+ NavalUnit(std::string_view new_identifier, unit_args_t& unit_args, naval_unit_args_t const& naval_unit_args);
public:
NavalUnit(NavalUnit&&) = default;
@@ -113,17 +148,34 @@ namespace OpenVic {
struct UnitManager {
private:
- IdentifierRegistry<Unit> IDENTIFIER_REGISTRY(unit);
-
- bool _check_shared_parameters(std::string_view identifier, UNIT_PARAMS);
+ IdentifierPointerRegistry<Unit> IDENTIFIER_REGISTRY(unit);
+ IdentifierRegistry<LandUnit> IDENTIFIER_REGISTRY(land_unit);
+ IdentifierRegistry<NavalUnit> IDENTIFIER_REGISTRY(naval_unit);
public:
- bool add_land_unit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS);
- bool add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS);
-
- static NodeTools::callback_t<std::string_view> expect_type_str(NodeTools::Callback<Unit::type_t> auto callback);
-
- bool load_unit_file(GoodManager const& good_manager, ast::NodeCPtr root);
+ void reserve_all_units(size_t size);
+ void lock_all_units();
+
+ bool add_land_unit(
+ std::string_view identifier, Unit::unit_args_t& unit_args, LandUnit::land_unit_args_t const& land_unit_args
+ );
+ bool add_naval_unit(
+ std::string_view identifier, Unit::unit_args_t& unit_args, NavalUnit::naval_unit_args_t const& naval_unit_args
+ );
+
+ static NodeTools::Callback<std::string_view> auto expect_branch_str(NodeTools::Callback<Unit::branch_t> auto callback) {
+ using enum Unit::branch_t;
+ static const string_map_t<Unit::branch_t> branch_map { { "land", LAND }, { "naval", NAVAL }, { "sea", NAVAL } };
+ return NodeTools::expect_mapped_string(branch_map, callback);
+ }
+ static NodeTools::NodeCallback auto expect_branch_identifier(NodeTools::Callback<Unit::branch_t> auto callback) {
+ return NodeTools::expect_identifier(expect_branch_str(callback));
+ }
+
+ bool load_unit_file(
+ GoodManager const& good_manager, TerrainTypeManager const& terrain_type_manager,
+ ModifierManager const& modifier_manager, ast::NodeCPtr root
+ );
bool generate_modifiers(ModifierManager& modifier_manager) const;
};
}