diff options
author | hop311 <hop3114@gmail.com> | 2023-10-13 00:05:49 +0200 |
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committer | hop311 <hop3114@gmail.com> | 2023-10-13 00:05:49 +0200 |
commit | 6b3d2315225468e03bef30e942263fe9b8fc06fa (patch) | |
tree | fbcc59a1637cd13a0024ed1c8ff17dcf2e1a6ed7 /src/openvic-simulation/military | |
parent | e50c67eb1aaa54f5fb31425f81616bea4e6b880a (diff) |
Further cleanup and rearrangement
Diffstat (limited to 'src/openvic-simulation/military')
-rw-r--r-- | src/openvic-simulation/military/MilitaryManager.hpp | 12 | ||||
-rw-r--r-- | src/openvic-simulation/military/Unit.cpp | 338 | ||||
-rw-r--r-- | src/openvic-simulation/military/Unit.hpp | 171 |
3 files changed, 521 insertions, 0 deletions
diff --git a/src/openvic-simulation/military/MilitaryManager.hpp b/src/openvic-simulation/military/MilitaryManager.hpp new file mode 100644 index 0000000..36b5010 --- /dev/null +++ b/src/openvic-simulation/military/MilitaryManager.hpp @@ -0,0 +1,12 @@ +#pragma once + +#include "openvic-simulation/military/Unit.hpp" + +namespace OpenVic { + struct MilitaryManager { + private: + UnitManager unit_manager; + public: + REF_GETTERS(unit_manager) + }; +} diff --git a/src/openvic-simulation/military/Unit.cpp b/src/openvic-simulation/military/Unit.cpp new file mode 100644 index 0000000..3da24da --- /dev/null +++ b/src/openvic-simulation/military/Unit.cpp @@ -0,0 +1,338 @@ +#include "Unit.hpp" + +#include <set> + +#define UNIT_ARGS icon, sprite, active, unit_type, floating_flag, priority, max_strength, \ + default_organisation, maximum_speed, weighted_value, build_time, build_cost, supply_consumption, \ + supply_cost +#define LAND_ARGS primary_culture, sprite_override, sprite_mount, sprite_mount_attach_node, \ + reconnaissance, attack, defence, discipline, support, maneuver, siege +#define NAVY_ARGS naval_icon, sail, transport, capital, move_sound, select_sound, colonial_points, build_overseas, min_port_level, \ + limit_per_port, supply_consumption_score, hull, gun_power, fire_range, evasion, torpedo_attack + +using namespace OpenVic; +using namespace OpenVic::NodeTools; + +Unit::Unit(std::string_view identifier, type_t type, UNIT_PARAMS) : HasIdentifier { identifier }, + icon { icon }, type { type }, sprite { sprite }, active { active }, unit_type { unit_type }, + floating_flag { floating_flag }, priority { priority }, max_strength { max_strength }, + default_organisation { default_organisation }, maximum_speed { maximum_speed }, weighted_value { weighted_value }, + build_time { build_time }, build_cost { build_cost }, supply_consumption { supply_consumption }, supply_cost { supply_cost } {} + +Unit::icon_t Unit::get_icon() const { + return icon; +} + +Unit::type_t Unit::get_type() const { + return type; +} + +std::string const& Unit::get_sprite() const { + return sprite; +} + +bool Unit::is_active() const { + return active; +} + +std::string const& Unit::get_unit_type() const { + return unit_type; +} + +bool Unit::has_floating_flag() const { + return floating_flag; +} + +uint32_t Unit::get_priority() const { + return priority; +} + +fixed_point_t Unit::get_max_strength() const { + return max_strength; +} + +fixed_point_t Unit::get_default_organisation() const { + return default_organisation; +} + +fixed_point_t Unit::get_maximum_speed() const { + return maximum_speed; +} + +Timespan Unit::get_build_time() const { + return build_time; +} + +fixed_point_t Unit::get_weighted_value() const { + return weighted_value; +} + +std::map<Good const*, fixed_point_t> const& Unit::get_build_cost() const { + return build_cost; +} + +fixed_point_t Unit::get_supply_consumption() const { + return supply_consumption; +} + +std::map<Good const*, fixed_point_t> const& Unit::get_supply_cost() const { + return supply_cost; +} + +LandUnit::LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) + : Unit { identifier, type_t::LAND, UNIT_ARGS }, primary_culture { primary_culture }, sprite_override { sprite_override }, + sprite_mount { sprite_mount }, sprite_mount_attach_node { sprite_mount_attach_node }, reconnaissance { reconnaissance }, + attack { attack }, defence { defence }, discipline { discipline }, support { support }, maneuver { maneuver }, siege { siege } {} + +bool LandUnit::get_primary_culture() const { + return primary_culture; +} + +std::string const& LandUnit::get_sprite_override() const { + return sprite_override; +} + +std::string const& LandUnit::get_sprite_mount() const { + return sprite_mount; +} + +std::string const& LandUnit::get_sprite_mount_attach_node() const { + return sprite_mount_attach_node; +} + +fixed_point_t LandUnit::get_reconnaissance() const { + return reconnaissance; +} + +fixed_point_t LandUnit::get_attack() const { + return attack; +} + +fixed_point_t LandUnit::get_defence() const { + return defence; +} + +fixed_point_t LandUnit::get_discipline() const { + return discipline; +} + +fixed_point_t LandUnit::get_support() const { + return support; +} + +fixed_point_t LandUnit::get_maneuver() const { + return maneuver; +} + +fixed_point_t LandUnit::get_siege() const { + return siege; +} + +NavalUnit::NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) : Unit { identifier, type_t::NAVAL, UNIT_ARGS }, + naval_icon { naval_icon }, sail { sail }, transport { transport }, capital { capital }, move_sound { move_sound }, + select_sound { select_sound }, colonial_points { colonial_points }, build_overseas { build_overseas }, + min_port_level { min_port_level }, limit_per_port { limit_per_port }, supply_consumption_score { supply_consumption_score }, + hull { hull }, gun_power { gun_power }, fire_range { fire_range }, evasion { evasion }, torpedo_attack { torpedo_attack } {}; + +NavalUnit::icon_t NavalUnit::get_naval_icon() const { + return naval_icon; +} + +bool NavalUnit::can_sail() const { + return sail; +} + +bool NavalUnit::is_transport() const { + return transport; +} + +std::string const& NavalUnit::get_move_sound() const { + return move_sound; +} + +std::string const& NavalUnit::get_select_sound() const { + return select_sound; +} + +fixed_point_t NavalUnit::get_colonial_points() const { + return colonial_points; +} + +bool NavalUnit::can_build_overseas() const { + return build_overseas; +} + +uint32_t NavalUnit::get_min_port_level() const { + return min_port_level; +} + +int32_t NavalUnit::get_limit_per_port() const { + return limit_per_port; +} + +fixed_point_t NavalUnit::get_supply_consumption_score() const { + return supply_consumption_score; +} + +fixed_point_t NavalUnit::get_hull() const { + return hull; +} + +fixed_point_t NavalUnit::get_gun_power() const { + return gun_power; +} + +fixed_point_t NavalUnit::get_fire_range() const { + return fire_range; +} + +fixed_point_t NavalUnit::get_evasion() const { + return evasion; +} + +fixed_point_t NavalUnit::get_torpedo_attack() const { + return torpedo_attack; +} + +UnitManager::UnitManager() : units { "units" } {} + +bool UnitManager::_check_shared_parameters(std::string_view identifier, UNIT_PARAMS) { + if (identifier.empty()) { + Logger::error("Invalid religion identifier - empty!"); + return false; + } + + if (sprite.empty()) { + Logger::error("Invalid sprite identifier - empty!"); + return false; + } + + if (unit_type.empty()) { + Logger::error("Invalid unit type - empty!"); + return false; + } + + //TODO check that icon and sprite exist + + return true; +} + +bool UnitManager::add_land_unit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) { + if (!_check_shared_parameters(identifier, UNIT_ARGS)) { + return false; + } + + return units.add_item(LandUnit { identifier, UNIT_ARGS, LAND_ARGS }); +} + +bool UnitManager::add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) { + if (!_check_shared_parameters(identifier, UNIT_ARGS)) { + return false; + } + + //TODO: check that icon and sounds exist + + return units.add_item(NavalUnit { identifier, UNIT_ARGS, NAVY_ARGS }); +} + +static bool shared_keys_callback(std::string_view key, ast::NodeCPtr) { + static const std::set<std::string, std::less<void>> reserved_keys = { + "icon", "type", "sprite", "active", "unit_type", "floating_flag", "priority", + "max_strength", "default_organisation", "maximum_speed", "weighted_value", + "build_time", "build_cost", "supply_consumption", "supply_cost" + }; + if (reserved_keys.contains(key)) return true; + Logger::error("Invalid key: ", key); + return false; +}; + +bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr root) { + return expect_dictionary([this, &good_manager](std::string_view key, ast::NodeCPtr value) -> bool { + Unit::icon_t icon = 0; + std::string_view type, unit_type, sprite; + bool active = true, floating_flag = false; + uint32_t priority = 0; + Timespan build_time; + fixed_point_t maximum_speed = 0, max_strength = 0, default_organisation = 0, weighted_value = 0, supply_consumption = 0; + std::map<Good const*, fixed_point_t> build_cost, supply_cost; + + //shared + bool ret = expect_dictionary_keys_and_default( + key_value_success_callback, + "icon", ONE_EXACTLY, expect_uint(assign_variable_callback(icon)), + "type", ONE_EXACTLY, expect_identifier(assign_variable_callback(type)), + "sprite", ONE_EXACTLY, expect_identifier(assign_variable_callback(sprite)), + "active", ZERO_OR_ONE, expect_bool(assign_variable_callback(active)), + "unit_type", ONE_EXACTLY, expect_identifier(assign_variable_callback(unit_type)), + "floating_flag", ONE_EXACTLY, expect_bool(assign_variable_callback(floating_flag)), + "priority", ONE_EXACTLY, expect_uint(assign_variable_callback(priority)), + "max_strength", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(max_strength)), + "default_organisation", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(default_organisation)), + "maximum_speed", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maximum_speed)), + "weighted_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(weighted_value)), + "build_time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)), + "build_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(build_cost)), + "supply_consumption", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption)), + "supply_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(supply_cost)) + )(value); + + if (type == "land") { + bool primary_culture = false; + std::string_view sprite_override, sprite_mount, sprite_mount_attach_node; + fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0, siege = 0; + + ret &= expect_dictionary_keys_and_default( + shared_keys_callback, + "primary_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(primary_culture)), + "sprite_override", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_override)), + "sprite_mount", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount)), + "sprite_mount_attach_node", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount_attach_node)), + "reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)), + "attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(attack)), + "defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(defence)), + "discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(discipline)), + "support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(support)), + "maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maneuver)), + "siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(siege)) + )(value); + + ret &= add_land_unit(key, UNIT_ARGS, LAND_ARGS); + + return ret; + } else if (type == "naval") { + Unit::icon_t naval_icon = 0; + bool sail = false, transport = false, capital = false, build_overseas = false; + std::string_view move_sound, select_sound; //TODO defaults for both + uint32_t min_port_level = 0; + int32_t limit_per_port = 0; + fixed_point_t fire_range = 0, evasion = 0, supply_consumption_score = 0, hull = 0, gun_power = 0, colonial_points = 0, torpedo_attack = 0; + + ret &= expect_dictionary_keys_and_default( + shared_keys_callback, + "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)), + "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)), + "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)), + "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)), + "move_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(move_sound)), + "select_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(select_sound)), + "colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_points)), + "can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)), + "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)), + "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)), + "supply_consumption_score", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption_score)), + "hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(hull)), + "gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(gun_power)), + "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(fire_range)), + "evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(evasion)), + "torpedo_attack", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(torpedo_attack)) + )(value); + + ret &= add_naval_unit(key, UNIT_ARGS, NAVY_ARGS); + + return ret; + } else { + Logger::error("Invalid type for unit ", key, ": ", type); + return false; + } + })(root); +}
\ No newline at end of file diff --git a/src/openvic-simulation/military/Unit.hpp b/src/openvic-simulation/military/Unit.hpp new file mode 100644 index 0000000..65e6259 --- /dev/null +++ b/src/openvic-simulation/military/Unit.hpp @@ -0,0 +1,171 @@ +#pragma once + +#include <cstdint> +#include <string_view> +#include "openvic-simulation/economy/Good.hpp" +#include "openvic-simulation/types/IdentifierRegistry.hpp" +#include "openvic-simulation/types/fixed_point/FixedPoint.hpp" +#include "openvic-simulation/dataloader/NodeTools.hpp" +#include "openvic-simulation/economy/Good.hpp" +#include "openvic-simulation/types/Date.hpp" + +#define UNIT_PARAMS Unit::icon_t icon, std::string_view sprite, bool active, std::string_view unit_type, \ + bool floating_flag, uint32_t priority, fixed_point_t max_strength, fixed_point_t default_organisation, \ + fixed_point_t maximum_speed, fixed_point_t weighted_value, Timespan build_time, \ + std::map<Good const*, fixed_point_t> build_cost, fixed_point_t supply_consumption, \ + std::map<Good const*, fixed_point_t> supply_cost +#define LAND_PARAMS bool primary_culture, std::string_view sprite_override, std::string_view sprite_mount, \ + std::string_view sprite_mount_attach_node, fixed_point_t reconnaissance, fixed_point_t attack, \ + fixed_point_t defence, fixed_point_t discipline, fixed_point_t support, fixed_point_t maneuver, fixed_point_t siege +#define NAVY_PARAMS Unit::icon_t naval_icon, bool sail, bool transport, bool capital, std::string_view move_sound, \ + std::string_view select_sound, fixed_point_t colonial_points, bool build_overseas, uint32_t min_port_level, \ + int32_t limit_per_port, fixed_point_t supply_consumption_score, fixed_point_t hull, fixed_point_t gun_power, \ + fixed_point_t fire_range, fixed_point_t evasion, fixed_point_t torpedo_attack + +namespace OpenVic { + struct Unit : HasIdentifier { + using icon_t = uint32_t; + + enum struct type_t { + LAND, NAVAL + }; + + private: + const type_t type; + const icon_t icon; + const std::string sprite; + const bool active; + const std::string unit_type; + const bool floating_flag; + + const uint32_t priority; + const fixed_point_t max_strength; + const fixed_point_t default_organisation; + const fixed_point_t maximum_speed; + const fixed_point_t weighted_value; + + const Timespan build_time; + const std::map<Good const*, fixed_point_t> build_cost; + const fixed_point_t supply_consumption; + const std::map<Good const*, fixed_point_t> supply_cost; + + protected: + Unit(std::string_view identifier, type_t type, UNIT_PARAMS); + + public: + Unit(Unit&&) = default; + + icon_t get_icon() const; + type_t get_type() const; + std::string const& get_sprite() const; + bool is_active() const; + std::string const& get_unit_type() const; + bool has_floating_flag() const; + + uint32_t get_priority() const; + fixed_point_t get_max_strength() const; + fixed_point_t get_default_organisation() const; + fixed_point_t get_maximum_speed() const; + fixed_point_t get_weighted_value() const; + + Timespan get_build_time() const; + std::map<Good const*, fixed_point_t> const& get_build_cost() const; + fixed_point_t get_supply_consumption() const; + std::map<Good const*, fixed_point_t> const& get_supply_cost() const; + }; + + struct LandUnit : Unit { + friend struct UnitManager; + + private: + const bool primary_culture; + const std::string sprite_override, sprite_mount, sprite_mount_attach_node; + const fixed_point_t reconnaissance; + const fixed_point_t attack; + const fixed_point_t defence; + const fixed_point_t discipline; + const fixed_point_t support; + const fixed_point_t maneuver; + const fixed_point_t siege; + + LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS); + + public: + LandUnit(LandUnit&&) = default; + + bool get_primary_culture() const; + std::string const& get_sprite_override() const; + std::string const& get_sprite_mount() const; + std::string const& get_sprite_mount_attach_node() const; + + fixed_point_t get_reconnaissance() const; + fixed_point_t get_attack() const; + fixed_point_t get_defence() const; + fixed_point_t get_discipline() const; + fixed_point_t get_support() const; + fixed_point_t get_maneuver() const; + fixed_point_t get_siege() const; + }; + + struct NavalUnit : Unit { + friend struct UnitManager; + + private: + const icon_t naval_icon; + const bool sail; + const bool transport; + const bool capital; + const std::string move_sound; + const std::string select_sound; + const fixed_point_t colonial_points; + const bool build_overseas; + const uint32_t min_port_level; + const int32_t limit_per_port; + const fixed_point_t supply_consumption_score; + + const fixed_point_t hull; + const fixed_point_t gun_power; + const fixed_point_t fire_range; + const fixed_point_t evasion; + const fixed_point_t torpedo_attack; + + NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS); + + public: + NavalUnit(NavalUnit&&) = default; + + icon_t get_naval_icon() const; + bool can_sail() const; + bool is_transport() const; + bool is_capital() const; + std::string const& get_move_sound() const; + std::string const& get_select_sound() const; + fixed_point_t get_colonial_points() const; + bool can_build_overseas() const; + uint32_t get_min_port_level() const; + int32_t get_limit_per_port() const; + fixed_point_t get_supply_consumption_score() const; + + fixed_point_t get_hull() const; + fixed_point_t get_gun_power() const; + fixed_point_t get_fire_range() const; + fixed_point_t get_evasion() const; + fixed_point_t get_torpedo_attack() const; + }; + + struct UnitManager { + private: + IdentifierRegistry<Unit> units; + + bool _check_shared_parameters(std::string_view identifier, UNIT_PARAMS); + + public: + UnitManager(); + + bool add_land_unit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS); + bool add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS); + IDENTIFIER_REGISTRY_ACCESSORS(unit) + + bool load_unit_file(GoodManager const& good_manager, ast::NodeCPtr root); + }; +}
\ No newline at end of file |