diff options
author | hop311 <hop3114@gmail.com> | 2024-04-15 00:29:28 +0200 |
---|---|---|
committer | hop311 <hop3114@gmail.com> | 2024-04-15 00:38:46 +0200 |
commit | 5799836bee29024ce8a2d0fc45e06664c0110751 (patch) | |
tree | 54a0ad26ef3cec9a56644479611e8abaad62b1f7 /src/openvic-simulation/military/UnitInstance.hpp | |
parent | 109d31f147512c8d51f35f9773cd3c6bb1b8b994 (diff) |
Generate starting unit instancesunits
Diffstat (limited to 'src/openvic-simulation/military/UnitInstance.hpp')
-rw-r--r-- | src/openvic-simulation/military/UnitInstance.hpp | 116 |
1 files changed, 102 insertions, 14 deletions
diff --git a/src/openvic-simulation/military/UnitInstance.hpp b/src/openvic-simulation/military/UnitInstance.hpp index dcca18a..e3d541a 100644 --- a/src/openvic-simulation/military/UnitInstance.hpp +++ b/src/openvic-simulation/military/UnitInstance.hpp @@ -3,7 +3,9 @@ #include <concepts> #include <string_view> #include <vector> + #include "openvic-simulation/map/Province.hpp" +#include "openvic-simulation/military/Deployment.hpp" #include "openvic-simulation/military/Leader.hpp" #include "openvic-simulation/military/UnitType.hpp" #include "openvic-simulation/types/fixed_point/FixedPoint.hpp" @@ -11,7 +13,7 @@ namespace OpenVic { template<std::derived_from<UnitType> T> struct UnitInstance { - protected: + private: std::string PROPERTY(unit_name); T const& PROPERTY(unit_type); //can't change @@ -26,23 +28,35 @@ namespace OpenVic { organisation { new_unit_type.get_default_organisation() }, //TODO: modifiers morale { 0 }, //TODO: modifiers strength { new_unit_type.get_max_strength() } {} + public: + UnitInstance(UnitInstance&&) = default; + void set_unit_name(std::string_view new_unit_name) { unit_name = new_unit_name; } }; struct RegimentInstance : UnitInstance<RegimentType> { + friend struct UnitInstanceManager; + private: - Pop& PROPERTY(pop); + Pop* PROPERTY(pop); + + RegimentInstance(std::string_view new_name, RegimentType const& new_regiment_type, Pop* new_pop); public: - RegimentInstance(std::string_view new_name, RegimentType const& new_regiment_type, Pop& new_pop); + RegimentInstance(RegimentInstance&&) = default; }; struct ShipInstance : UnitInstance<ShipType> { - public: + friend struct UnitInstanceManager; + + private: ShipInstance(std::string_view new_name, ShipType const& new_ship_type); + + public: + ShipInstance(ShipInstance&&) = default; }; struct MovementInfo { @@ -55,56 +69,130 @@ namespace OpenVic { MovementInfo(Province const* starting_province, Province const* target_province); // contains/calls pathfinding logic }; + struct CountryInstance; + template<utility::is_derived_from_specialization_of<UnitInstance> I> struct UnitInstanceGroup { private: std::string PROPERTY(name); const UnitType::branch_t PROPERTY(branch); std::vector<I*> PROPERTY(units); - Leader const* PROPERTY_RW(leader); - Province const* PROPERTY_RW(position); + Leader const* PROPERTY(leader); MovementInfo PROPERTY_REF(movement_info); protected: + Province* PROPERTY_ACCESS(position, protected); + CountryInstance* PROPERTY_ACCESS(country, protected); + UnitInstanceGroup( std::string_view new_name, UnitType::branch_t new_branch, std::vector<I*>&& new_units, Leader const* new_leader, - Province const* new_position + CountryInstance* new_country ) : name { new_name }, branch { new_branch }, units { std::move(new_units) }, leader { new_leader }, - position { new_position } {} - + position { nullptr }, + country { new_country } {} + public: + UnitInstanceGroup(UnitInstanceGroup&&) = default; + UnitInstanceGroup(UnitInstanceGroup const&) = delete; + void set_name(std::string_view new_name) { name = new_name; } + + size_t get_unit_count() const { + return units.size(); + } + + bool empty() const { + return units.empty(); + } + + size_t get_unit_category_count(UnitType::unit_category_t unit_category) const { + return std::count_if(units.begin(), units.end(), [unit_category](I const* unit) { + return unit->unit_type.get_unit_category() == unit_category; + }); + } + + UnitType const* get_display_unit_type() const { + if (units.empty()) { + return nullptr; + } + + fixed_point_map_t<UnitType const*> weighted_unit_types; + + for (I const* unit : units) { + UnitType const& unit_type = unit->get_unit_type(); + weighted_unit_types[&unit_type] += unit_type.get_weighted_value(); + } + + return get_largest_item_tie_break( + weighted_unit_types, + [](UnitType const* lhs, UnitType const* rhs) -> bool { + return lhs->get_weighted_value() < rhs->get_weighted_value(); + } + )->first; + } + + virtual void set_position(Province* new_position) = 0; }; struct ArmyInstance : UnitInstanceGroup<RegimentInstance> { - public: + friend struct UnitInstanceManager; + + private: ArmyInstance( std::string_view new_name, std::vector<RegimentInstance*>&& new_units, Leader const* new_leader, - Province const* new_position + CountryInstance* new_country ); + + public: + ArmyInstance(ArmyInstance&&) = default; + + void set_position(Province* new_position) override; }; struct NavyInstance : UnitInstanceGroup<ShipInstance> { + friend struct UnitInstanceManager; + private: std::vector<ArmyInstance const*> PROPERTY(carried_armies); - public: NavyInstance( std::string_view new_name, std::vector<ShipInstance*>&& new_ships, Leader const* new_leader, - Province const* new_position + CountryInstance* new_country ); + + public: + NavyInstance(NavyInstance&&) = default; + + void set_position(Province* new_position) override; + }; + + struct UnitInstanceManager { + private: + std::deque<RegimentInstance> PROPERTY(regiments); + std::deque<ShipInstance> PROPERTY(ships); + + std::deque<ArmyInstance> PROPERTY(armies); + std::deque<NavyInstance> PROPERTY(navies); + + bool generate_regiment(RegimentDeployment const& regiment_deployment, RegimentInstance*& regiment); + bool generate_ship(ShipDeployment const& ship_deployment, ShipInstance*& ship); + bool generate_army(Map& map, CountryInstance& country, ArmyDeployment const& army_deployment); + bool generate_navy(Map& map, CountryInstance& country, NavyDeployment const& navy_deployment); + + public: + bool generate_deployment(Map& map, CountryInstance& country, Deployment const* deployment); }; -}
\ No newline at end of file +} |