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author Hop311 <Hop3114@gmail.com>2024-09-10 00:04:30 +0200
committer GitHub <noreply@github.com>2024-09-10 00:04:30 +0200
commit7a9206e3869fbb659d296b854c90f5c81755a5ca (patch)
tree1e00781e634cbb7ea6f31343f6751f7755bd53ef /src/openvic-simulation/military
parent79dbf71dd23623059ea9eabd87956f93604be1ed (diff)
parentd67cd2d08fe2859809e35b93f5a8358c48a3705e (diff)
Merge pull request #195 from OpenVicProject/ranking
Ranking System
Diffstat (limited to 'src/openvic-simulation/military')
-rw-r--r--src/openvic-simulation/military/UnitInstance.cpp4
-rw-r--r--src/openvic-simulation/military/UnitInstance.hpp5
-rw-r--r--src/openvic-simulation/military/UnitInstanceGroup.cpp7
-rw-r--r--src/openvic-simulation/military/UnitType.cpp24
-rw-r--r--src/openvic-simulation/military/UnitType.hpp15
5 files changed, 49 insertions, 6 deletions
diff --git a/src/openvic-simulation/military/UnitInstance.cpp b/src/openvic-simulation/military/UnitInstance.cpp
index d9f12b9..7c6488d 100644
--- a/src/openvic-simulation/military/UnitInstance.cpp
+++ b/src/openvic-simulation/military/UnitInstance.cpp
@@ -19,8 +19,8 @@ template struct OpenVic::UnitInstance<UnitType::branch_t::LAND>;
template struct OpenVic::UnitInstance<UnitType::branch_t::NAVAL>;
UnitInstanceBranched<UnitType::branch_t::LAND>::UnitInstanceBranched(
- std::string_view new_name, RegimentType const& new_regiment_type, Pop* new_pop
-) : UnitInstance { new_name, new_regiment_type }, pop { new_pop } {}
+ std::string_view new_name, RegimentType const& new_regiment_type, Pop* new_pop, bool new_mobilised
+) : UnitInstance { new_name, new_regiment_type }, pop { new_pop }, mobilised { new_mobilised } {}
UnitInstanceBranched<UnitType::branch_t::NAVAL>::UnitInstanceBranched(
std::string_view new_name, ShipType const& new_ship_type
diff --git a/src/openvic-simulation/military/UnitInstance.hpp b/src/openvic-simulation/military/UnitInstance.hpp
index 5ff4503..ffbd37f 100644
--- a/src/openvic-simulation/military/UnitInstance.hpp
+++ b/src/openvic-simulation/military/UnitInstance.hpp
@@ -41,8 +41,11 @@ namespace OpenVic {
private:
Pop* PROPERTY(pop);
+ bool PROPERTY_CUSTOM_PREFIX(mobilised, is);
- UnitInstanceBranched(std::string_view new_name, RegimentType const& new_regiment_type, Pop* new_pop);
+ UnitInstanceBranched(
+ std::string_view new_name, RegimentType const& new_regiment_type, Pop* new_pop, bool new_mobilised)
+ ;
public:
UnitInstanceBranched(UnitInstanceBranched&&) = default;
diff --git a/src/openvic-simulation/military/UnitInstanceGroup.cpp b/src/openvic-simulation/military/UnitInstanceGroup.cpp
index 65ecf5b..09206e3 100644
--- a/src/openvic-simulation/military/UnitInstanceGroup.cpp
+++ b/src/openvic-simulation/military/UnitInstanceGroup.cpp
@@ -172,8 +172,11 @@ bool UnitInstanceManager::generate_unit_instance(
unit_instance = &*get_unit_instances<Branch>().insert(
[&unit_deployment]() -> UnitInstanceBranched<Branch> {
if constexpr (Branch == UnitType::branch_t::LAND) {
- // TODO - get pop from Province unit_deployment.get_home()
- return { unit_deployment.get_name(), unit_deployment.get_type(), nullptr };
+ return {
+ unit_deployment.get_name(), unit_deployment.get_type(),
+ nullptr, // TODO - get pop from Province unit_deployment.get_home()
+ false // Not mobilised
+ };
} else if constexpr (Branch == UnitType::branch_t::NAVAL) {
return { unit_deployment.get_name(), unit_deployment.get_type() };
}
diff --git a/src/openvic-simulation/military/UnitType.cpp b/src/openvic-simulation/military/UnitType.cpp
index 11f7221..d4ffbee 100644
--- a/src/openvic-simulation/military/UnitType.cpp
+++ b/src/openvic-simulation/military/UnitType.cpp
@@ -1,5 +1,6 @@
#include "UnitType.hpp"
+#include "openvic-simulation/country/CountryInstance.hpp"
#include "openvic-simulation/map/TerrainType.hpp"
using namespace OpenVic;
@@ -30,6 +31,29 @@ UnitType::UnitType(
supply_cost { std::move(unit_args.supply_cost) },
terrain_modifiers { std::move(unit_args.terrain_modifiers) } {}
+bool UnitTypeBranched<LAND>::allowed_cultures_check_culture_in_country(
+ allowed_cultures_t allowed_cultures, Culture const& culture, CountryInstance const& country
+) {
+ using enum allowed_cultures_t;
+
+ switch (allowed_cultures) {
+ case ALL_CULTURES:
+ return true;
+ case ACCEPTED_CULTURES:
+ return country.is_primary_or_accepted_culture(culture);
+ case PRIMARY_CULTURE:
+ return country.is_primary_culture(culture);
+ case NO_CULTURES:
+ return false;
+ default:
+ Logger::error(
+ "Unknown allowed cultures value ", static_cast<uint32_t>(allowed_cultures), " for culture ",
+ culture.get_identifier(), " and country ", country.get_identifier()
+ );
+ return false;
+ }
+}
+
UnitTypeBranched<LAND>::UnitTypeBranched(
std::string_view new_identifier, unit_type_args_t& unit_args, regiment_type_args_t const& regiment_type_args
) : UnitType { new_identifier, LAND, unit_args },
diff --git a/src/openvic-simulation/military/UnitType.hpp b/src/openvic-simulation/military/UnitType.hpp
index 6bd7392..6bbaca7 100644
--- a/src/openvic-simulation/military/UnitType.hpp
+++ b/src/openvic-simulation/military/UnitType.hpp
@@ -15,6 +15,8 @@
namespace OpenVic {
struct TerrainType;
struct TerrainTypeManager;
+ struct Culture;
+ struct CountryInstance;
struct UnitType : HasIdentifier {
using icon_t = uint32_t;
@@ -94,7 +96,18 @@ namespace OpenVic {
struct UnitTypeBranched<UnitType::branch_t::LAND> : UnitType {
friend struct UnitTypeManager;
- enum struct allowed_cultures_t { ALL_CULTURES, ACCEPTED_CULTURES, PRIMARY_CULTURE };
+ // Each value is a subset of its predecessor, so smaller values contain larger values
+ enum struct allowed_cultures_t { ALL_CULTURES, ACCEPTED_CULTURES, PRIMARY_CULTURE, NO_CULTURES };
+
+ constexpr static allowed_cultures_t allowed_cultures_get_most_permissive(
+ allowed_cultures_t lhs, allowed_cultures_t rhs
+ ) {
+ return std::min(lhs, rhs);
+ }
+
+ static bool allowed_cultures_check_culture_in_country(
+ allowed_cultures_t allowed_cultures, Culture const& culture, CountryInstance const& country
+ );
struct regiment_type_args_t {
allowed_cultures_t allowed_cultures = allowed_cultures_t::ALL_CULTURES;